Commit Graph
20 Commits
Author SHA1 Message Date
APEX FIGHT 62a1d22528 added tick interval options (to reduce network load from 80tps lololol) 2025-01-03 00:33:48 -05:00
APEX FIGHT ef941cd344 added uuid support for synchronization 2025-01-02 18:22:56 -05:00
APEX FIGHT 0810be6809 clearer documentation 2025-01-02 18:22:33 -05:00
APEX FIGHT 7d799457f6 clearer naming 2025-01-02 18:22:20 -05:00
APEX FIGHT 2a445343a2 meta 2025-01-02 18:22:03 -05:00
APEX FIGHT af9e800716 gameobjectmanager 2025-01-02 18:21:58 -05:00
APEX FIGHT 72113dc2f2 prefab update 2025-01-02 18:21:48 -05:00
APEX FIGHT a83220ea7c method call to sync objects 2025-01-02 18:21:37 -05:00
APEX FIGHT 3faaba9d0c added object uuid for synchronization 2025-01-02 18:20:54 -05:00
APEX FIGHT 3a30091559 made private public 2025-01-02 18:20:15 -05:00
APEX FIGHT 51132ceb5c updated csncobject class 2025-01-02 18:20:02 -05:00
APEX FIGHT 258f299fa0 default eztransform constructor 2025-01-02 18:19:24 -05:00
APEX FIGHT a06db78d42 gameobjectmanager 2025-01-02 18:19:09 -05:00
APEX FIGHT f7926482d3 Unity Instructions 2025-01-02 16:23:05 -05:00
APEX FIGHT 351348a9d2 TODO 2025-01-02 16:22:46 -05:00
APEX FIGHT 9389114175 syncdata script 2025-01-02 16:22:35 -05:00
APEX FIGHT 2b2de1b52b GameObject registry script 2025-01-02 16:22:22 -05:00
APEX FIGHT ed2e2c63ef CSNC prefab 2025-01-02 16:22:08 -05:00
APEX FIGHT 988f39144d CSNC script 2025-01-02 16:21:58 -05:00
APEX FIGHT ec734b6f1e client sync behavior script 2025-01-02 16:21:47 -05:00