default eztransform constructor
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@ -29,7 +29,11 @@ public class CSNC : MonoBehaviour
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rotation.Add(transform.rotation.z);
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rotation.Add(transform.rotation.w);
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}
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public EZtransform()
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{
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position = new List<float>();
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rotation = new List<float>();
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}
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}
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private class CSNCObject
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{
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