clearer naming

This commit is contained in:
APEX FIGHT 2025-01-02 18:22:20 -05:00
parent 2a445343a2
commit 7d799457f6

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@ -8,11 +8,12 @@ public class GameObjectRegistry : MonoBehaviour
public static GameObjectRegistry instance; //instance of gameobject registry in scene
public string uuid; //unique identifier for this client
public List<GameObject> gameObjects; //list to make it easy to register new gameobjects
public List<string> ids;
public List<string> types;
public Dictionary<string, GameObject> registry = new Dictionary<string, GameObject>(); //registry of game objects that can be synced (needs to be identical on both clients
public List<SyncData> registeredObjects = new List<SyncData>(); //game objcets that are currently being synced
void Start()
{
GameObjectRegistry.instance = this;
@ -25,7 +26,7 @@ public class GameObjectRegistry : MonoBehaviour
void initializeRegistry()
{
int i = 0;
foreach (string id in ids)
foreach (string id in types)
{
registry.Add(id, gameObjects[i]);
i++;