Commit Graph
100 Commits
Author SHA1 Message Date
StevenRS11 f2f1ee7af9 Finished Sounds 2013-11-06 22:46:55 -05:00
StevenRS11 4a6d166ba5 Finished Textures, starting sound 2013-11-06 22:16:56 -05:00
StevenRS11 51ee6d9c5e Finishing Textures 2013-11-06 19:30:39 -05:00
StevenRS11 bef91e2ce6 Merge pull request #93 from skyboy/master
Fix warnings and most texture things
2013-11-06 15:24:57 -08:00
StevenRS11 b4e0d53509 Not quite 2013-11-06 16:53:14 -05:00
StevenRS11 d849071e8e All non-texture changes made 2013-11-06 16:40:49 -05:00
StevenRS11 52fcfdaf49 Starting update to 1.6.2 2013-11-06 16:01:31 -05:00
StevenRS11 a3b38a2c05 Merge pull request #92 from StevenRS11/master
Merging changes
2013-11-06 12:45:39 -08:00
StevenRS11 e271dd2fda Texture work 2013-11-06 15:43:26 -05:00
StevenRS11 59489f290f Finished Server mode
Also added World Thread
2013-11-06 15:16:07 -05:00
StevenRS11 e3df3cad08 Finished Loading blacklist & forced chunks 2013-11-06 14:27:55 -05:00
StevenRS11 d4fc43482d Fixed possible savedata import bug 2013-11-05 23:06:21 -05:00
StevenRS11 7d13c3afc0 more buildserver2 2013-11-05 21:27:37 -05:00
StevenRS11 a3a6c80fe5 More buildserver 2013-11-05 20:34:39 -05:00
StevenRS11 c39e2b34ab buildserver fixes
thanks deathrat!
2013-11-05 19:43:28 -05:00
StevenRS11 6383c4f5ff Merge remote-tracking branch 'origin/DevBranch' 2013-11-05 18:23:15 -05:00
StevenRS11 a04a266c17 THE UPDATE
Merging months of dev work into master. The update is playable, but
untested.
2013-11-05 18:15:23 -05:00
StevenRS11 df79aafd14 importing old savedata 2013-11-05 18:09:06 -05:00
StevenRS11 1bfc3f2eea Merged Devbranch into master 2013-11-05 13:49:45 -05:00
StevenRS11 a204cbd04e Implemented Loading and Saving 2013-11-05 13:44:24 -05:00
StevenRS11 a0224e8f14 Finished loading savedata 2013-11-05 13:38:16 -05:00
StevenRS11 5873d20f91 Finished Packing DungeonData 2013-11-05 03:34:15 -05:00
StevenRS11 58842048d4 Added dungeonData shell for saving 2013-11-05 02:36:12 -05:00
StevenRS11 69809df4c3 Added versioning to savedata 2013-11-05 00:36:38 -05:00
StevenRS11 b1503be63e Deserializing Savedata completed 2013-11-04 23:57:43 -05:00
StevenRS11 cbfb64622e optimizing door render code 2013-10-18 15:12:52 -04:00
StevenRS11 2f7b713f5e Added custom ambient music to limbo 2013-10-17 22:43:38 -04:00
StevenRS11 9418ed59df Started packing save data. At least it writes 2013-10-17 04:00:32 -04:00
StevenRS11 3376c1d772 Fixed network code
Everything seems to work fine now
2013-10-16 19:48:45 -04:00
StevenRS11 c08fa15f40 Working on server client 2013-10-16 17:17:46 -04:00
StevenRS11 2f98bf91e8 More work on rift remover
Reverted most changes back to SenseiKiwi's code, but fixed it not
raytracing.
2013-10-15 21:11:44 -04:00
StevenRS11 3e74f60807 Working on client/server madness 2013-10-15 20:37:27 -04:00
StevenRS11 be89913263 Merge pull request #90 from agaricusb/patch-1
Fix possible NPE in RiftRegenerator.regenerate()
2013-10-15 15:12:19 -07:00
StevenRS11 7a36e78769 small fixes
Fixed chunkloader bug
Fixed doors not tping non player entites because of orientation
2013-10-15 15:40:37 -04:00
StevenRS11 5bfd40f2b2 Temporary workaround for dungeon resetting 2013-10-09 23:42:55 -04:00
StevenRS11 b0c7c03fc6 Just was trying something 2013-10-09 19:18:36 -04:00
StevenRS11 9420b8edf2 Deleting dungeons is still buggy 2013-10-09 19:07:58 -04:00
StevenRS11 b9bd42a345 Fixed rift remover regression
still need to handle updating the other clients
2013-10-09 16:23:58 -04:00
StevenRS11 e421987338 Finished ResetCommand, first pass on blackList 2013-10-03 23:44:50 -04:00
StevenRS11 69864ea9ad Working on dungeon deletion 2013-10-02 00:52:18 -04:00
StevenRS11 eef5117c04 Readded commands
Also implemented dungeon regeneration
2013-10-01 22:50:43 -04:00
StevenRS11 d046bd88ea Tweaked how dungeons skip around
Dungeons send the player consistently in the direction they *face* now.
Allows for better travel using them, and also ensures that if they die,
they will be farther away.
2013-10-01 16:36:34 -04:00
StevenRS11 ca07a38eff Made respawning in limbo much less nice.
Takes entrance coords and THEN adds the spawnFuzz. Its much closer to
how it used to be.
2013-10-01 16:20:07 -04:00
StevenRS11 491dc3b615 Rift sigs account for special blocks now 2013-09-30 07:07:24 -04:00
StevenRS11 ee35c365e2 complaining 2013-09-30 05:20:00 -04:00
StevenRS11 e859d2c12e readded constructor 2013-09-30 00:59:59 -04:00
StevenRS11 76e564486d Merge branch 'DevBranch' of https://github.com/StevenRS11/DimDoors into DevBranch 2013-09-30 00:58:17 -04:00
StevenRS11 0484040e26 last time 2013-09-30 00:58:14 -04:00
StevenRS11 94bbc2d658 fixed collision 2013-09-30 00:57:27 -04:00
StevenRS11 2203239c81 Merging changes 2013-09-30 00:41:12 -04:00
StevenRS11 f47a9d8b99 Added orientation to linkdata and door regen 2013-09-30 00:21:52 -04:00
StevenRS11 25446453cb Merge pull request #88 from SenseiKiwi/rewrite
Progress on the New Save Format and Minor Fixes
2013-09-11 20:14:50 -07:00
StevenRS11 670b9a2902 Fixed door obstruction check to not trap people 2013-09-11 02:51:49 -04:00
StevenRS11 78785047af Gold door completed, doors check for obstructions 2013-09-11 00:22:16 -04:00
StevenRS11 08b36054ce Gold dim door working
Needs to gen the right type of door.
2013-09-10 15:50:15 -04:00
StevenRS11 52aa836f75 Added gold dim doors, fixes
Deleted the sun and adding gold dim doors
2013-09-10 04:32:19 -04:00
StevenRS11 79349e9add Fixed door collision for minecarts 2013-09-09 16:47:47 -04:00
StevenRS11 678b5dac73 Tweaked a bit more 2013-09-09 05:33:21 -04:00
StevenRS11 46fc5a34f2 Fixed excessive scaling on DimDoors 2013-09-09 05:31:00 -04:00
StevenRS11 9d42565452 Revert "Working on render for DimDoors"
This reverts commit 2d085f60b8.
2013-09-09 05:29:53 -04:00
StevenRS11 17450dff60 Revert "OMGOMGOMG"
This reverts commit a368d85b54.
2013-09-09 05:29:44 -04:00
StevenRS11 a368d85b54 OMGOMGOMG 2013-09-09 03:55:07 -04:00
StevenRS11 2d085f60b8 Working on render for DimDoors 2013-09-09 02:28:17 -04:00
StevenRS11 a50650848c Merge pull request #87 from SenseiKiwi/rewrite
Fixed Transdimensional Trapdoor and More
2013-09-08 22:08:07 -07:00
StevenRS11 8dc47e8bef Added rendering effect to dimHatch 2013-09-08 02:49:36 -04:00
StevenRS11 665bcb3a0b Merge branch 'DevBranch' of https://github.com/StevenRS11/DimDoors into DevBranch 2013-09-07 20:22:11 -04:00
StevenRS11 3a63f8965b Merge pull request #86 from SenseiKiwi/rewrite
Progress on Rewrite
2013-09-07 17:22:03 -07:00
StevenRS11 87343b45ee Doors are finally doors, not chests! 2013-09-07 20:20:29 -04:00
StevenRS11 26d4287b49 Merge pull request #85 from SenseiKiwi/rewrite
Partially Fixed Exit Doors
2013-09-06 22:01:58 -07:00
StevenRS11 2ce8dbff7b Merge branch 'DevBranch' of https://github.com/StevenRS11/DimDoors into DevBranch 2013-09-07 00:41:53 -04:00
StevenRS11 ac8c13f81c Removed door re-write for now 2013-09-07 00:41:45 -04:00
StevenRS11 9587f914c2 Respect keepLimboInventory config 2013-09-06 15:43:22 -04:00
StevenRS11 cff13e9bb5 Changed limbo trips to never kill the player
Solves the player not getting inventory back, especially for special
slots.
2013-09-06 15:36:12 -04:00
StevenRS11 6512327ee8 Cleaned up door code
More to come, but this helps a little. Should make changing dim door
behavior much easier.
2013-09-06 02:07:47 -04:00
StevenRS11 23efc90765 Merge pull request #84 from SenseiKiwi/rewrite
Rewrite Continued
2013-09-05 19:57:33 -07:00
StevenRS11 ebb92f8f84 Merge pull request #83 from SenseiKiwi/rewrite
Fixed Various Bugs
2013-09-04 22:48:01 -07:00
StevenRS11 4f093751ee Merge pull request #82 from SenseiKiwi/rewrite
Fixed Various Bugs
2013-09-03 21:35:52 -07:00
StevenRS11 fb25fc43eb Merge branch 'DevBranch' of https://github.com/StevenRS11/DimDoors into DevBranch 2013-09-03 23:28:43 -04:00
StevenRS11 f9092f3b5a Merge pull request #81 from SenseiKiwi/rewrite
Rewrote All the Things
2013-09-03 20:26:52 -07:00
StevenRS11 af7bb05042 Chunk leak patched
Not checking if a chunk existed before we placed a rift block could
cause the MC server to generate chunks in unloaded terrain. Bad things
commence. Possible world leak canidate.
2013-09-01 23:27:30 -04:00
StevenRS11 9c8a404a14 Merge pull request #79 from SenseiKiwi/rewrite
Rewrite
2013-09-01 19:17:17 -07:00
StevenRS11 42098e50b6 Merge pull request #77 from SenseiKiwi/rewrite
Flipped a Table
2013-08-28 23:28:59 -07:00
StevenRS11 c17583820c Merge pull request #75 from SenseiKiwi/master
Minor Fixes to Old Dungeons
2013-08-28 23:18:15 -07:00
StevenRS11 928b7d4cba Merge pull request #74 from SenseiKiwi/master
Improved Dungeon Loot and Selection
2013-08-24 10:45:39 -07:00
StevenRS11 a1a9e39caa Minor fixes
Rift placement with /dd-rift is fixed
Signs rotate properly
consistent behavior for wooden dim doors in pockets and dungeons
2013-08-23 01:30:24 -04:00
StevenRS11 3e3bd95844 Merge pull request #73 from SenseiKiwi/master
Fixed Config Loading Bug
2013-08-22 19:58:55 -07:00
StevenRS11 db3351441d Merge branch 'master' of https://github.com/StevenRS11/DimDoors 2013-08-22 22:10:16 -04:00
StevenRS11 643785022a reverted rift rendering
sadface
2013-08-22 22:10:10 -04:00
StevenRS11 45d61e3aa2 Merge pull request #71 from SenseiKiwi/master
Completed Implementation of Dungeon Packs
2013-08-22 18:22:08 -07:00
StevenRS11 eaab6d6b83 Merge branch 'master' of https://github.com/StevenRS11/DimDoors 2013-08-22 16:11:53 -04:00
StevenRS11 879f3a1eaf Render fix 2013-08-22 16:11:49 -04:00
StevenRS11 758f5e5062 Fixed a few bugs, more rendering changes 2013-08-22 16:04:08 -04:00
StevenRS11 ef661bf103 Merge pull request #70 from SenseiKiwi/master
Natalie's NEI-breaking bug fix
2013-08-22 12:57:14 -07:00
StevenRS11 c7ddff97b2 Rift rendering work
Not sure if I want to keep working at this or not
2013-08-21 22:13:59 -04:00
StevenRS11 2e833b55c3 rift rendering work
Getting closer- still need to sync client and server
2013-08-21 01:10:28 -04:00
StevenRS11 69e32aa1fb Merge branch 'master' of https://github.com/StevenRS11/DimDoors 2013-08-20 21:43:38 -04:00
StevenRS11 d9a9091a2b changes to RiftRender 2013-08-20 21:43:33 -04:00
StevenRS11 8c0c89c79e Merge pull request #69 from SenseiKiwi/DungeonPacks
Progress on Implementing Dungeon Packs
2013-08-20 18:20:59 -07:00
StevenRS11 e0fcb9d450 Merge pull request #67 from SenseiKiwi/DungeonPacks
Partial Dungeon Pack and Configurable Dungeon Chain Implementation
2013-08-18 08:24:50 -07:00
StevenRS11 57b6a5efb2 Various Fixes
Exit doors are safer now, but only dungeon exit doors will stop you from
falling into liquids.
Doors you place in pockets you make will happily drop you into lava, but
not spawn you inside of it.

Dungeon gateway orientation fix

Removed excess .schematics and fixed one of them.
2013-08-06 01:12:12 -04:00