Update README.md
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@ -5,3 +5,6 @@ Client-Sync-Net-Code for unity (but potentially not just unity) game objects
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A set of very basic drop-in scripts for client-server games that allows 'p2p' style synchronization
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great for synchronizing simple visual things that are mostly controlled by clients such as particles or thrown objects
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this project is about 90% complete other than the godot and go implementations which will be done if i ever decide to make anything with either one
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