CSNC/README.md
2025-01-03 05:40:32 +00:00

455 B

CSNC

Client-Sync-Net-Code for unity (but potentially not just unity) game objects

A set of very basic drop-in scripts for client-server games that allows 'p2p' style synchronization

great for synchronizing simple visual things that are mostly controlled by clients such as particles or thrown objects

this project is about 90% complete other than the godot and go implementations which will be done if i ever decide to make anything with either one