Update README.md

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apex 2025-01-03 05:40:32 +00:00
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@ -4,4 +4,7 @@ Client-Sync-Net-Code for unity (but potentially not just unity) game objects
A set of very basic drop-in scripts for client-server games that allows 'p2p' style synchronization A set of very basic drop-in scripts for client-server games that allows 'p2p' style synchronization
great for synchronizing simple visual things that are mostly controlled by clients such as particles or thrown objects great for synchronizing simple visual things that are mostly controlled by clients such as particles or thrown objects
this project is about 90% complete other than the godot and go implementations which will be done if i ever decide to make anything with either one