993006877554a20a6d7599486311c0eb4cf983f5
1. Changed DungeonSchematic to use an external instance of Random rather than initializing its own. 2. Created the Pair class, a strongly-typed tuple that was needed in PocketBuilder. 3. Added a missing calculation in NewDimData for setting the packDepth field during dungeon initialization. 4. Finished code missing in PocketBuilder. Changes listed above were needed for this.
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