StevenRS11
46f55b22d9
restricted brightness inversion to dungeons only
2014-06-26 02:16:57 -04:00
StevenRS11
9baceb8e3c
Added backwards light and bugfixes
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Light in pockets is now reversed
added sound to lock removal
fixed monolith name
fixed other names
2014-06-26 00:08:20 -04:00
StevenRS11
eff8379325
Added lock removal ability to keys
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also fixed a network bug
2014-06-25 17:46:33 -04:00
StevenRS11
96d84ed2fa
Fixed Json Schema
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The schema incorrectly listed the array of children in LinkData as an
Array of numbers, not an array of objects with properties.
2014-06-25 16:17:26 -04:00
StevenRS11
0f3d40ba60
Various
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Finished implementing Personal Pockets
-any pocket created from within a personal pocket retains personal
status
-exit doors cannot be used in any personal pockets
-personal status is saved with dimData
fixed a bug that let trapdoors get around locks
fixed FoR not rendering properly
-inventory and world
2014-06-25 15:26:42 -04:00
StevenRS11
1410d4b251
made versioning slightly better
2014-06-25 14:13:49 -04:00
StevenRS11
18666f58b1
Added versioning to save files and DimensionType
2014-06-25 04:37:40 -04:00
StevenRS11
9e720cb458
Changed linkTypes to linkType, an enum
2014-06-25 02:12:07 -04:00
StevenRS11
968653e4ab
fixed typo in DimDataProcessor and DungeonHelper
2014-06-20 14:13:33 -04:00
StevenRS11
eeb5f9aea1
added json validation for saves
2014-06-20 14:04:07 -04:00
StevenRS11
dccb12116d
Naming improvements
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Clarified naming in DDLock and associated methods. Still not quite done.
2014-05-31 06:39:26 -04:00
StevenRS11
e8fa928c50
lock tweaks
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Changed how locks are modified so all modifications occur through
NewDimData
2014-05-29 19:04:23 -04:00
StevenRS11
77241e6f90
limbo fix
2014-05-26 22:14:20 -04:00
StevenRS11
844950b39e
teaked personal pocket generation rules
2014-05-26 21:31:14 -04:00
StevenRS11
16d7bfcda6
personal pockets DONE
2014-05-26 19:38:01 -04:00
StevenRS11
d8fecd07b3
render tweaks
2014-05-22 01:48:21 -04:00
StevenRS11
86cfcdeee8
last few changes
2014-05-22 01:37:04 -04:00
StevenRS11
3f6e32dcbf
last tweaks done
2014-05-22 01:03:17 -04:00
StevenRS11
3fcc55b5e1
finished networking changes for locks
2014-05-22 00:15:27 -04:00
StevenRS11
ef860e295e
more stuffs
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Lock render is still wip, as are most things. That said, I can render
monolith eyes anywhere now.
2014-05-20 19:13:26 -04:00
StevenRS11
8f9dfea947
added locking doors and cleaned up
2014-05-20 03:17:32 -04:00
StevenRS11
ac9b3d73e8
Various
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Fixed bug in converting old saves
Started color work
2014-05-16 21:42:59 -04:00
StevenRS11
d020dd384b
toString ftw
2014-05-15 05:53:28 -04:00
StevenRS11
8562456203
Merge pull request #162 from SenseiKiwi/master
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Tweaked Monolith Aggro Rate
2014-05-06 03:48:03 -04:00
SenseiKiwi
af77f8b2dc
Fighting with Git
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Someday git won't randomly explode all over my face
2014-05-06 03:45:21 -04:00
SenseiKiwi
3a2c87cce9
Tweaked Monolith Aggro Rate
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* Decreased aggro rate to 3 to compensate for Monoliths pre-aggroing up
to aggroCap
* Clarified aggroCap selection
2014-05-06 03:32:14 -04:00
StevenRS11
03ab75b80c
tweak
2014-05-06 03:32:14 -04:00
StevenRS11
f4efa7dca2
codemunching
2014-05-06 03:32:13 -04:00
StevenRS11
79edf1004b
tweak
2014-05-06 03:08:46 -04:00
StevenRS11
aab818d948
codemunching
2014-05-06 02:23:03 -04:00
StevenRS11
68f2654000
Merge pull request #160 from SenseiKiwi/master
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More Changes to Monoliths
2014-05-05 22:38:46 -04:00
SenseiKiwi
f427e66f6e
More Changes to Monoliths
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* Fixed issue with Monoliths detecting players through walls
* Changed aggro values from bytes to shorts
* Fixed aggro updates so that aggro levels can decrease
* Fixed upper bound on aggro clamping
* Added client/server-side checks to a few functions to save on
performing pointless checks, such as making calculations for spawning
particles on the server
2014-05-05 22:37:14 -04:00
StevenRS11
472704fe51
Merge pull request #159 from SenseiKiwi/master
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Various Updates
2014-05-05 20:02:09 -04:00
SenseiKiwi
928adab4cf
Minor Change in RiftRegenerator
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Removed an unnecessary cast in RiftRegenerator
2014-05-05 19:56:21 -04:00
SenseiKiwi
ef2e9cc561
Merge remote-tracking branch 'upstream/master'
2014-05-05 19:55:43 -04:00
SenseiKiwi
7cabf75128
Overhauled Monoliths
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Removed lots of obsolete and unused code from Monoliths. The code is
subdivided more clearly now. The aggro level is sent over a data watcher
instead of sending the texture state.
2014-05-05 19:55:16 -04:00
StevenRS11
9003d924ea
Fixed Door Render
2014-05-05 19:10:58 -04:00
SenseiKiwi
b15a8af299
Minor Change
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Minor change to a line in CustomLimboPopulator. We should access static
fields through their classes, not instances.
2014-04-30 04:40:33 -04:00
StevenRS11
19be17fa44
Merge pull request #156 from SenseiKiwi/master
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Fixed Golden Door Item ID Mishandling
2014-04-29 13:15:51 -04:00
SenseiKiwi
871d2ff1c2
Fixed Golden Door Item ID Mishandling
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Keybounce noticed that he was having a persistent item ID conflict with
DD's Golden Doors - the normal doors not the dimensional variant. I
discovered that we have been assigning them the same ID as the Golden
Door block ever since they were first introduced 7 months ago. It didn't
break immediately since Forge adds +256 to item IDs.
2014-04-19 04:28:12 -04:00
StevenRS11
3664e707cf
Fixed minor issues
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Doors render right now
No longer placing doors on left clicks
2014-04-15 07:27:08 -04:00
StevenRS11
be7cd9d186
More eye tweaks
2014-04-15 04:30:31 -04:00
StevenRS11
d86433ef46
fixed monoliths
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everything was terrible
2014-04-13 23:52:51 -04:00
StevenRS11
0da8247f61
Merge pull request #154 from SenseiKiwi/master
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Fixed Bugs
2014-04-13 17:01:32 -04:00
SenseiKiwi
642db248c3
Merge remote-tracking branch 'upstream/master'
2014-04-13 16:57:40 -04:00
SenseiKiwi
ffe45c729e
Fixed Bugs
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* Fixed bug with backup directory creation
* Fixed two doorways in SK-FractalCage that were supposed to open but
had been replaced with Eternal Fabric
2014-04-13 16:57:11 -04:00
StevenRS11
ae4dbb24e4
Merge pull request #153 from SenseiKiwi/master
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Updated Version
2014-04-11 21:56:45 -04:00
SenseiKiwi
4dca0eb82b
Updated Version
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Update our version numbers
2014-04-11 21:32:36 -04:00
StevenRS11
9ecfb686aa
Merge pull request #152 from SenseiKiwi/master
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Improvements to Saving
2014-04-11 21:20:54 -04:00
SenseiKiwi
a2ef6ef905
Minor Change
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Changed DDLogger.logger() to private to guarantee that the logger isn't
being used anywhere in DD, since that could impact performance on
servers.
2014-04-11 20:34:11 -04:00