Fixed issue with Monoliths detecting players through walls
Changed aggro values from bytes to shorts
Fixed aggro updates so that aggro levels can decrease
Fixed upper bound on aggro clamping
Added client/server-side checks to a few functions to save on
performing pointless checks, such as making calculations for spawning
particles on the server
- Fixed issue with Monoliths detecting players through walls
- Changed aggro values from bytes to shorts
- Fixed aggro updates so that aggro levels can decrease
- Fixed upper bound on aggro clamping
- Added client/server-side checks to a few functions to save on
performing pointless checks, such as making calculations for spawning
particles on the server
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performing pointless checks, such as making calculations for spawning
particles on the server