Finished beta

This commit is contained in:
StevenRS11
2013-06-10 00:30:17 -04:00
parent fa428f53cf
commit b81b8ea05e

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@@ -18,14 +18,11 @@ Any vanilla iron doors you place will become iron dim doors, and link to more du
If you want your dungeon to link back the overworld, place a vanilla wooden door on top of a sandstone block. This will mark it as an exit door, and it will gen as a wooden Dim door leading to the overworld (or whatever dim this chain started in)
Once you have finished creating your dungeon, use the world edit //wand command to give yourself a wand and select the pocket dimension for export. Copy this selection using //copy, and export it with //schematic mcedit <NameHere>.
Congratulations! You have finished the hard part. Now all you need to do is name you .schematic and drop it into the DimDoors_Custom_schematics folder that<61>s in the same directory as all your config files.
Once you have finished creating your dungeon, you need to use the command /end_dungeon_creation <fileName>.
To name it, use the following format-
<dungeonType>_<yourDungeonName>_<isOpen>_<spawnWeight>.schematic
<dungeonType>_<yourDungeonName>_<isOpen>_<spawnWeight>
The dungeon types are <20>hub<75>, <20>simpleHall<6C>, <20>complexHall<6C>, <20>trap', <20>maze<7A>, <20>exit<69>, and <20>deadEnd<6E>.
@@ -36,3 +33,6 @@ Spawn weight determines how frequently you want it to appear. The default is one
For example- hub_hallWith5Doors_1.schematic
Congratulations! You have added your own dungeon. You can use the command /add_dungeon_rift <dungeonName> to gen it, or use /add_dungeon_rift list to list all avalible dungeons.