diff --git a/resources/mods/DimDoors/How_to_add_dungeons.txt b/resources/mods/DimDoors/How_to_add_dungeons.txt index 5f7cba6..7abc9e4 100644 --- a/resources/mods/DimDoors/How_to_add_dungeons.txt +++ b/resources/mods/DimDoors/How_to_add_dungeons.txt @@ -18,14 +18,11 @@ Any vanilla iron doors you place will become iron dim doors, and link to more du If you want your dungeon to link back the overworld, place a vanilla wooden door on top of a sandstone block. This will mark it as an exit door, and it will gen as a wooden Dim door leading to the overworld (or whatever dim this chain started in) -Once you have finished creating your dungeon, use the world edit //wand command to give yourself a wand and select the pocket dimension for export. Copy this selection using //copy, and export it with //schematic mcedit . - - -Congratulations! You have finished the hard part. Now all you need to do is name you .schematic and drop it into the DimDoors_Custom_schematics folder that’s in the same directory as all your config files. +Once you have finished creating your dungeon, you need to use the command /end_dungeon_creation . To name it, use the following format- -___.schematic +___ The dungeon types are ‘hub’, ‘simpleHall’, ‘complexHall’, ‘trap', ‘maze’, ‘exit’, and ‘deadEnd’. @@ -36,3 +33,6 @@ Spawn weight determines how frequently you want it to appear. The default is one For example- hub_hallWith5Doors_1.schematic +Congratulations! You have added your own dungeon. You can use the command /add_dungeon_rift to gen it, or use /add_dungeon_rift list to list all avalible dungeons. + +