Optimized Weighted Random Dungeon Selection

Optimized the selection of random dungeons with weights applied. We now
have a class called WeightedContainer for taping into Minecraft's
weighted selection code without having to extend the WeightedRandomItem
class. Using that, we no longer need to keep a list with duplicate
dungeons to achieve weighted selection, so I removed that variable.
This commit is contained in:
SenseiKiwi
2013-06-17 22:26:39 -04:00
parent b9f95a284a
commit 438b251d8f
3 changed files with 168 additions and 157 deletions

View File

@@ -12,6 +12,7 @@ import java.util.regex.Pattern;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.util.WeightedRandom;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.DungeonGenerator;
@@ -23,6 +24,7 @@ import StevenDimDoors.mod_pocketDim.helpers.jnbt.ListTag;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.NBTOutputStream;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.ShortTag;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.Tag;
import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
public class DungeonHelper
{
@@ -61,7 +63,6 @@ public class DungeonHelper
public ArrayList<DungeonGenerator> customDungeons = new ArrayList<DungeonGenerator>();
public ArrayList<DungeonGenerator> registeredDungeons = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> weightedDungeonGenList = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> simpleHalls = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> complexHalls = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> deadEnds = new ArrayList<DungeonGenerator>();
@@ -72,8 +73,8 @@ public class DungeonHelper
public ArrayList<Integer> metadataFlipList = new ArrayList<Integer>();
public ArrayList<Integer> metadataNextList = new ArrayList<Integer>();
public DungeonGenerator defaultBreak = new DungeonGenerator(0, "/schematic/somethingBroke.schematic", true);
public DungeonGenerator defaultUp = new DungeonGenerator(0, "/schematic/simpleStairsUp.schematic", true);
public DungeonGenerator defaultBreak = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematic/somethingBroke.schematic", true);
public DungeonGenerator defaultUp = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematic/simpleStairsUp.schematic", true);
private HashSet<String> dungeonTypeChecker;
private HashMap<String, ArrayList<DungeonGenerator>> dungeonTypeMapping;
@@ -199,7 +200,6 @@ public class DungeonHelper
DungeonGenerator generator = new DungeonGenerator(weight, path, open);
dungeonTypeMapping.get(dungeonType).add(generator);
weightedDungeonGenList.add(generator);
registeredDungeons.add(generator);
customDungeons.add(generator);
System.out.println("Imported " + name);
@@ -237,120 +237,106 @@ public class DungeonHelper
public void registerFlipBlocks()
{
this.metadataFlipList.add(Block.dispenser.blockID);
this.metadataFlipList.add(Block.stairsStoneBrick.blockID);
this.metadataFlipList.add(Block.lever.blockID);
this.metadataFlipList.add(Block.stoneButton.blockID);
this.metadataFlipList.add(Block.redstoneRepeaterIdle.blockID);
this.metadataFlipList.add(Block.redstoneRepeaterActive.blockID);
this.metadataFlipList.add(Block.tripWireSource.blockID);
this.metadataFlipList.add(Block.torchWood.blockID);
this.metadataFlipList.add(Block.torchRedstoneIdle.blockID);
this.metadataFlipList.add(Block.torchRedstoneActive.blockID);
this.metadataFlipList.add(Block.doorIron.blockID);
this.metadataFlipList.add(Block.doorWood.blockID);
this.metadataFlipList.add(Block.pistonBase.blockID);
this.metadataFlipList.add(Block.pistonStickyBase.blockID);
this.metadataFlipList.add(Block.pistonExtension.blockID);
this.metadataFlipList.add(Block.redstoneComparatorIdle.blockID);
this.metadataFlipList.add(Block.redstoneComparatorActive.blockID);
this.metadataFlipList.add(Block.signPost.blockID);
this.metadataFlipList.add(Block.signWall.blockID);
this.metadataFlipList.add(Block.skull.blockID);
this.metadataFlipList.add(Block.ladder.blockID);
this.metadataFlipList.add(Block.vine.blockID);
this.metadataFlipList.add(Block.anvil.blockID);
this.metadataFlipList.add(Block.chest.blockID);
this.metadataFlipList.add(Block.chestTrapped.blockID);
this.metadataFlipList.add(Block.hopperBlock.blockID);
this.metadataFlipList.add(Block.stairsNetherBrick.blockID);
this.metadataFlipList.add(Block.stairsCobblestone.blockID);
this.metadataFlipList.add(Block.stairsNetherBrick.blockID);
this.metadataFlipList.add(Block.stairsNetherQuartz.blockID);
this.metadataFlipList.add(Block.stairsSandStone.blockID);
metadataFlipList.add(Block.dispenser.blockID);
metadataFlipList.add(Block.stairsStoneBrick.blockID);
metadataFlipList.add(Block.lever.blockID);
metadataFlipList.add(Block.stoneButton.blockID);
metadataFlipList.add(Block.redstoneRepeaterIdle.blockID);
metadataFlipList.add(Block.redstoneRepeaterActive.blockID);
metadataFlipList.add(Block.tripWireSource.blockID);
metadataFlipList.add(Block.torchWood.blockID);
metadataFlipList.add(Block.torchRedstoneIdle.blockID);
metadataFlipList.add(Block.torchRedstoneActive.blockID);
metadataFlipList.add(Block.doorIron.blockID);
metadataFlipList.add(Block.doorWood.blockID);
metadataFlipList.add(Block.pistonBase.blockID);
metadataFlipList.add(Block.pistonStickyBase.blockID);
metadataFlipList.add(Block.pistonExtension.blockID);
metadataFlipList.add(Block.redstoneComparatorIdle.blockID);
metadataFlipList.add(Block.redstoneComparatorActive.blockID);
metadataFlipList.add(Block.signPost.blockID);
metadataFlipList.add(Block.signWall.blockID);
metadataFlipList.add(Block.skull.blockID);
metadataFlipList.add(Block.ladder.blockID);
metadataFlipList.add(Block.vine.blockID);
metadataFlipList.add(Block.anvil.blockID);
metadataFlipList.add(Block.chest.blockID);
metadataFlipList.add(Block.chestTrapped.blockID);
metadataFlipList.add(Block.hopperBlock.blockID);
metadataFlipList.add(Block.stairsNetherBrick.blockID);
metadataFlipList.add(Block.stairsCobblestone.blockID);
metadataFlipList.add(Block.stairsNetherBrick.blockID);
metadataFlipList.add(Block.stairsNetherQuartz.blockID);
metadataFlipList.add(Block.stairsSandStone.blockID);
this.metadataNextList.add(Block.redstoneRepeaterIdle.blockID);
this.metadataNextList.add(Block.redstoneRepeaterActive.blockID);
metadataNextList.add(Block.redstoneRepeaterIdle.blockID);
metadataNextList.add(Block.redstoneRepeaterActive.blockID);
}
public void registerBaseDungeons()
{
this.hubs.add(new DungeonGenerator(0, "/schematics/4WayBasicHall.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/4WayBasicHall.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/doorTotemRuins.schematic", true));
this.hubs.add(new DungeonGenerator(0, "/schematics/hallwayTrapRooms1.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/longDoorHallway.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/smallRotundaWithExit.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/fortRuins.schematic", true));
this.hubs.add(new DungeonGenerator(0, "/schematics/4WayHallExit.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/4WayHallExit.schematic", false));
hubs.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/4WayBasicHall.schematic", false));
hubs.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/4WayHallExit.schematic", false));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/doorTotemRuins.schematic", true));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/hallwayTrapRooms1.schematic", false));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/longDoorHallway.schematic", false));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallRotundaWithExit.schematic", false));
hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fortRuins.schematic", true));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/collapsedSingleTunnel1.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/singleStraightHall1.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/smallBranchWithExit.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/smallSimpleLeft.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/smallSimpleRight.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/simpleStairsUp.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/simpleStairsDown.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/simpleSmallT1.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/collapsedSingleTunnel1.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/singleStraightHall1.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallBranchWithExit.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallSimpleLeft.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallSimpleRight.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleStairsUp.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleStairsDown.schematic", false));
simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleSmallT1.schematic", false));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/tntPuzzleTrap.schematic", false));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/brokenPillarsO.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/buggyTopEntry1.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/exitRuinsWithHiddenDoor.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/hallwayHiddenTreasure.schematic", false));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/mediumPillarStairs.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/ruinsO.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/pitStairs.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/tntPuzzleTrap.schematic", false));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/brokenPillarsO.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/buggyTopEntry1.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/exitRuinsWithHiddenDoor.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/hallwayHiddenTreasure.schematic", false));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/mediumPillarStairs.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/ruinsO.schematic", true));
complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/pitStairs.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/azersDungeonO.schematic", false));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/diamondTowerTemple1.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/fallingTrapO.schematic", false));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/hiddenStaircaseO.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/lavaTrapO.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/randomTree.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/smallHiddenTowerO.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/smallSilverfishRoom.schematic", false));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/tntTrapO.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/smallDesert.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/smallPond.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/azersDungeonO.schematic", false));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/diamondTowerTemple1.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fallingTrapO.schematic", false));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/hiddenStaircaseO.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/lavaTrapO.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/randomTree.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallHiddenTowerO.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallSilverfishRoom.schematic", false));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/tntTrapO.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallDesert.schematic", true));
deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallPond.schematic", true));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/fakeTNTTrap.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/hallwayPitFallTrap.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/hallwayPitFallTrap.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/pistonFallRuins.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/pistonFloorHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/pistonFloorHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/pistonSmasherHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/simpleDropHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/wallFallcomboPistonHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/wallFallcomboPistonHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/fallingTNThall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/lavaPyramid.schematic", true));
pistonTraps.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/hallwayPitFallTrap.schematic", false));
pistonTraps.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/pistonFloorHall.schematic", false));
pistonTraps.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/wallFallcomboPistonHall.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fakeTNTTrap.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/pistonFallRuins.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/pistonSmasherHall.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleDropHall.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fallingTNThall.schematic", false));
pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/lavaPyramid.schematic", true));
this.mazes.add(new DungeonGenerator(0, "/schematics/smallMaze1.schematic", false));
this.mazes.add(new DungeonGenerator(0, "/schematics/smallMultilevelMaze.schematic", false));
mazes.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallMaze1.schematic", false));
mazes.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallMultilevelMaze.schematic", false));
this.exits.add(new DungeonGenerator(0, "/schematics/exitCube.schematic", true));
this.exits.add(new DungeonGenerator(0, "/schematics/lockingExitHall.schematic", false));
this.exits.add(new DungeonGenerator(0, "/schematics/smallExitPrison.schematic", true));
this.exits.add(new DungeonGenerator(0, "/schematics/lockingExitHall.schematic", false));
this.weightedDungeonGenList.addAll(this.simpleHalls);
this.weightedDungeonGenList.addAll(this.exits);
this.weightedDungeonGenList.addAll(this.pistonTraps);
this.weightedDungeonGenList.addAll(this.mazes);
this.weightedDungeonGenList.addAll(this.deadEnds);
this.weightedDungeonGenList.addAll(this.complexHalls);
this.weightedDungeonGenList.addAll(this.hubs);
for(DungeonGenerator data : this.weightedDungeonGenList)
{
if(!this.registeredDungeons.contains(data))
{
this.registeredDungeons.add(data);
}
}
exits.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/lockingExitHall.schematic", false));
exits.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/exitCube.schematic", true));
exits.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallExitPrison.schematic", true));
registeredDungeons.addAll(simpleHalls);
registeredDungeons.addAll(exits);
registeredDungeons.addAll(pistonTraps);
registeredDungeons.addAll(mazes);
registeredDungeons.addAll(deadEnds);
registeredDungeons.addAll(complexHalls);
registeredDungeons.addAll(hubs);
}
public boolean exportDungeon(World world, int xI, int yI, int zI, String exportPath)
@@ -466,12 +452,12 @@ public class DungeonHelper
}
/**
*
* this.nbtdata.setShort("Width", width);
this.nbtdata.setShort("Height", height);
this.nbtdata.setShort("Length", length);
* nbtdata.setShort("Width", width);
nbtdata.setShort("Height", height);
nbtdata.setShort("Length", length);
this.nbtdata.setByteArray("Blocks", blocks);
this.nbtdata.setByteArray("Data", blockData);
nbtdata.setByteArray("Blocks", blocks);
nbtdata.setByteArray("Data", blockData);
*/
HashMap<String, Tag> schematic = new HashMap<String, Tag>();
@@ -504,36 +490,33 @@ public class DungeonHelper
}
}
public void generateDungeonlink(LinkData incoming)
public void generateDungeonLink(LinkData incoming)
{
//DungeonGenerator dungeon = mod_pocketDim.registeredDungeons.get(new Random().nextInt(mod_pocketDim.registeredDungeons.size()));
DungeonGenerator dungeon;
int depth = dimHelper.instance.getDimDepth(incoming.locDimID)+2;
int depth = dimHelper.instance.getDimDepth(incoming.locDimID);
int depthWeight = rand.nextInt(depth + 2) + rand.nextInt(depth + 2) - 2;
int depthWeight = rand.nextInt(depth)+rand.nextInt(depth)-2;
depth = depth - 2;
boolean flag = true;
int count = 10;
boolean flag = true;
try
{
if (dimHelper.dimList.get(incoming.destDimID) != null&&dimHelper.dimList.get(incoming.destDimID).dungeonGenerator!=null)
if (dimHelper.dimList.get(incoming.destDimID) != null &&
dimHelper.dimList.get(incoming.destDimID).dungeonGenerator != null)
{
mod_pocketDim.loader.init(incoming);
//TODO: Check this!
//What the hell? Isn't this line saying X = X..? ~SenseiKiwi
dimHelper.dimList.get(incoming.destDimID).dungeonGenerator=dimHelper.dimList.get(incoming.destDimID).dungeonGenerator;
return;
}
if(incoming.destYCoord>15)
if (incoming.destYCoord > 15)
{
do
{
count--;
flag = true;
dungeon = this.weightedDungeonGenList.get(rand.nextInt(weightedDungeonGenList.size()));
//Select a dungeon at random, taking into account its weight
dungeon = getRandomDungeon(rand, registeredDungeons);
if(depth<=1)
if (depth <= 1)
{
if(rand.nextBoolean())
{
@@ -555,7 +538,7 @@ public class DungeonHelper
flag=false;
}
}
else if (depth<=3&&(deadEnds.contains(dungeon)||exits.contains(dungeon)||rand.nextBoolean()))
else if (depth <= 3 && (deadEnds.contains(dungeon) || exits.contains(dungeon) || rand.nextBoolean()))
{
if(rand.nextBoolean())
{
@@ -573,27 +556,25 @@ public class DungeonHelper
}
else
{
flag=false;
flag = false;
}
}
else if(rand.nextInt(3)==0&&!complexHalls.contains(dungeon))
else if (rand.nextInt(3) == 0 && !complexHalls.contains(dungeon))
{
if(rand.nextInt(3)==0)
if (rand.nextInt(3) == 0)
{
dungeon = simpleHalls.get(rand.nextInt(simpleHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else if(depth<4)
else if (depth < 4)
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
}
else if(depthWeight-depthWeight/2>depth-4&&(deadEnds.contains(dungeon)||exits.contains(dungeon)))
else if (depthWeight - depthWeight / 2 > depth -4 && (deadEnds.contains(dungeon) || exits.contains(dungeon)))
{
if(rand.nextBoolean())
{
@@ -606,14 +587,13 @@ public class DungeonHelper
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else
{
flag=false;
flag = false;
}
}
else if(depthWeight>7&&hubs.contains(dungeon))
else if (depthWeight > 7 && hubs.contains(dungeon))
{
if(rand.nextInt(12)+5<depthWeight)
{
@@ -628,7 +608,6 @@ public class DungeonHelper
else
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
}
else
@@ -636,7 +615,7 @@ public class DungeonHelper
flag = false;
}
}
else if(depth>10&&hubs.contains(dungeon))
else if (depth > 10 && hubs.contains(dungeon))
{
flag = false;
}
@@ -651,9 +630,10 @@ public class DungeonHelper
catch (Exception e)
{
e.printStackTrace();
if (weightedDungeonGenList.size() > 0)
if (registeredDungeons.size() > 0)
{
dungeon = weightedDungeonGenList.get(rand.nextInt(weightedDungeonGenList.size()));
//Select a random dungeon
dungeon = getRandomDungeon(rand, registeredDungeons);
}
else
{
@@ -694,4 +674,19 @@ public class DungeonHelper
}
return names;
}
private static DungeonGenerator getRandomDungeon(Random random, Collection<DungeonGenerator> dungeons)
{
//Use Minecraft's WeightedRandom to select our dungeon. =D
ArrayList<WeightedContainer<DungeonGenerator>> weights =
new ArrayList<WeightedContainer<DungeonGenerator>>(dungeons.size());
for (DungeonGenerator dungeon : dungeons)
{
weights.add(new WeightedContainer<DungeonGenerator>(dungeon, dungeon.weight));
}
@SuppressWarnings("unchecked")
WeightedContainer<DungeonGenerator> resultContainer = (WeightedContainer<DungeonGenerator>) WeightedRandom.getRandomItem(random, weights);
return (resultContainer != null) ? resultContainer.getData() : null;
}
}

View File

@@ -125,19 +125,15 @@ public class dimHelper extends DimensionManager
else return -10;
}
public int getDimDepth(int DimID)
{
if(this.dimList.containsKey(DimID))
if (dimList.containsKey(DimID))
{
return (int)this.dimList.get(DimID).depth;
return dimList.get(DimID).depth;
}
else return 1;
}
private Entity teleportEntity(World oldWorld, Entity entity, LinkData link) //this beautiful teleport method is based off of xCompWiz's teleport function.
{
Entity cart=entity.ridingEntity;
@@ -976,28 +972,21 @@ public class dimHelper extends DimensionManager
link = this.createLink(this.getWorld(link.locDimID).provider.dimensionId,dimensionID,link.locXCoord,link.locYCoord,link.locZCoord, link.destXCoord,link.destYCoord,link.destZCoord,link.linkOrientation); //creates and registers the two rifts that link the parent and pocket dim.
this.createLink(dimensionID,this.getWorld(link.locDimID).provider.dimensionId, link.destXCoord,link.destYCoord,link.destZCoord, link.locXCoord,link.locYCoord,link.locZCoord, this.flipDoorMetadata(link.linkOrientation));
if(isRandomRift)
if (isRandomRift)
{
DungeonHelper.instance().generateDungeonlink(link);
DungeonHelper.instance().generateDungeonLink(link);
}
return link;
}
/**
* function that saves all dim data in a hashMap. Calling too often can cause Concurrent modification exceptions, so be careful.
* @return
*/
//TODO change from saving serialized objects to just saving data for compatabilies sake.
//TODO If saving is multithreaded as the concurrent modification exception implies, you should be synchronizing access. ~SenseiKiwi
public void save()
{
if(this.isSaving) return;

View File

@@ -0,0 +1,27 @@
package StevenDimDoors.mod_pocketDim.util;
import net.minecraft.util.WeightedRandomItem;
/*.
* Implements a simple generic item for using net.minecraft.util.WeightedRandom with objects of type T.
*
* This is generally useful for cases in which we already extend an existing class, which prevents us from also
* extending WeightedRandomItem or cases in which we would have to break compatibility with previous serialized
* instances to add support for WeightedRandomItem.
*/
public class WeightedContainer<T> extends WeightedRandomItem {
private T data;
public WeightedContainer(T data, int weight)
{
super(weight);
this.data = data;
super.itemWeight = weight;
}
public T getData()
{
return data;
}
}