added uuid support for synchronization
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@ -6,9 +6,12 @@ public class SyncData //structure for gameobjects and data sent over to the serv
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{
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public SyncData(Transform pos, string type)
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{
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this.id = System.Guid.NewGuid().ToString();
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this.transform = pos;
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this.type = type;
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}
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public Transform transform;
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public string id;
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public string type; //key in registry data that defines which gameobject to instantiate with transform: position
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}
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