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# Why You Should NOT use Curseforge
- Curses' parent company is Twitch, whose parent company is amazon. Look [here](https://stallman.org/amazon.html) for why that matters.
- Curse claims to take a whopping 30% of ad-revenue from modders, this is a pretty tall cost considering the few services other than plain hosting that Curse provides, in reality, that 30 percent could even be higher as "There is a certain Popularity threshold your project must reach in order to start generating points. That threshold is internal and you cannot view where your project is on the ranking" (Curseforge, 2024)
- In addition to the previous, Curseforge does not have its "Reward Program" enabled by default, meaning that if a developer makes a popular mod and forgets to turn it on, they lose out on all that money.
- The Curseforge launcher is very unintuitive. How can I have proof of something so subjective? people are CONSTANTLY messaging me to figure out how to do the simplest thing such as import or download a modpack
- Curseforge launcher requires Overwolf
- The Curseforge app is based off of Electron
- Curseforge makes you wait 5 seconds to get a download, and direct download links are hard to get (makes it harder to use curl or wget to download from curse)
- Curseforge has pretty laid back rules around cheats
Citations
Review of Reward Program FAQ. 2024. Curseforge. November 21, 2024. https://support.curseforge.com/en/support/solutions/articles/9000197902-reward-program-faq.