From fcbc40596e81f9a7533a0e3e4d4c6729570817ed Mon Sep 17 00:00:00 2001 From: apex Date: Tue, 11 Mar 2025 04:33:05 +0000 Subject: [PATCH] Add Curseforge.md --- Curseforge.md | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 Curseforge.md diff --git a/Curseforge.md b/Curseforge.md new file mode 100644 index 0000000..7dfbd5f --- /dev/null +++ b/Curseforge.md @@ -0,0 +1,34 @@ +# Why You Should NOT use Curseforge + +- Curses' parent company is Twitch, whose parent company is amazon. Look [here](https://stallman.org/amazon.html) for why that matters. +- Curse claims to take a whopping 30% of ad-revenue from modders, this is a pretty tall cost considering the few services other than plain hosting that Curse provides, in reality, that 30 percent could even be higher as "There is a certain Popularity threshold your project must reach in order to start generating points. That threshold is internal and you cannot view where your project is on the ranking" (Curseforge, 2024) +- In addition to the previous, Curseforge does not have its "Reward Program" enabled by default, meaning that if a developer makes a popular mod and forgets to turn it on, they lose out on all that money. +- The Curseforge launcher is very unintuitive. How can I have proof of something so subjective? people are CONSTANTLY messaging me to figure out how to do the simplest thing such as import or download a modpack +- Curseforge launcher requires Overwolf +- The Curseforge app is based off of Electron +- Curseforge makes you wait 5 seconds to get a download, and direct download links are hard to get (makes it harder to use curl or wget to download from curse) +- Curseforge has pretty laid back rules around cheats + + + + + + + + + + + + + + + +Citations + +Review of Reward Program FAQ. 2024. Curseforge. November 21, 2024. https://support.curseforge.com/en/support/solutions/articles/9000197902-reward-program-faq. + + + + + +