doc formatting
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26
main.js
26
main.js
@ -12,14 +12,14 @@ const targetColor = config.targetColor;
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const tolerance = config.tolerance;
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setInterval(eatDrywall, photoInterval*1000);
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setInterval(eatDrywall, photoInterval * 1000);
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async function eatDrywall() {
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let monitors = ss.Monitor.all();
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monitors.forEach((i) => {
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var im = i;
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if (im.isPrimary){
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if (im.isPrimary) {
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let image = im.captureImageSync();
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let img = image.toRawSync();
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clickRandomPixelOfColor(im.width, im.height, img);
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@ -30,8 +30,8 @@ async function eatDrywall() {
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function clickRandomPixelOfColor(width, height, image) {
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var hits = [];
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for (let i = 0; i < width*height; i++) {
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if (compareColors(targetColor,getPixel(i, image))) {
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for (let i = 0; i < width * height; i++) {
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if (compareColors(targetColor, getPixel(i, image))) {
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hits.push(i);
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}
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@ -43,36 +43,36 @@ function clickRandomPixelOfColor(width, height, image) {
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proc.execSync("python click.py " + target.x + " " + target.y);
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}
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function rasterize(x, y, width){ //scale to image
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function rasterize(x, y, width) { //scale to image
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return (x + y * width);
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}
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function deRasterize(i, width){
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function deRasterize(i, width) {
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return ({
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y: Math.floor(i/width),
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y: Math.floor(i / width),
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x: i % width
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});
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}
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function compareColors(c1,c2){ //compare two rgba color structs
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function compareColors(c1, c2) { //compare two rgba color structs
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//general basic distance nothing too special
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let sum1 = c1.r + c1.g + c1.b + c1.a;
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let sum2 = c2.r + c2.g + c2.b + c2.a;
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if (Math.abs(sum1-sum2) < (tolerance*4)) {
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if (Math.abs(sum1 - sum2) < (tolerance * 4)) {
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return true;
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} else return false;
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}
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//gets color of a pixel at given coordinate
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function getPixel(pos,img) {
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function getPixel(pos, img) {
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//pixel origin
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let o = pos * 4;
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let p = {
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r: img[o],
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g: img[o+1],
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b: img[o+2],
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a: img[o+3]
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g: img[o + 1],
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b: img[o + 2],
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a: img[o + 3]
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};
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return p;
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