a628f3c63b35d5094615c87d54f587a9e2b74d7f
Fixed a small bug. DDProperties.WorldRiftGenerationEnabled is supposed to control whether rifts and gateways generate outside of Limbo. I assume that rifts and gateways are always supposed to generate in Limbo given the wording of that description. However, if the flag was set to false, we would also disable rift generation in Limbo. I've fixed this by ignoring that flag if we detect that the chunk is in Limbo.
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