906faf44eb338d05c2f883295a7dcecc8ce5c72e
Tweaked maze section generation to use a random MAX_DISTANCE for including rooms in a section. Also changed the code to perform room removals as sections are processed rather than deferring them to the end. Deferring removals would cause the algorithm to detect holes from rooms that were going to be removed. This made section generation much stricter than necessary.
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Java
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