8d28dc15171748e3f646c3b643ce9905e68f076c
Switched rifts over to using link.childCount() to track spread instead of the hasGrownRifts flag in the tile entity. The flag had the flaw that if the rift was replaced by a block, the flag would reset and the rift could spread again. I think I remember this being intended as punishment for messing with rifts but it's a problem when combined with World Thread farming.
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