68ff8f692174aa24ca7729e78aef1ee142056063
Major change is addition of fractal rift rendering, currently first pass. Curves are registered and pregenerated in mod_pocketDim. Rifts look up these curves, choose one, rotate it, and render it. The render is a TESR that does stuff. Hard to explain, look at RenderRift in the code and look at the actual rifts in game to get an idea of what it does. I had to add a triangulation library to accomplish this. Will hopefully do something else that drag around all this. (I tried(and used comments))
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Java
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