62bd3bd19e106b2abc4db0adf4dcdd5d26e4e299
Made some minor changes to the way that we register commands with Minecraft. Also changed the way that we generate onCommandUsage() strings so that the style of our outputs is consistent with that of Minecraft and Forge commands. It seems the way the messages were generated changed for MC 1.6. Finally, removed compareTo() from DDCommandBase since it was completely unnecessary (CommandBase already does the same) and casting objects to CommandBase was causing errors with some Chicken Bones commands that directly implemented ICommand.
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