SenseiKiwi 3966f420db Improvements to Dungeon Selection
Changed the code for dungeon selection in various classes so that rather
than allocating and passing around the dimension where the dungeon will
be generated, we instead pass around the parent dimension. This
simplifies our code and moves us toward avoiding stray dims when dungeon
selection fails and to solving the dungeon pre-generation problem with
gateways.
2014-03-17 02:37:57 -04:00
2013-12-17 03:48:27 -05:00
2014-03-06 02:11:05 -04:00
2013-12-17 03:36:38 -05:00
2013-12-17 19:31:34 -05:00
2013-12-17 03:48:27 -05:00
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