SenseiKiwi 310efb9781 Changes to Rift Regeneration
Moved a little of the regeneration code to BlockRift to reduce duplicate
code. Changed RiftRegenerator to iterate over loaded worlds instead of
all worlds. Removed forced rift generation call in
EventHookContainer.onWorldLoad() - I feel it would have minimal
benefits. Rifts now drop World Thread upon regeneration. Generally
cleaned up the code in FastRiftRegenerator and RiftRegenerator.
2014-03-04 06:41:36 -04:00
2013-12-17 03:48:27 -05:00
2014-03-04 06:41:36 -04:00
2013-12-26 00:13:25 -06:00
2013-12-17 03:36:38 -05:00
2014-01-03 01:28:00 -06:00
2013-12-17 19:31:34 -05:00
2013-12-17 03:48:27 -05:00
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