310efb978155689ad0a53b8c3b90ed713b2c18fd
Moved a little of the regeneration code to BlockRift to reduce duplicate code. Changed RiftRegenerator to iterate over loaded worlds instead of all worlds. Removed forced rift generation call in EventHookContainer.onWorldLoad() - I feel it would have minimal benefits. Rifts now drop World Thread upon regeneration. Generally cleaned up the code in FastRiftRegenerator and RiftRegenerator.
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