SenseiKiwi 29c8a09218 Improved Door Code
1. Removed code from BaseDimDoor that was already implemented almost
identically in BlockDoor. Clarified some uses of setBlock() by changing
them to setBlockToAir() instead.
2. Removed TileEntityDimDoor.invalidate() and moved the regeneration
scheduling code to BaseDimDoor.breakBlock(). I would prefer to move away
from overriding the invalidate() method. This also simplifies the code
since we don't need to perform some of the checks we had in
breakBlock().
2014-07-11 03:44:26 -04:00
2013-12-17 03:48:27 -05:00
2014-07-11 03:44:26 -04:00
2014-07-09 15:11:16 -04:00
2013-12-17 03:36:38 -05:00
2013-12-17 19:31:34 -05:00
2013-12-17 03:48:27 -05:00
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