Progress on the New Save Format and Minor Fixes #88

Merged
SenseiKiwi merged 11 commits from rewrite into DevBranch 2013-09-12 03:14:50 +00:00
2 changed files with 34 additions and 42 deletions
Showing only changes of commit 027b329af8 - Show all commits

View File

@@ -75,7 +75,7 @@ public class DDTeleporter
player.setPositionAndUpdate(x + 0.5, y - 1, z + 1.5); player.setPositionAndUpdate(x + 0.5, y - 1, z + 1.5);
break; break;
default: default:
player.setPositionAndUpdate(x, y - 1, z); player.setPositionAndUpdate(x + 0.5, y - 1, z + 0.5);
break; break;
} }
} }
@@ -108,7 +108,8 @@ public class DDTeleporter
entity.worldObj.updateEntityWithOptionalForce(entity, false); entity.worldObj.updateEntityWithOptionalForce(entity, false);
break; break;
default: default:
DDTeleporter.setEntityPosition(entity, x, y, z); DDTeleporter.setEntityPosition(entity, x + 0.5, y, z + 0.5);
entity.worldObj.updateEntityWithOptionalForce(entity, false);
break; break;
} }
} }
@@ -129,7 +130,7 @@ public class DDTeleporter
setEntityPosition(entity, x + 0.5, y, z + 1.5); setEntityPosition(entity, x + 0.5, y, z + 1.5);
break; break;
default: default:
setEntityPosition(entity, x, y, z); setEntityPosition(entity, x + 0.5, y, z + 0.5);
break; break;
} }
} }
@@ -455,10 +456,10 @@ public class DDTeleporter
return false; return false;
} }
Point3D destination = yCoordHelper.findDropPoint(world, source.getX(), source.getY(), source.getZ()); Point3D destination = yCoordHelper.findDropPoint(world, source.getX(), source.getY() + 1, source.getZ());
if (destination != null) if (destination != null)
{ {
current.root().setDestination(link, source.getX(), source.getY(), source.getZ()); current.root().setDestination(link, destination.getX(), destination.getY(), destination.getZ());
return true; return true;
} }
} }

View File

@@ -218,10 +218,12 @@ public class yCoordHelper
return target; return target;
} }
public static Point3D findDropPoint(World world, int x, int y, int z) public static Point3D findDropPoint(World world, int x, int startY, int z)
{ {
/*// Find a simple 2-block-high air gap // Find a simple 2-block-high air gap
// Search across a 3x3 column // Search across a 3x3 column
final int GAP_HEIGHT = 2;
int localX = x < 0 ? (x % 16) + 16 : (x % 16); int localX = x < 0 ? (x % 16) + 16 : (x % 16);
int localZ = z < 0 ? (z % 16) + 16 : (z % 16); int localZ = z < 0 ? (z % 16) + 16 : (z % 16);
int cornerX = x - localX; int cornerX = x - localX;
@@ -231,56 +233,45 @@ public class yCoordHelper
Chunk chunk = initializeChunkArea(world, x >> 4, z >> 4); Chunk chunk = initializeChunkArea(world, x >> 4, z >> 4);
int y, dx, dz, index;
int height = world.getActualHeight(); int height = world.getActualHeight();
int y, dx, dz, blockID; int[] gaps = new int[9];
boolean isSafe;
boolean hasBlocks;
Block block;
int layers = 0;
// Check if a 3x3 layer of blocks is empty // Check 3x3 layers of blocks for air spaces
// If we find a layer that contains replaceable blocks, it can for (y = Math.min(startY, height - 1); y > 0; y--)
// serve as the base where we'll place the player and door.
for (y = Math.min(startY + 2, height - 1); y >= 0; y--)
{ {
isSafe = true; for (dx = -1, index = 0; dx <= 1; dx++)
hasBlocks = false;
for (dx = -1; dx <= 1 && isSafe; dx++)
{ {
for (dz = -1; dz <= 1 && isSafe; dz++) for (dz = -1; dz <= 1; dz++, index++)
{ {
blockID = chunk.getBlockID(localX + dx, y, localZ + dz); if (chunk.getBlockID(localX + dx, y, localZ + dz) != 0)
if (blockID != 0) {
{ gaps[index] = 0;
block = Block.blocksList[blockID]; }
if (!block.blockMaterial.isReplaceable()) else
{ {
if (layers >= 3) gaps[index]++;
{
return new Point3D(localX + cornerX, y + 1, localZ + cornerZ);
}
isSafe = false;
}
hasBlocks = true;
} }
} }
} }
if (isSafe) // Check if an acceptable gap exists in the center of the search column
if (gaps[index / 2] == GAP_HEIGHT)
{ {
layers++; return new Point3D(localX + cornerX, y + GAP_HEIGHT - 1, localZ + cornerZ);
if (hasBlocks) }
// Check the other positions in the column
for (dx = -1, index = 0; dx <= 1; dx++)
{
for (dz = -1; dz <= 1; dz++, index++)
{ {
if (layers >= 3) if (gaps[index] == GAP_HEIGHT)
{ {
return new Point3D(localX + cornerX, y, localZ + cornerZ); return new Point3D(localX + cornerX + dx, y + GAP_HEIGHT - 1, localZ + cornerZ + dz);
} }
layers = 0;
} }
} }
} }
return null;*/ return null;
// Temporary measure to not break the build
return new Point3D(x, y - 2, z);
} }
public static int adjustDestinationY(int y, int worldHeight, int entranceY, int dungeonHeight) public static int adjustDestinationY(int y, int worldHeight, int entranceY, int dungeonHeight)