Progress on the New Save Format and Minor Fixes #88

Merged
SenseiKiwi merged 11 commits from rewrite into DevBranch 2013-09-12 03:14:50 +00:00

11 Commits

Author SHA1 Message Date
SenseiKiwi
b5973f58eb Deletes IItemDimDoor
Doesn't seem like we need it... and it's in the wrong package. Respect
the packages! õ_Õ
2013-09-11 22:18:24 -04:00
SenseiKiwi
a92cd2fba7 Merge remote-tracking branch 'upstream/DevBranch' into rewrite 2013-09-11 22:15:05 -04:00
SenseiKiwi
c2fa4964f8 Progress on New Save Format
Integrated the base code for our new save format. It still needs more
work but at least some substance is there. Ignore the file not found
messages that come up when trying to save the world's data - since we're
not actually writing files, an exception occurs when we some later code
tries to move non-existent save files.

Also moved the FileFilter functionality out of DungeonHelper and into
its own class, FileFilters, since it's finally needed more broadly.
2013-09-11 22:13:42 -04:00
SenseiKiwi
1d3038288b Minor Fix in BlockDimWall
Fixed an issue that skyboy had pointed out long ago about us using
ItemBlock.itemID as a block ID instead of ItemBlock.getBlockID(). That's
potentially hazardous because that function was introduced specifically
so mods could override it and decouple item IDs from block IDs.
2013-09-11 02:30:31 -04:00
SenseiKiwi
6f905050f2 Minor Change
Removed unused import
2013-09-11 01:21:12 -04:00
SenseiKiwi
b73e79e5c2 Merge remote-tracking branch 'upstream/DevBranch' into rewrite 2013-09-10 15:51:00 -04:00
SenseiKiwi
687e66e23f Merge remote-tracking branch 'upstream/DevBranch' into rewrite 2013-09-10 15:49:06 -04:00
SenseiKiwi
b9edf3326d Merge remote-tracking branch 'upstream/DevBranch' into rewrite 2013-09-09 20:36:48 -04:00
SenseiKiwi
51e396aa6b Merge remote-tracking branch 'upstream/DevBranch' into rewrite 2013-09-09 03:58:34 -04:00
SenseiKiwi
498e087d0a Merge remote-tracking branch 'upstream/DevBranch' into rewrite 2013-09-09 02:31:42 -04:00
SenseiKiwi
027b329af8 Completed Unsafe Exit Teleportation
Completed the code in yCoordHelper for choosing a point to drop the
player when using a Transdimensional Trapdoor. Made changes to
DDTeleporter so that the player can be dropped at the specific point we
want. This needs further testing, though, since I'm not completely sure
it's working right.
2013-09-09 02:31:11 -04:00