Natalie's NEI-breaking bug fix #70
@@ -102,28 +102,37 @@ public class dimHelper extends DimensionManager
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else return 1;
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}
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private Entity teleportEntity(World oldWorld, Entity entity, LinkData link) //this beautiful teleport method is based off of xCompWiz's teleport function.
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// GreyMaria: My god, what a mess. Here, let me clean it up a bit.
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private Entity teleportEntity(World world, Entity entity, LinkData link) //this beautiful teleport method is based off of xCompWiz's teleport function.
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{
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Entity cart=entity.ridingEntity;
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if(entity.riddenByEntity!=null)
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// GreyMaria: Added to simplify some code further in.
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WorldServer oldWorld = (WorldServer)world;
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// Is something riding? Handle it first.
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if(entity.riddenByEntity != null)
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{
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return this.teleportEntity(oldWorld,entity.riddenByEntity, link);
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}
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if (entity.ridingEntity != null)
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// Are we riding something? Dismount and tell the mount to go first.
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Entity cart = entity.ridingEntity;
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if (cart != null)
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{
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entity.mountEntity(null);
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cart = teleportEntity(oldWorld, cart, link);
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// We keep track of both so we can remount them on the other side.
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}
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WorldServer newWorld;
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// Destination doesn't exist? We need to make it.
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if(DimensionManager.getWorld(link.destDimID)==null)
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{
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DimensionManager.initDimension(link.destDimID);
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}
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boolean difDest = link.destDimID != link.locDimID;
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// Determine if our destination's in another realm.
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boolean difDest = link.destDimID != link.locDimID;
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if(difDest)
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{
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newWorld = DimensionManager.getWorld(link.destDimID);
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@@ -133,40 +142,53 @@ public class dimHelper extends DimensionManager
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newWorld=(WorldServer)oldWorld;
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}
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// GreyMaria: What is this even accomplishing? We're doing the exact same thing at the end of this all.
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// TODO Check to see if this is actually vital.
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mod_pocketDim.teleporter.placeInPortal(entity, newWorld, link);
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if ((entity instanceof EntityPlayerMP))
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{
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EntityPlayerMP player = (EntityPlayerMP)entity;
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if (difDest)
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{
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GameRegistry.onPlayerChangedDimension((EntityPlayer)entity);
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// We'll need to know if we're teleporting a player entity.
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// If this value is NULL, then we're not teleporting a player entity.
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EntityPlayerMP player = null;
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if (entity instanceof EntityPlayerMP) player = (EntityPlayerMP)entity;
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if (difDest) // Are we moving our target to a new dimension?
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{
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if(player != null) // Are we working with a player?
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{
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// We need to do all this special stuff to move a player between dimensions.
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// Set the new dimension and inform the client that it's moving to a new world.
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player.dimension = link.destDimID;
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player.playerNetServerHandler.sendPacketToPlayer(new Packet9Respawn(player.dimension, (byte)player.worldObj.difficultySetting, newWorld.getWorldInfo().getTerrainType(), newWorld.getHeight(), player.theItemInWorldManager.getGameType()));
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WorldServer.class.cast(oldWorld).removeEntity(player);
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// GreyMaria: Used the safe player entity remover.
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// This should fix an apparently unreported bug where
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// the last non-sleeping player leaves the Overworld
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// for a pocket dimension, causing all sleeping players
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// to remain asleep instead of progressing to day.
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oldWorld.removePlayerEntityDangerously(player);
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player.isDead=false;
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oldWorld.playerEntities.remove(player);
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WorldServer.class.cast(oldWorld).getPlayerManager().removePlayer(player);
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// Creates sanity by ensuring that we're only known to exist where we're supposed to be known to exist.
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oldWorld.getPlayerManager().removePlayer(player);
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newWorld.getPlayerManager().addPlayer(player);
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player.theItemInWorldManager.setWorld((WorldServer)newWorld);
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// Synchronize with the server so the client knows what time it is and what it's holding.
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player.mcServer.getConfigurationManager().updateTimeAndWeatherForPlayer(player, (WorldServer)newWorld);
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player.mcServer.getConfigurationManager().syncPlayerInventory(player);
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for(Object potionEffect : player.getActivePotionEffects())
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{
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PotionEffect effect = (PotionEffect)potionEffect;
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player.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(player.entityId, effect));
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}
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player.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(player.experience, player.experienceTotal, player.experienceLevel));
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}
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}
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if(difDest)
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{
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// GreyMaria: Can someone tell me why we need this? I'm commenting it out for now. We'll see if it causes problems.
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//player.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(player.experience, player.experienceTotal, player.experienceLevel));
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}
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// Creates sanity by removing the entity from its old location's chunk entity list, if applicable.
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int entX = entity.chunkCoordX;
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int entZ = entity.chunkCoordZ;
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if ((entity.addedToChunk) && (oldWorld.getChunkProvider().chunkExists(entX, entZ)))
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@@ -174,8 +196,10 @@ public class dimHelper extends DimensionManager
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oldWorld.getChunkFromChunkCoords(entX, entZ).removeEntity(entity);
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oldWorld.getChunkFromChunkCoords(entX, entZ).isModified = true;
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}
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// Memory concerns.
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oldWorld.releaseEntitySkin(entity);
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if (!(entity instanceof EntityPlayer))
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if (player == null) // Are we NOT working with a player?
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{
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NBTTagCompound entityNBT = new NBTTagCompound();
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entity.isDead = false;
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@@ -184,25 +208,41 @@ public class dimHelper extends DimensionManager
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entity = EntityList.createEntityFromNBT(entityNBT, newWorld);
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if (entity == null)
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{
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{ // TODO FIXME IMPLEMENT NULL CHECKS THAT ACTUALLY DO SOMETHING.
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/*
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* shit ourselves in an organized fashion, preferably
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* in a neat pile instead of all over our users' games
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*/
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}
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}
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// Finally, respawn the entity in its new home.
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newWorld.spawnEntityInWorld(entity);
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entity.setWorld(newWorld);
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}
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entity.worldObj.updateEntityWithOptionalForce(entity, false);
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if ((entity != null) && (cart != null))
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// Hey, remember me? It's time to remount.
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if (cart != null)
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{
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if ((entity instanceof EntityPlayerMP))
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// Was there a player teleported? If there was, it's important that we update shit.
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if (player != null)
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{
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entity.worldObj.updateEntityWithOptionalForce(entity, true);
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}
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entity.mountEntity(cart);
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}
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if(entity instanceof EntityPlayerMP)
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// Did we teleport a player? Load the chunk for them.
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if(player != null)
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{
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WorldServer.class.cast(newWorld).getChunkProvider().loadChunk(MathHelper.floor_double(entity.posX) >> 4, MathHelper.floor_double(entity.posZ) >> 4);
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// Tell Forge we're moving its players so everyone else knows.
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// Let's try doing this down here in case this is what's killing NEI.
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GameRegistry.onPlayerChangedDimension((EntityPlayer)entity);
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}
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mod_pocketDim.teleporter.placeInPortal(entity, newWorld, link);
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return entity;
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