Progress to Next Update #57

Merged
SenseiKiwi merged 3 commits from ProgressOnUpdate into master 2013-07-31 19:34:39 +00:00

3 Commits

Author SHA1 Message Date
SenseiKiwi
371b5ce30f Added Exception on Bad Terrain Block IDs
DDProperties will now throw an exception that should crash Minecraft if
the user tries to use invalid block IDs for worldgen blocks. Should save
everyone some suffering.
2013-07-31 12:24:10 -04:00
SenseiKiwi
96c1b3d7a4 Fixed Vertical Dungeon Clipping
Added code to SchematicLoader to adjust the Y coordinate of the
destination link into a dungeon before the dungeon is created.
IMPORTANT: The code is commented out at the moment because it causes a
link-related NullPointerException. A link needs to be updated through
DimHelper but the code is hard to follow so I've decided to just not
touch it - Steven will have to do it.

The function adjustDestinationY() checks if the given entrance location
would place any portion of the dungeon outside the vertical bounds of
the world. If so, it corrects the location while moving it as little as
possible from its original place.

Also added some checks to make sure that any schematic we load has an
entrance door. Otherwise, load defaultBreak instead. And I cut down on
the absurd number of compiler warnings in dimHelper. <_< Stop accessing
static fields as instance fields!
2013-07-31 12:09:47 -04:00
SenseiKiwi
356bfe4bd0 Limited Sizes of Generated Dungeons
Added validation to SchematicLoader that prevents dungeons beyond
certain maximum dimensions from being loaded. Our current limits are the
same as the largest dungeon we could export. Rewrote
generateDungeonPocket() to handle that possible failure better.
2013-07-31 08:05:58 -04:00