Various Changes, Support for doMobSpawning, Overhauled CommonTickHandler #53
@@ -2,9 +2,8 @@ package StevenDimDoors.mod_pocketDim;
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import java.io.File;
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import StevenDimDoors.mod_pocketDim.ticking.CommonTickHandler;
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import net.minecraftforge.common.Configuration;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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public class DDProperties
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{
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@@ -208,7 +207,7 @@ public class DDProperties
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"Sets whether dungeon rifts generate in dimensions other than Limbo").getBoolean(true);
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MonolithSpawningChance = config.get(Configuration.CATEGORY_GENERAL, "Monolith Spawning Chance", 28,
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"Sets the chance (out of " + CommonTickHandler.MAX_MONOLITH_SPAWNING_CHANCE + ") that Monoliths will " +
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"Sets the chance (out of " + MonolithSpawner.MAX_MONOLITH_SPAWNING_CHANCE + ") that Monoliths will " +
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"spawn in a given Limbo chunk. The default chance is 28.").getInt();
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ClusterGenerationChance = config.get(Configuration.CATEGORY_GENERAL, "Cluster Generation Chance", 3,
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@@ -7,55 +7,56 @@ import net.minecraft.block.BlockContainer;
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import net.minecraft.world.ChunkCoordIntPair;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.ticking.IRegularTickReceiver;
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import StevenDimDoors.mod_pocketDim.ticking.IRegularTickSender;
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/**
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* Provides methods for applying Limbo decay. Limbo decay refers to the effect that most blocks placed in Limbo
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* naturally change into stone, then cobble, then gravel, and finally Unraveled Fabric as time passes.
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*/
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public class LimboDecay {
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public class LimboDecay implements IRegularTickReceiver {
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private static final int MAX_DECAY_SPREAD_CHANCE = 100;
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private static final int DECAY_SPREAD_CHANCE = 50;
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private static final int CHUNK_SIZE = 16;
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private static final int SECTION_HEIGHT = 16;
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private static final int LIMBO_DECAY_INTERVAL = 10; //Apply spread decay every 10 ticks
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//Provides a reversed list of the block IDs that blocks cycle through during decay.
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//Must be initialized later since it requires DDProperties to be initialized (for LimboBlockID).
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private static int[] decaySequence = null;
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private final int[] decaySequence;
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private static Random random = new Random();
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private static DDProperties properties = null;
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private Random random;
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private DDProperties properties = null;
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private LimboDecay() { }
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public LimboDecay(IRegularTickSender tickSender, DDProperties properties)
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{
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decaySequence = new int[] {
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properties.LimboBlockID,
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Block.gravel.blockID,
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Block.cobblestone.blockID,
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Block.stone.blockID
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};
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this.properties = properties;
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this.random = new Random();
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tickSender.registerForTicking(this, LIMBO_DECAY_INTERVAL, false);
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}
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/**
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* Initializes the array containing the reversed sequence of block IDs that blocks cycle through during decay.
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* Applies fast Limbo decay periodically.
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*/
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private static void initializeDecaySequence()
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@Override
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public void notifyTick()
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{
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if (decaySequence == null)
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{
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if (properties == null)
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properties = DDProperties.instance();
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decaySequence = new int[] {
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properties.LimboBlockID,
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Block.gravel.blockID,
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Block.cobblestone.blockID,
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Block.stone.blockID
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};
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}
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applyRandomFastDecay();
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}
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/**
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* Checks the blocks orthogonally around a given location (presumably the location of an Unraveled Fabric block)
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* and applies Limbo decay to them. This gives the impression that decay spreads outward from Unraveled Fabric.
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*/
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public static void applySpreadDecay(World world, int x, int y, int z)
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{
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if (properties == null)
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properties = DDProperties.instance();
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public void applySpreadDecay(World world, int x, int y, int z)
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{
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//Check if we randomly apply decay spread or not. This can be used to moderate the frequency of
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//full spread decay checks, which can also shift its performance impact on the game.
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if (random.nextInt(MAX_DECAY_SPREAD_CHANCE) < DECAY_SPREAD_CHANCE)
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@@ -75,11 +76,8 @@ public class LimboDecay {
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* Picks random blocks from each active chunk in Limbo and, if decay is applicable, converts them directly to Unraveled Fabric.
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* This decay method is designed to stop players from avoiding Limbo decay by building floating structures.
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*/
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public static void applyRandomFastDecay()
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private void applyRandomFastDecay()
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{
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if (properties == null)
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properties = DDProperties.instance();
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int x, y, z;
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int sectionY;
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int limboHeight;
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@@ -111,7 +109,7 @@ public class LimboDecay {
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/**
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* Checks if a block can be decayed and, if so, changes it directly into Unraveled Fabric.
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*/
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private static boolean decayBlockFast(World world, int x, int y, int z)
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private boolean decayBlockFast(World world, int x, int y, int z)
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{
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int blockID = world.getBlockId(x, y, z);
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if (canDecayBlock(blockID))
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@@ -125,11 +123,8 @@ public class LimboDecay {
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/**
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* Checks if a block can be decayed and, if so, changes it to the next block ID along the decay sequence.
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*/
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private static boolean decayBlock(World world, int x, int y, int z)
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private boolean decayBlock(World world, int x, int y, int z)
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{
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//Make sure the decay sequence is initialized
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initializeDecaySequence();
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int index;
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int blockID = world.getBlockId(x, y, z);
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if (canDecayBlock(blockID))
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@@ -159,7 +154,7 @@ public class LimboDecay {
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/**
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* Checks if a block can decay. We will not decay air, Unraveled Fabric, Eternal Fabric, or containers.
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*/
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private static boolean canDecayBlock(int blockID)
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private boolean canDecayBlock(int blockID)
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{
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if (blockID == 0 || blockID == properties.LimboBlockID || blockID == properties.PermaFabricBlockID)
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return false;
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@@ -16,11 +16,13 @@ import cpw.mods.fml.relauncher.SideOnly;
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public class BlockLimbo extends Block
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{
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private final int limboDimensionID;
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private final LimboDecay decay;
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public BlockLimbo(int i, int j, Material par2Material, int limboDimensionID)
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public BlockLimbo(int i, int j, Material par2Material, int limboDimensionID, LimboDecay decay)
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{
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super(i, Material.ground);
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this.limboDimensionID = limboDimensionID;
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this.decay = decay;
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this.setTickRandomly(true);
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this.setCreativeTab(mod_pocketDim.dimDoorsCreativeTab);
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}
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@@ -56,7 +58,7 @@ public class BlockLimbo extends Block
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//Make sure this block is in Limbo
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if (world.provider.dimensionId == limboDimensionID)
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{
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LimboDecay.applySpreadDecay(world, x, y, z);
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decay.applySpreadDecay(world, x, y, z);
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}
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}
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}
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@@ -24,6 +24,7 @@ import StevenDimDoors.mod_pocketDim.blocks.ExitDoor;
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import StevenDimDoors.mod_pocketDim.blocks.dimDoor;
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import StevenDimDoors.mod_pocketDim.blocks.dimHatch;
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import StevenDimDoors.mod_pocketDim.commands.CommandCreateDungeonRift;
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import StevenDimDoors.mod_pocketDim.commands.CommandCreatePocket;
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import StevenDimDoors.mod_pocketDim.commands.CommandDeleteAllLinks;
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import StevenDimDoors.mod_pocketDim.commands.CommandDeleteDimensionData;
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import StevenDimDoors.mod_pocketDim.commands.CommandDeleteRifts;
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@@ -31,7 +32,6 @@ import StevenDimDoors.mod_pocketDim.commands.CommandExportDungeon;
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import StevenDimDoors.mod_pocketDim.commands.CommandPrintDimensionData;
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import StevenDimDoors.mod_pocketDim.commands.CommandPruneDimensions;
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import StevenDimDoors.mod_pocketDim.commands.CommandResetDungeons;
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import StevenDimDoors.mod_pocketDim.commands.CommandCreatePocket;
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import StevenDimDoors.mod_pocketDim.helpers.BlockRotationHelper;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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@@ -46,6 +46,8 @@ import StevenDimDoors.mod_pocketDim.items.itemLinkSignature;
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import StevenDimDoors.mod_pocketDim.items.itemRiftRemover;
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import StevenDimDoors.mod_pocketDim.ticking.CommonTickHandler;
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import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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import StevenDimDoors.mod_pocketDim.ticking.RiftRegenerator;
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import StevenDimDoors.mod_pocketDim.world.BiomeGenLimbo;
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import StevenDimDoors.mod_pocketDim.world.BiomeGenPocket;
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import StevenDimDoors.mod_pocketDim.world.LimboProvider;
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@@ -131,7 +133,8 @@ public class mod_pocketDim
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public static boolean hasInitDims = false;
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public static boolean isPlayerWearingGoogles = false;
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private static DDProperties properties;
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public static DDProperties properties;
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public static MonolithSpawner spawner; //Added this field temporarily. Will be refactored out later.
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public static RiftGenerator riftGen;
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public static long genTime;
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@@ -176,6 +179,15 @@ public class mod_pocketDim
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@Init
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public void Init(FMLInitializationEvent event)
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{
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CommonTickHandler commonTickHandler = new CommonTickHandler();
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TickRegistry.registerTickHandler(new ClientTickHandler(), Side.CLIENT);
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TickRegistry.registerTickHandler(commonTickHandler, Side.SERVER);
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//MonolithSpawner should be initialized before any provider instances are created
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//Register the other regular tick receivers as well
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spawner = new MonolithSpawner(commonTickHandler, properties);
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new RiftRegenerator(commonTickHandler); //No need to store the reference
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LimboDecay decay = new LimboDecay(commonTickHandler, properties);
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transientDoor = (new TransientDoor(properties.TransientDoorID, Material.iron)).setHardness(1.0F) .setUnlocalizedName("transientDoor");
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@@ -183,7 +195,7 @@ public class mod_pocketDim
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blockDimWallPerm = (new BlockDimWallPerm(properties.PermaFabricBlockID, 0, Material.iron)).setLightValue(1.0F).setBlockUnbreakable().setResistance(6000000.0F).setUnlocalizedName("blockDimWallPerm");
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ExitDoor = (new ExitDoor(properties.WarpDoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimDoorWarp");
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blockRift = (new BlockRift(properties.RiftBlockID, 0, Material.air).setHardness(1.0F) .setUnlocalizedName("rift"));
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blockLimbo = (new BlockLimbo(properties.LimboBlockID, 15, Material.iron, properties.LimboDimensionID).setHardness(.2F).setUnlocalizedName("BlockLimbo").setLightValue(.0F));
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blockLimbo = (new BlockLimbo(properties.LimboBlockID, 15, Material.iron, properties.LimboDimensionID, decay).setHardness(.2F).setUnlocalizedName("BlockLimbo").setLightValue(.0F));
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chaosDoor = (new ChaosDoor(properties.UnstableDoorID, Material.iron).setHardness(.2F).setUnlocalizedName("chaosDoor").setLightValue(.0F) );
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dimDoor = (new dimDoor(properties.DimensionalDoorID, Material.iron)).setHardness(1.0F).setResistance(2000.0F) .setUnlocalizedName("dimDoor");
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dimHatch = (new dimHatch(properties.TransTrapdoorID, 84, Material.iron)).setHardness(1.0F) .setUnlocalizedName("dimHatch");
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@@ -247,10 +259,7 @@ public class mod_pocketDim
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LanguageRegistry.instance().addStringLocalization("itemGroup.dimDoorsCustomTab", "en_US", "Dimensional Doors Items");
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TickRegistry.registerTickHandler(new ClientTickHandler(), Side.CLIENT);
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TickRegistry.registerTickHandler(new CommonTickHandler(), Side.SERVER);
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//GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimRail");
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GameRegistry.registerTileEntity(TileEntityDimDoor.class, "TileEntityDimDoor");
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@@ -2,45 +2,29 @@ package StevenDimDoors.mod_pocketDim.ticking;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.Random;
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import net.minecraft.entity.Entity;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.world.GameRules;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DimData;
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import StevenDimDoors.mod_pocketDim.LimboDecay;
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import StevenDimDoors.mod_pocketDim.LinkData;
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import StevenDimDoors.mod_pocketDim.TileEntityRift;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.ITickHandler;
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import cpw.mods.fml.common.TickType;
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import cpw.mods.fml.relauncher.Side;
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public class CommonTickHandler implements ITickHandler
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public class CommonTickHandler implements ITickHandler, IRegularTickSender
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{
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private int tickCount = 0;
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private static DDProperties properties = null;
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public static ArrayList<int[]> chunksToPopulate = new ArrayList<int[]>();
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private static final Random rand = new Random();
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public static final int MAX_MONOLITH_SPAWNING_CHANCE = 100;
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private static final String PROFILING_LABEL = "Dimensional Doors: Common Tick";
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private static final String MOB_SPAWNING_RULE = "doMobSpawning";
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private static final int MAX_MONOLITH_SPAWN_Y = 245;
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private static final int CHUNK_SIZE = 16;
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private static final int RIFT_REGENERATION_INTERVAL = 100; //Regenerate random rifts every 100 ticks
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private static final int LIMBO_DECAY_INTERVAL = 10; //Apply spread decay every 10 ticks
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private int tickCount = 0;
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private ArrayList<RegularTickReceiverInfo> receivers;
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public CommonTickHandler()
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{
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if (properties == null)
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properties = DDProperties.instance();
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this.receivers = new ArrayList<RegularTickReceiverInfo>();
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}
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@Override
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public void registerForTicking(IRegularTickReceiver receiver, int interval, boolean onTickStart)
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{
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RegularTickReceiverInfo info = new RegularTickReceiverInfo(receiver, interval, onTickStart);
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receivers.add(info);
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}
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@Override
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@@ -48,35 +32,34 @@ public class CommonTickHandler implements ITickHandler
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{
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if (type.equals(EnumSet.of(TickType.SERVER)))
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{
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onServerTick();
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for (RegularTickReceiverInfo info : receivers)
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{
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if (info.OnTickStart && tickCount % info.Interval == 0)
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{
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info.RegularTickReceiver.notifyTick();
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}
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}
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}
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//TODO: Stuck this in here because it's already rather hackish.
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//We should standardize this as an IRegularTickReceiver in the future. ~SenseiKiwi
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if (mod_pocketDim.teleTimer > 0)
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{
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mod_pocketDim.teleTimer--;
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}
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}
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@Override
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public void tickEnd(EnumSet<TickType> type, Object... tickData)
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{
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if (type.equals(EnumSet.of(TickType.SERVER)))
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for (RegularTickReceiverInfo info : receivers)
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{
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if(!CommonTickHandler.chunksToPopulate.isEmpty() && IsMobSpawningAllowed())
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if (!info.OnTickStart && tickCount % info.Interval == 0)
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{
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//TODO: This is bad. =/ We should not be passing around arrays of magic numbers.
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//We should have an object that contains this information. ~SenseiKiwi
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for (int[] chunkData : CommonTickHandler.chunksToPopulate)
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{
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if(chunkData[0] == properties.LimboDimensionID)
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{
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this.placeMonolithsInLimbo(chunkData[0], chunkData[1], chunkData[2]);
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}
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else
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{
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this.placeMonolithsInPockets(chunkData[0], chunkData[1], chunkData[2]);
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}
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}
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info.RegularTickReceiver.notifyTick();
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}
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CommonTickHandler.chunksToPopulate.clear();
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}
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tickCount++; //There is no need to reset the counter. Let it overflow.
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}
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@Override
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@@ -90,206 +73,4 @@ public class CommonTickHandler implements ITickHandler
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{
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return PROFILING_LABEL; //Used for profiling!
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}
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private void placeMonolithsInPockets(int worldID, int chunkX, int chunkZ)
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{
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World worldObj = dimHelper.getWorld(worldID);
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DimData dimData = dimHelper.dimList.get(worldObj.provider.dimensionId);
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int sanity = 0;
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int blockID = 0;
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boolean didSpawn=false;
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if (dimData == null ||
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dimData.dungeonGenerator == null ||
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dimData.dungeonGenerator.isOpen)
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{
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return;
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}
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//The following initialization code is based on code from ChunkProviderGenerate.
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//It makes our generation depend on the world seed.
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Random random = new Random(worldObj.getSeed());
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long factorA = random.nextLong() / 2L * 2L + 1L;
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long factorB = random.nextLong() / 2L * 2L + 1L;
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random.setSeed(chunkX * factorA + chunkZ * factorB ^ worldObj.getSeed());
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int x, y, z;
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do
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{
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//Select a random column within the chunk
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x = chunkX * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
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z = chunkZ * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
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y = MAX_MONOLITH_SPAWN_Y;
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blockID = worldObj.getBlockId(x, y, z);
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while (blockID == 0 &&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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while((blockID == mod_pocketDim.blockDimWall.blockID||blockID == mod_pocketDim.blockDimWallPerm.blockID)&&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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while (blockID == 0 &&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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if(y > 0)
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{
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int jumpSanity=0;
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int jumpHeight=0;
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do
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{
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||||
|
||||
jumpHeight = y+random.nextInt(10);
|
||||
|
||||
jumpSanity++;
|
||||
}
|
||||
while(!worldObj.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
|
||||
|
||||
|
||||
|
||||
|
||||
Entity mob = new MobObelisk(worldObj);
|
||||
mob.setLocationAndAngles(x, jumpHeight, z, 1, 1);
|
||||
worldObj.spawnEntityInWorld(mob);
|
||||
didSpawn=true;
|
||||
}
|
||||
|
||||
sanity++;
|
||||
|
||||
}
|
||||
while (sanity<5&&!didSpawn);
|
||||
}
|
||||
|
||||
private void placeMonolithsInLimbo(int worldID, int var2, int var3)
|
||||
{
|
||||
World world = dimHelper.getWorld(worldID);
|
||||
|
||||
if (rand.nextInt(MAX_MONOLITH_SPAWNING_CHANCE) < properties.MonolithSpawningChance)
|
||||
{
|
||||
int y =0;
|
||||
int x = var2*16 + rand.nextInt(16);
|
||||
int z = var3*16 + rand.nextInt(16);
|
||||
int yTest;
|
||||
do
|
||||
{
|
||||
|
||||
x = var2*16 + rand.nextInt(16);
|
||||
z = var3*16 + rand.nextInt(16);
|
||||
|
||||
while(world.getBlockId(x, y, z)==0&&y<255)
|
||||
{
|
||||
y++;
|
||||
}
|
||||
y = yCoordHelper.getFirstUncovered(world,x , y+2, z);
|
||||
|
||||
yTest=yCoordHelper.getFirstUncovered(world,x , y+5, z);
|
||||
if(yTest>245)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int jumpSanity=0;
|
||||
int jumpHeight=0;
|
||||
do
|
||||
{
|
||||
jumpHeight = y+rand.nextInt(25);
|
||||
|
||||
jumpSanity++;
|
||||
}
|
||||
while(!world.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
|
||||
|
||||
|
||||
Entity mob = new MobObelisk(world);
|
||||
mob.setLocationAndAngles(x, jumpHeight, z, 1, 1);
|
||||
|
||||
|
||||
world.spawnEntityInWorld(mob);
|
||||
|
||||
}
|
||||
while (yTest > y);
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean IsMobSpawningAllowed()
|
||||
{
|
||||
//This function is used to retrieve the value of doMobSpawning. The code is the same
|
||||
//as the code used by Minecraft. Jaitsu requested this to make testing easier. ~SenseiKiwi
|
||||
|
||||
GameRules rules = MinecraftServer.getServer().worldServerForDimension(0).getGameRules();
|
||||
return rules.getGameRuleBooleanValue(MOB_SPAWNING_RULE);
|
||||
}
|
||||
|
||||
private void onServerTick()
|
||||
{
|
||||
tickCount++; //There is no need to reset the counter. Let it overflow. Really.
|
||||
|
||||
if (tickCount % RIFT_REGENERATION_INTERVAL == 0)
|
||||
{
|
||||
regenerateRifts();
|
||||
}
|
||||
|
||||
if (tickCount % LIMBO_DECAY_INTERVAL == 0)
|
||||
{
|
||||
LimboDecay.applyRandomFastDecay();
|
||||
}
|
||||
|
||||
if (mod_pocketDim.teleTimer > 0)
|
||||
{
|
||||
mod_pocketDim.teleTimer--;
|
||||
}
|
||||
}
|
||||
|
||||
private void regenerateRifts()
|
||||
{
|
||||
try
|
||||
{
|
||||
//Regenerate rifts that have been replaced (not permanently removed) by players
|
||||
|
||||
int i = 0;
|
||||
|
||||
while (i < 15 && FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER)
|
||||
{
|
||||
i++;
|
||||
LinkData link;
|
||||
|
||||
//actually gets the random rift based on the size of the list
|
||||
link = (LinkData) dimHelper.instance.getRandomLinkData(true);
|
||||
|
||||
if(link!=null)
|
||||
{
|
||||
|
||||
if (dimHelper.getWorld(link.locDimID)!=null)
|
||||
{
|
||||
World world = dimHelper.getWorld(link.locDimID);
|
||||
|
||||
int blocktoReplace = world.getBlockId(link.locXCoord, link.locYCoord, link.locZCoord);
|
||||
|
||||
if(!mod_pocketDim.blocksImmuneToRift.contains(blocktoReplace))//makes sure the rift doesn't replace a door or something
|
||||
{
|
||||
if(dimHelper.instance.getLinkDataFromCoords(link.locXCoord, link.locYCoord, link.locZCoord, link.locDimID) != null)
|
||||
{
|
||||
dimHelper.getWorld(link.locDimID).setBlock(link.locXCoord, link.locYCoord, link.locZCoord, properties.RiftBlockID);
|
||||
TileEntityRift.class.cast(dimHelper.getWorld(link.locDimID).getBlockTileEntity(link.locXCoord, link.locYCoord, link.locZCoord)).hasGrownRifts=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
System.out.println("An exception occurred in CommonTickHandler.onServerTick():");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
package StevenDimDoors.mod_pocketDim.ticking;
|
||||
|
||||
|
||||
public interface IRegularTickReceiver {
|
||||
|
||||
/**
|
||||
* This method is called periodically to execute code based on ticks elapsed.
|
||||
*/
|
||||
public void notifyTick();
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
package StevenDimDoors.mod_pocketDim.ticking;
|
||||
|
||||
|
||||
public interface IRegularTickSender {
|
||||
|
||||
public void registerForTicking(IRegularTickReceiver receiver, int interval, boolean onTickStart);
|
||||
|
||||
}
|
||||
203
StevenDimDoors/mod_pocketDim/ticking/MonolithSpawner.java
Normal file
203
StevenDimDoors/mod_pocketDim/ticking/MonolithSpawner.java
Normal file
@@ -0,0 +1,203 @@
|
||||
package StevenDimDoors.mod_pocketDim.ticking;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.world.GameRules;
|
||||
import net.minecraft.world.World;
|
||||
import StevenDimDoors.mod_pocketDim.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.DimData;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
|
||||
import StevenDimDoors.mod_pocketDim.util.ChunkLocation;
|
||||
|
||||
public class MonolithSpawner implements IRegularTickReceiver {
|
||||
|
||||
public static final int MAX_MONOLITH_SPAWNING_CHANCE = 100;
|
||||
private static final String MOB_SPAWNING_RULE = "doMobSpawning";
|
||||
private static final int MAX_MONOLITH_SPAWN_Y = 245;
|
||||
private static final int CHUNK_SIZE = 16;
|
||||
private static final int MONOLITH_SPAWNING_INTERVAL = 1;
|
||||
|
||||
private DDProperties properties;
|
||||
private ArrayList<ChunkLocation> locations;
|
||||
|
||||
public MonolithSpawner(IRegularTickSender sender, DDProperties properties)
|
||||
{
|
||||
this.properties = properties;
|
||||
this.locations = new ArrayList<ChunkLocation>();
|
||||
sender.registerForTicking(this, MONOLITH_SPAWNING_INTERVAL, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void notifyTick() {
|
||||
|
||||
//Check if any new spawning requests have come in
|
||||
if (!locations.isEmpty())
|
||||
{
|
||||
//Check if mob spawning is allowed
|
||||
if (isMobSpawningAllowed())
|
||||
{
|
||||
//Loop over the locations and call the appropriate function depending
|
||||
//on whether the request is for Limbo or for a pocket dimension.
|
||||
for (ChunkLocation location : locations)
|
||||
{
|
||||
if (location.DimensionID == properties.LimboDimensionID)
|
||||
{
|
||||
//Limbo chunk
|
||||
placeMonolithsInLimbo(location.DimensionID, location.ChunkX, location.ChunkZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Pocket dimension chunk
|
||||
placeMonolithsInPocket(location.DimensionID, location.ChunkX, location.ChunkZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
locations.clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void registerChunkForPopulation(int dimensionID, int chunkX, int chunkZ)
|
||||
{
|
||||
ChunkLocation location = new ChunkLocation(dimensionID, chunkX, chunkZ);
|
||||
locations.add(location);
|
||||
}
|
||||
|
||||
private void placeMonolithsInPocket(int dimensionID, int chunkX, int chunkZ)
|
||||
{
|
||||
World pocket = dimHelper.getWorld(dimensionID);
|
||||
DimData dimData = dimHelper.dimList.get(dimensionID);
|
||||
int sanity = 0;
|
||||
int blockID = 0;
|
||||
boolean didSpawn = false;
|
||||
|
||||
if (pocket == null ||
|
||||
dimData == null ||
|
||||
dimData.dungeonGenerator == null ||
|
||||
dimData.dungeonGenerator.isOpen)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//The following initialization code is based on code from ChunkProviderGenerate.
|
||||
//It makes our generation depend on the world seed.
|
||||
Random random = new Random(pocket.getSeed());
|
||||
long factorA = random.nextLong() / 2L * 2L + 1L;
|
||||
long factorB = random.nextLong() / 2L * 2L + 1L;
|
||||
random.setSeed(chunkX * factorA + chunkZ * factorB ^ pocket.getSeed());
|
||||
|
||||
//The following code really, really needs to be rewritten... "sanity" is not a proper variable name. ~SenseiKiwi
|
||||
int x, y, z;
|
||||
do
|
||||
{
|
||||
//Select a random column within the chunk
|
||||
x = chunkX * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
|
||||
z = chunkZ * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
|
||||
y = MAX_MONOLITH_SPAWN_Y;
|
||||
blockID = pocket.getBlockId(x, y, z);
|
||||
|
||||
while (blockID == 0 &&y>0)
|
||||
{
|
||||
y--;
|
||||
blockID = pocket.getBlockId(x, y, z);
|
||||
|
||||
}
|
||||
while ((blockID == properties.FabricBlockID || blockID == properties.PermaFabricBlockID) && y > 0)
|
||||
{
|
||||
y--;
|
||||
blockID = pocket.getBlockId(x, y, z);
|
||||
}
|
||||
while (blockID == 0 && y > 0)
|
||||
{
|
||||
y--;
|
||||
blockID = pocket.getBlockId(x, y, z);
|
||||
}
|
||||
if(y > 0)
|
||||
{
|
||||
int jumpSanity = 0;
|
||||
int jumpHeight = 0;
|
||||
do
|
||||
{
|
||||
jumpHeight = y + random.nextInt(10);
|
||||
jumpSanity++;
|
||||
}
|
||||
while (!pocket.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
|
||||
|
||||
Entity monolith = new MobObelisk(pocket);
|
||||
monolith.setLocationAndAngles(x, jumpHeight, z, 1, 1);
|
||||
pocket.spawnEntityInWorld(monolith);
|
||||
didSpawn = true;
|
||||
}
|
||||
sanity++;
|
||||
}
|
||||
while (sanity < 5 && !didSpawn);
|
||||
}
|
||||
|
||||
private void placeMonolithsInLimbo(int dimensionID, int chunkX, int chunkZ)
|
||||
{
|
||||
World limbo = dimHelper.getWorld(dimensionID);
|
||||
|
||||
if (limbo == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//The following initialization code is based on code from ChunkProviderGenerate.
|
||||
//It makes our generation depend on the world seed.
|
||||
Random random = new Random(limbo.getSeed());
|
||||
long factorA = random.nextLong() / 2L * 2L + 1L;
|
||||
long factorB = random.nextLong() / 2L * 2L + 1L;
|
||||
random.setSeed(chunkX * factorA + chunkZ * factorB ^ limbo.getSeed());
|
||||
|
||||
//Okay, the following code is full of magic constants and makes little sense. =/ ~SenseiKiwi
|
||||
if (random.nextInt(MAX_MONOLITH_SPAWNING_CHANCE) < properties.MonolithSpawningChance)
|
||||
{
|
||||
int y = 0;
|
||||
int yTest;
|
||||
do
|
||||
{
|
||||
int x = chunkX * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
|
||||
int z = chunkZ * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
|
||||
|
||||
while (limbo.getBlockId(x, y, z) == 0 && y <255)
|
||||
{
|
||||
y++;
|
||||
}
|
||||
y = yCoordHelper.getFirstUncovered(limbo, x, y + 2, z);
|
||||
yTest = yCoordHelper.getFirstUncovered(limbo, x, y + 5, z);
|
||||
if (yTest > 245)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int jumpSanity = 0;
|
||||
int jumpHeight = 0;
|
||||
do
|
||||
{
|
||||
jumpHeight = y + random.nextInt(25);
|
||||
jumpSanity++;
|
||||
}
|
||||
while (!limbo.isAirBlock(x, jumpHeight + 6, z) && jumpSanity < 20);
|
||||
|
||||
|
||||
Entity monolith = new MobObelisk(limbo);
|
||||
monolith.setLocationAndAngles(x, jumpHeight, z, 1, 1);
|
||||
limbo.spawnEntityInWorld(monolith);
|
||||
}
|
||||
while (yTest > y);
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean isMobSpawningAllowed()
|
||||
{
|
||||
//This function is used to retrieve the value of doMobSpawning. The code is the same
|
||||
//as the code used by Minecraft. Jaitsu requested this to make testing easier. ~SenseiKiwi
|
||||
|
||||
GameRules rules = MinecraftServer.getServer().worldServerForDimension(0).getGameRules();
|
||||
return rules.getGameRuleBooleanValue(MOB_SPAWNING_RULE);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package StevenDimDoors.mod_pocketDim.ticking;
|
||||
|
||||
public class RegularTickReceiverInfo {
|
||||
|
||||
public IRegularTickReceiver RegularTickReceiver;
|
||||
public int Interval;
|
||||
public boolean OnTickStart;
|
||||
|
||||
public RegularTickReceiverInfo(IRegularTickReceiver regularTickReceiver, int interval, boolean onTickStart)
|
||||
{
|
||||
this.RegularTickReceiver = regularTickReceiver;
|
||||
this.Interval = interval;
|
||||
this.OnTickStart = onTickStart;
|
||||
}
|
||||
|
||||
}
|
||||
72
StevenDimDoors/mod_pocketDim/ticking/RiftRegenerator.java
Normal file
72
StevenDimDoors/mod_pocketDim/ticking/RiftRegenerator.java
Normal file
@@ -0,0 +1,72 @@
|
||||
package StevenDimDoors.mod_pocketDim.ticking;
|
||||
|
||||
import net.minecraft.world.World;
|
||||
import StevenDimDoors.mod_pocketDim.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.LinkData;
|
||||
import StevenDimDoors.mod_pocketDim.TileEntityRift;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
|
||||
import cpw.mods.fml.common.FMLCommonHandler;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
|
||||
public class RiftRegenerator implements IRegularTickReceiver {
|
||||
|
||||
private static final int RIFT_REGENERATION_INTERVAL = 100; //Regenerate random rifts every 100 ticks
|
||||
|
||||
private DDProperties properties;
|
||||
|
||||
public RiftRegenerator(IRegularTickSender sender)
|
||||
{
|
||||
sender.registerForTicking(this, RIFT_REGENERATION_INTERVAL, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void notifyTick()
|
||||
{
|
||||
regenerate();
|
||||
}
|
||||
|
||||
private void regenerate()
|
||||
{
|
||||
try
|
||||
{
|
||||
//Regenerate rifts that have been replaced (not permanently removed) by players
|
||||
|
||||
int i = 0;
|
||||
|
||||
while (i < 15 && FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER)
|
||||
{
|
||||
i++;
|
||||
LinkData link;
|
||||
|
||||
//actually gets the random rift based on the size of the list
|
||||
link = (LinkData) dimHelper.instance.getRandomLinkData(true);
|
||||
|
||||
if(link!=null)
|
||||
{
|
||||
|
||||
if (dimHelper.getWorld(link.locDimID)!=null)
|
||||
{
|
||||
World world = dimHelper.getWorld(link.locDimID);
|
||||
|
||||
int blocktoReplace = world.getBlockId(link.locXCoord, link.locYCoord, link.locZCoord);
|
||||
|
||||
if(!mod_pocketDim.blocksImmuneToRift.contains(blocktoReplace))//makes sure the rift doesn't replace a door or something
|
||||
{
|
||||
if(dimHelper.instance.getLinkDataFromCoords(link.locXCoord, link.locYCoord, link.locZCoord, link.locDimID) != null)
|
||||
{
|
||||
dimHelper.getWorld(link.locDimID).setBlock(link.locXCoord, link.locYCoord, link.locZCoord, properties.RiftBlockID);
|
||||
TileEntityRift.class.cast(dimHelper.getWorld(link.locDimID).getBlockTileEntity(link.locXCoord, link.locYCoord, link.locZCoord)).hasGrownRifts=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
System.out.println("An exception occurred in RiftRegenerator.regenerate():");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
15
StevenDimDoors/mod_pocketDim/util/ChunkLocation.java
Normal file
15
StevenDimDoors/mod_pocketDim/util/ChunkLocation.java
Normal file
@@ -0,0 +1,15 @@
|
||||
package StevenDimDoors.mod_pocketDim.util;
|
||||
|
||||
public class ChunkLocation {
|
||||
|
||||
public int ChunkX;
|
||||
public int ChunkZ;
|
||||
public int DimensionID;
|
||||
|
||||
public ChunkLocation(int dimensionID, int chunkX, int chunkZ)
|
||||
{
|
||||
this.DimensionID = dimensionID;
|
||||
this.ChunkX = chunkX;
|
||||
this.ChunkZ = chunkZ;
|
||||
}
|
||||
}
|
||||
@@ -3,15 +3,6 @@ package StevenDimDoors.mod_pocketDim.world;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import StevenDimDoors.mod_pocketDim.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
|
||||
import StevenDimDoors.mod_pocketDim.ticking.CommonTickHandler;
|
||||
import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EnumCreatureType;
|
||||
import net.minecraft.util.IProgressUpdate;
|
||||
import net.minecraft.util.MathHelper;
|
||||
@@ -31,6 +22,9 @@ import net.minecraft.world.gen.structure.MapGenVillage;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.event.Event.Result;
|
||||
import net.minecraftforge.event.terraingen.ChunkProviderEvent;
|
||||
import StevenDimDoors.mod_pocketDim.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.ticking.CommonTickHandler;
|
||||
import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
|
||||
|
||||
public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvider
|
||||
{
|
||||
@@ -110,20 +104,21 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
|
||||
// caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
|
||||
}
|
||||
|
||||
private static DDProperties properties = null;
|
||||
private DDProperties properties;
|
||||
private MonolithSpawner spawner;
|
||||
|
||||
public LimboGenerator(World par1World, long par2)
|
||||
public LimboGenerator(World world, long seed, MonolithSpawner spawner, DDProperties properties)
|
||||
{
|
||||
super(par1World, par2, false);
|
||||
//par2 = 90899090;
|
||||
this.rand = new Random(par2);
|
||||
this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16); //base terrain
|
||||
this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16); //hillyness
|
||||
this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 80); //seems to adjust the size of features, how stretched things are -default 8
|
||||
this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
|
||||
this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
|
||||
this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
|
||||
this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
|
||||
super(world, seed, false);
|
||||
|
||||
LimboGenerator.rand = new Random(seed);
|
||||
this.noiseGen1 = new NoiseGeneratorOctaves(LimboGenerator.rand, 16); //base terrain
|
||||
this.noiseGen2 = new NoiseGeneratorOctaves(LimboGenerator.rand, 16); //hillyness
|
||||
this.noiseGen3 = new NoiseGeneratorOctaves(LimboGenerator.rand, 80); //seems to adjust the size of features, how stretched things are -default 8
|
||||
this.noiseGen4 = new NoiseGeneratorOctaves(LimboGenerator.rand, 4);
|
||||
this.noiseGen5 = new NoiseGeneratorOctaves(LimboGenerator.rand, 10);
|
||||
this.noiseGen6 = new NoiseGeneratorOctaves(LimboGenerator.rand, 16);
|
||||
this.mobSpawnerNoise = new NoiseGeneratorOctaves(LimboGenerator.rand, 8);
|
||||
|
||||
NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise};
|
||||
// noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);
|
||||
@@ -134,11 +129,11 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
|
||||
this.noiseGen5 = noiseGens[4];
|
||||
this.noiseGen6 = noiseGens[5];
|
||||
this.mobSpawnerNoise = noiseGens[6];
|
||||
// TODO Auto-generated constructor stub
|
||||
this.worldObj=par1World;
|
||||
|
||||
this.worldObj = world;
|
||||
|
||||
if (properties == null)
|
||||
properties = DDProperties.instance();
|
||||
this.spawner = spawner;
|
||||
this.properties = properties;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -153,24 +148,23 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
|
||||
}
|
||||
|
||||
@Override
|
||||
public Chunk provideChunk(int par1, int par2)
|
||||
public Chunk provideChunk(int chunkX, int chunkZ)
|
||||
{
|
||||
this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
|
||||
//TODO: Wtf? Why do you reinitialize the seed when we already initialized it in the constructor?! ~SenseiKiwi
|
||||
LimboGenerator.rand.setSeed((long) chunkX * 341873128712L + (long) chunkZ * 132897987541L);
|
||||
byte[] var3 = new byte[32768];
|
||||
this.generateTerrain(par1, par2, var3);
|
||||
Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
|
||||
this.generateTerrain(chunkX, chunkZ, var3);
|
||||
Chunk var4 = new Chunk(this.worldObj, var3, chunkX, chunkZ);
|
||||
var4.generateSkylightMap();
|
||||
|
||||
if(!var4.isTerrainPopulated)
|
||||
if (!var4.isTerrainPopulated)
|
||||
{
|
||||
var4.isTerrainPopulated=true;
|
||||
CommonTickHandler.chunksToPopulate.add(new int[] {properties.LimboDimensionID,par1,par2});
|
||||
spawner.registerChunkForPopulation(properties.LimboDimensionID, chunkX, chunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
return var4;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Chunk loadChunk(int var1, int var2) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
@@ -12,6 +12,7 @@ import net.minecraftforge.client.IRenderHandler;
|
||||
import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
|
||||
import StevenDimDoors.mod_pocketDim.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
@@ -23,14 +24,15 @@ public class LimboProvider extends WorldProvider
|
||||
}
|
||||
|
||||
private IRenderHandler skyRenderer;
|
||||
private DDProperties properties = null;
|
||||
private DDProperties properties;
|
||||
private MonolithSpawner spawner;
|
||||
|
||||
public LimboProvider()
|
||||
{
|
||||
this.hasNoSky = false;
|
||||
this.skyRenderer = new limboSkyProvider();
|
||||
if (properties == null)
|
||||
properties = DDProperties.instance();
|
||||
this.spawner = mod_pocketDim.spawner;
|
||||
this.properties = mod_pocketDim.properties;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
@@ -39,12 +41,10 @@ public class LimboProvider extends WorldProvider
|
||||
return this.skyRenderer;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected void registerWorldChunkManager()
|
||||
{
|
||||
super.worldChunkMgr = new WorldChunkManagerHell(mod_pocketDim.limboBiome,1,1);
|
||||
//this.dimensionId = ConfigAtum.dimensionID;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -154,7 +154,8 @@ public class LimboProvider extends WorldProvider
|
||||
@Override
|
||||
public IChunkProvider createChunkGenerator()
|
||||
{
|
||||
return new LimboGenerator(worldObj, 45);
|
||||
//TODO: ...We're passing the LimboGenerator a fixed seed. We should be passing the world seed! @_@ ~SenseiKiwi
|
||||
return new LimboGenerator(worldObj, 45, spawner, properties);
|
||||
}
|
||||
|
||||
public boolean canBlockFreeze(int x, int y, int z, boolean byWater)
|
||||
|
||||
@@ -1,41 +1,29 @@
|
||||
package StevenDimDoors.mod_pocketDim.world;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import cpw.mods.fml.common.network.PacketDispatcher;
|
||||
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EnumCreatureType;
|
||||
import net.minecraft.network.packet.Packet34EntityTeleport;
|
||||
import net.minecraft.world.ChunkPosition;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
import net.minecraft.world.gen.ChunkProviderGenerate;
|
||||
import StevenDimDoors.mod_pocketDim.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.DimData;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
|
||||
import StevenDimDoors.mod_pocketDim.ticking.CommonTickHandler;
|
||||
import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
|
||||
import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
|
||||
|
||||
public class PocketGenerator extends ChunkProviderGenerate implements IChunkProvider
|
||||
{
|
||||
private World worldObj;
|
||||
|
||||
private DDProperties properties = null;
|
||||
|
||||
|
||||
private MonolithSpawner spawner;
|
||||
|
||||
public PocketGenerator(World par1World, long par2, boolean par4)
|
||||
public PocketGenerator(World par1World, long par2, boolean par4, MonolithSpawner spawner)
|
||||
{
|
||||
super(par1World, par2, par4);
|
||||
this.worldObj = par1World;
|
||||
|
||||
if (properties == null)
|
||||
properties = DDProperties.instance();
|
||||
this.spawner = spawner;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -58,8 +46,8 @@ public class PocketGenerator extends ChunkProviderGenerate implements IChunkProv
|
||||
|
||||
if(!chunk.isTerrainPopulated)
|
||||
{
|
||||
chunk.isTerrainPopulated=true;
|
||||
CommonTickHandler.chunksToPopulate.add(new int[] {chunk.worldObj.provider.dimensionId,chunkX,chunkZ});
|
||||
chunk.isTerrainPopulated = true;
|
||||
spawner.registerChunkForPopulation(worldObj.provider.dimensionId, chunkX, chunkZ);
|
||||
}
|
||||
|
||||
return chunk;
|
||||
@@ -77,6 +65,7 @@ public class PocketGenerator extends ChunkProviderGenerate implements IChunkProv
|
||||
|
||||
}
|
||||
|
||||
@SuppressWarnings("rawtypes")
|
||||
@Override
|
||||
public List getPossibleCreatures(EnumCreatureType var1, int var2, int var3, int var4)
|
||||
{
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
package StevenDimDoors.mod_pocketDim.world;
|
||||
|
||||
import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
|
||||
import StevenDimDoors.mod_pocketDim.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.util.Vec3;
|
||||
import net.minecraft.world.WorldProvider;
|
||||
import net.minecraft.world.biome.WorldChunkManagerHell;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
import net.minecraftforge.common.DimensionManager;
|
||||
import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
|
||||
import StevenDimDoors.mod_pocketDim.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
|
||||
import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
@@ -24,13 +24,14 @@ public class pocketProvider extends WorldProvider
|
||||
|
||||
public boolean isSavingSchematic= false;
|
||||
public int dimToSave;
|
||||
private static DDProperties properties = null;
|
||||
private DDProperties properties;
|
||||
private MonolithSpawner spawner;
|
||||
|
||||
public pocketProvider()
|
||||
{
|
||||
this.hasNoSky=true;
|
||||
if (properties == null)
|
||||
properties = DDProperties.instance();
|
||||
this.hasNoSky = true;
|
||||
this.spawner = mod_pocketDim.spawner;
|
||||
this.properties = mod_pocketDim.properties;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -79,7 +80,7 @@ public class pocketProvider extends WorldProvider
|
||||
@Override
|
||||
public IChunkProvider createChunkGenerator()
|
||||
{
|
||||
return new PocketGenerator(worldObj, dimensionId, false);
|
||||
return new PocketGenerator(worldObj, dimensionId, false, spawner);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user