Overhauled the way in which CommonTickHandler triggers tick-based actions such as Limbo decay, spawning Monoliths, and regenerating rifts. Now CommonTickHandler implements an interface called IRegularTickSender, which indicates that it will periodically call on classes that implement IRegulatTickReceiver to perform some task. I added classes for each regularly scheduled task we were performing: MonolithSpawner and RiftRegenerator, plus converted LimboDecay to a normal class instead of a static class. Modified several classes so that they have access to the MonolithSpawner instance to request MonolithSpawning when needed. This improves the structure of our code and gets us away from the way we did things before, which was accessing a public static list inside CommonTickHandler from other classes and adding arrays to specify chunk coordinates. We should not be exposing the internal state of classes like that! And we should be using clearly defined objects to pass information.
183 lines
4.2 KiB
Java
183 lines
4.2 KiB
Java
package StevenDimDoors.mod_pocketDim.world;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.util.ChunkCoordinates;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.WorldProvider;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.WorldChunkManagerHell;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraftforge.client.IRenderHandler;
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import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class LimboProvider extends WorldProvider
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{
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@Override
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public String getDimensionName() {
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return "Limbo";
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}
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private IRenderHandler skyRenderer;
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private DDProperties properties;
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private MonolithSpawner spawner;
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public LimboProvider()
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{
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this.hasNoSky = false;
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this.skyRenderer = new limboSkyProvider();
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this.spawner = mod_pocketDim.spawner;
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this.properties = mod_pocketDim.properties;
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}
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@SideOnly(Side.CLIENT)
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public IRenderHandler getSkyRenderer()
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{
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return this.skyRenderer;
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}
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@Override
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protected void registerWorldChunkManager()
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{
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super.worldChunkMgr = new WorldChunkManagerHell(mod_pocketDim.limboBiome,1,1);
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}
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@Override
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public BiomeGenBase getBiomeGenForCoords(int x, int z)
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{
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return mod_pocketDim.limboBiome;
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}
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public boolean canRespawnHere()
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{
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return properties.HardcoreLimboEnabled && properties.LimboEnabled;
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}
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public boolean isBlockHighHumidity(int x, int y, int z)
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{
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return false;
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}
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@Override
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public boolean canSnowAt(int x, int y, int z)
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{
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return false;
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}
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@Override
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protected void generateLightBrightnessTable()
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{
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float modifier = 0.0F;
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for (int steps = 0; steps <= 15; ++steps)
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{
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float var3 = 1.0F - (float)steps / 15.0F;
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this.lightBrightnessTable[steps] = ((0.0F + var3) / (var3 * 3.0F + 1.0F) * (1.0F - modifier) + modifier)*3;
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// System.out.println( this.lightBrightnessTable[steps]+"light");
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}
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}
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public ChunkCoordinates getSpawnPoint()
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{
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return this.getRandomizedSpawnPoint();
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}
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public float calculateCelestialAngle(long par1, float par3)
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{
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int var4 = (int)(par1 % 24000L);
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float var5 = ((float)var4 + par3) / 24000.0F - 0.25F;
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if (var5 < 0.0F)
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{
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++var5;
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}
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if (var5 > 1.0F)
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{
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--var5;
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}
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float var6 = var5;
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var5 = 1.0F - (float)((Math.cos((double)var5 * Math.PI) + 1.0D) / 2.0D);
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var5 = var6 + (var5 - var6) / 3.0F;
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return 0;
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}
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@SideOnly(Side.CLIENT)
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public int getMoonPhase(long par1, float par3)
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{
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return 4;
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}
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@SideOnly(Side.CLIENT)
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@Override
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public String getSaveFolder()
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{
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return (dimensionId == 0 ? null : "DimensionalDoors/Limbo" + dimensionId);
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}
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public boolean canCoordinateBeSpawn(int par1, int par2)
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{
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int var3 = this.worldObj.getFirstUncoveredBlock(par1, par2);
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return var3 == properties.LimboBlockID;
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}
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@Override
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public double getHorizon()
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{
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return worldObj.getHeight()/4-800;
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}
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public Vec3 getSkyColor(Entity cameraEntity, float partialTicks)
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{
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setCloudRenderer( new CloudRenderBlank());
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return this.worldObj.getWorldVec3Pool().getVecFromPool((double)0, (double)0, (double)0);
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}
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@SideOnly(Side.CLIENT)
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@Override
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public Vec3 getFogColor(float par1, float par2)
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{
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return this.worldObj.getWorldVec3Pool().getVecFromPool((double).2, (double).2, (double).2);
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}
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public int getRespawnDimension(EntityPlayerMP player)
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{
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return 0;
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}
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@Override
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public IChunkProvider createChunkGenerator()
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{
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//TODO: ...We're passing the LimboGenerator a fixed seed. We should be passing the world seed! @_@ ~SenseiKiwi
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return new LimboGenerator(worldObj, 45, spawner, properties);
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}
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public boolean canBlockFreeze(int x, int y, int z, boolean byWater)
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{
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return false;
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}
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@Override
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public ChunkCoordinates getRandomizedSpawnPoint()
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{
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ChunkCoordinates var5 = new ChunkCoordinates(0,0,0);
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int spawnFuzz = 10000;
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int spawnFuzzHalf = spawnFuzz / 2;
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{
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var5.posX += this.worldObj.rand.nextInt(spawnFuzz) - spawnFuzzHalf;
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var5.posZ += this.worldObj.rand.nextInt(spawnFuzz) - spawnFuzzHalf;
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var5.posY = 700;
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}
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return var5;
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}
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} |