Major Improvements to DungeonHelper, Minor Bug Fixes and Tweaks #25
@@ -508,7 +508,6 @@ public class DungeonHelper
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int depthWeight = rand.nextInt(depth)+rand.nextInt(depth)-2;
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depth = depth - 2;
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// DungeonGenerator
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boolean flag = true;
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int count = 10;
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try
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@@ -516,6 +515,8 @@ public class DungeonHelper
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if (dimHelper.dimList.get(incoming.destDimID) != null&&dimHelper.dimList.get(incoming.destDimID).dungeonGenerator!=null)
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{
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mod_pocketDim.loader.init(incoming);
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//TODO: Check this!
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//What the hell? Isn't this line saying X = X..? ~SenseiKiwi
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dimHelper.dimList.get(incoming.destDimID).dungeonGenerator=dimHelper.dimList.get(incoming.destDimID).dungeonGenerator;
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return;
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}
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@@ -644,13 +645,13 @@ public class DungeonHelper
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}
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catch (Exception e)
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{
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e.printStackTrace();
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if (weightedDungeonGenList.size() > 0)
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{
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dungeon = weightedDungeonGenList.get(rand.nextInt(weightedDungeonGenList.size()));
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}
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else
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{
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e.printStackTrace();
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return;
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}
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}
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