Fixed the way in which we handle redirecting links to blacklisted
dimensions. The previous method always converted links into safe exits.
This lead to strange situations that could be seen as bugs. For
instance, using a dungeon entrance in a root dimension would generate an
exit door and a supporting platform directly above the entrance door.
That also meant that any visited dungeons would be unusable if they were
reset.
We now do different things depending on the location of the link and its
type. If the link is a dungeon link, then its destination is reset to
allow a new dungeon to form. For other link types, if the link is in a
pocket dimension, then it becomes a safe exit link, because it could be
the only way out. If it's in a root dimension, then there are no
reasonable destinations, so the teleport request is cancelled.
Made some minor changes to DDTeleporter to get rid of a few warnings.
Also tweaked and commented DDTeleporter.initializeDestination(). There
were inappropriate references to a link's internal variables instead of
using its getters and there was a subtle link overwrite for blacklist
destinations. Without comments, it would probably be unclear that
overwriting that link is safe. This changes are in preparation for
fixing issues with blacklisted destination redirection.
Rewrote CommandTeleportPlayer for the same reason as usual. There were a
few bugs before, such as that lookups for players were limited to within
the world from which the command sender was using the command. Players
in other dimensions could not be teleported. The command would also
place people in the ground because it did not adjust its coordinates for
the way that DDTeleporter interprets them - as the location of the top
block of a door and the player's head.
I removed CommandDeleteAllLinks because of the significant risk that it
would harm a server. It's possible that someone could run this by
accident instead of CommandDeleteRifts. It takes the same arguments or
even no arguments and it would immediately wipe all links in a
dimension. We can restore it later if it's really needed.
Added a minor check to PocketManager.loadDimension() so that an attempt
to load an unregistered dimension won't be passed on to Forge where it
would cause an exception - which is then caught by Forge before it can
cause problems. This isn't strictly necessary, but it's a nice
consideration.
Increased the maximum Monolith aggro level and the cap range values by a
factor of 1.25. The max aggro increase is to slow down how long it takes
Monoliths to max out because they're just a little too fast right now.
The cap adjustments will preserve the range of texture states they can
have while idling.
1. Rewrote CommandResetDungeons to improve clarity and remove bugs. This
version of the command preserves valid links. Those were previously
removed, which would break some dungeons unnecessarily.
2. Fixed NewDimData.setParentToRoot(). The function did not account for
the possibility that the target's parent might still exist and would
need to be updated, leading to conflicting data. It also did not reset
pack depth. We now correctly update a dimension and all its descendants.
1. Rewrote or removed a few bits that were causing minor warnings.
2. Rewrote deleteDimensionFiles() and deleteDimensionData() to remove
unnecessary casts and checks. We can confirm that those checks are
unnecessary because those functions are only used inside PocketManager.
If they were ever exposed externally, then we would need to add checks
again.
Rewrote CommandDeleteRifts for clarity and to remove several flaws.
Previously, the command would have removed non-immune blocks that were
in the same location as a rift. It also set blocks in the command
sender's dimension rather than the target dimension, so blocks would
have potentially disappeared from the wrong world.
1. Fixed some warnings in the affected commands.
2. Removed checks for whether a command is running on the server or
client side. We have performed those checks inconsistently throughout
our commands without problems. I assume that they must be running on the
server side only. If I'm wrong, we can add a check to DDCommandBase.
3. Minor punctuation change in DDCommandResult