More Changes to Monoliths #160

Merged
SenseiKiwi merged 1 commits from master into master 2014-05-06 02:38:46 +00:00
SenseiKiwi commented 2014-05-06 02:38:09 +00:00 (Migrated from github.com)
  • Fixed issue with Monoliths detecting players through walls
  • Changed aggro values from bytes to shorts
  • Fixed aggro updates so that aggro levels can decrease
  • Fixed upper bound on aggro clamping
  • Added client/server-side checks to a few functions to save on
    performing pointless checks, such as making calculations for spawning
    particles on the server
- Fixed issue with Monoliths detecting players through walls - Changed aggro values from bytes to shorts - Fixed aggro updates so that aggro levels can decrease - Fixed upper bound on aggro clamping - Added client/server-side checks to a few functions to save on performing pointless checks, such as making calculations for spawning particles on the server
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Reference: apex/DimDoors#160
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