Major Improvements to DungeonHelper, Minor Bug Fixes and Tweaks #25
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Cleaned up and rewrote some of the code in DungeonHelper. More remains to be done, but the current changes have cut the length of the code and it'll be easier to maintain in the future. We also have zero compiler warnings in DungeonHelper now. Fixed a bug that caused duplication of dungeon entries in the listing command. Made the custom dungeon loading ignore the capitalization of dungeon type tags - it was silly for us not to load dungeons if the tags differed like that. Tweaked dungeon loot generation to make DD items very slightly rarer, enchanted books slightly more common.
Added another round of changes:
And other improvements.
Another round of changes. This time, I overhauled RiftGenerator into a thing of beauty, switched our Hashtables to HashMap (good advice), and made some other trivial changes.
Yay, more carbon fiber and less ductape!