Commit Graph
21 Commits
Author SHA1 Message Date
SenseiKiwi b15a8af299 Minor Change
Minor change to a line in CustomLimboPopulator. We should access static
fields through their classes, not instances.
2014-04-30 04:40:33 -04:00
SenseiKiwi 871d2ff1c2 Fixed Golden Door Item ID Mishandling
Keybounce noticed that he was having a persistent item ID conflict with
DD's Golden Doors - the normal doors not the dimensional variant. I
discovered that we have been assigning them the same ID as the Golden
Door block ever since they were first introduced 7 months ago. It didn't
break immediately since Forge adds +256 to item IDs.
2014-04-19 04:28:12 -04:00
SenseiKiwi 642db248c3 Merge remote-tracking branch 'upstream/master' 2014-04-13 16:57:40 -04:00
SenseiKiwi ffe45c729e Fixed Bugs
* Fixed bug with backup directory creation
* Fixed two doorways in SK-FractalCage that were supposed to open but
had been replaced with Eternal Fabric
2014-04-13 16:57:11 -04:00
SenseiKiwi 4dca0eb82b Updated Version
Update our version numbers
2014-04-11 21:32:36 -04:00
SenseiKiwi a2ef6ef905 Minor Change
Changed DDLogger.logger() to private to guarantee that the logger isn't
being used anywhere in DD, since that could impact performance on
servers.
2014-04-11 20:34:11 -04:00
SenseiKiwi d192dae945 Improvements to Saving
* Changed saving code to create backups by moving existing files rather
than creating copies and deleting the originals.
* Removed final call to PocketManager.save() in PocketManager.unload().
Since we no longer check if the caller is the client or server and
unload() must be called from both, this prevents clients from trying to
save pocket data locally. A final save() call wasn't needed anyway.
2014-04-11 20:33:06 -04:00
SenseiKiwi 71fccfc1e4 Merge remote-tracking branch 'upstream/master' 2014-03-28 02:49:43 -04:00
SenseiKiwi 0491b55f40 Minor Change
Minor changes to comments
2014-03-28 02:31:29 -04:00
SenseiKiwi cc2def03fd Added Dirty Flag
Added a flag to NewDimData so that we can avoid writing dimensions to
disk if they haven't been modified. They're still rewritten when the
server shuts down.
2014-03-28 02:07:20 -04:00
SenseiKiwi 248ac1ecf4 Minor Change
Minor mix-up with saving a change to a comment
2014-03-26 03:32:17 -04:00
SenseiKiwi 35c5943faf Changes to EventHookContainer
* Fixed comments messed up by auto-formatting
* Minor formatting changes
* Combined two conditions in the door-placement code into an equivalent
condition
2014-03-26 03:13:07 -04:00
SenseiKiwi f682ba6a2b Fixes for Saving Process
* Switched to deleting dimension data when a dimension is removed
instead of trying to figure out which dimensions were removed later
* Fixed a bug with blacklist paths
* Rearranged saving code slightly to avoid the potential performance
impact of repeated calls to getAbsolutePath()
2014-03-26 02:12:53 -04:00
SenseiKiwi d6b07db3d6 Fixed Conflict with Witchery Mod
* Changed DDTeleporter to stop us from generating exits to Witchery's
Spirit World - this would cause people to lose their items upon leaving
the dimension.
* Changed GatewayGenerator to stop us from generating gateways or rift
clusters in the Spirit World
2014-03-23 17:18:47 -04:00
SenseiKiwi e5adb43f77 Updated How to Add Dungeons
Updated our dungeon creation guide. It was badly outdated by now.
2014-03-23 11:39:03 -04:00
SenseiKiwi da579bc23d Stopped Filling Empty Dispensers
Changed FillContainersOperation so that empty dispensers are not filled
with a stack of arrows on import. Just in case someone needs to use
empty dispensers in their design. As far as I can remember, this won't
affect any of our dungeons - arrow traps are rare. The only dungeon that
I can remember is one by Balgor and it was exported with all of its
dispensers loaded.
2014-03-23 11:38:28 -04:00
SenseiKiwi bf2f5da672 More Dungeons
* Added two exit dungeons: SK-HotSuspense and XombyCraft-RopeBridge
* Removed a duplicate copy of Cere-FloatingAltar that slipped by
2014-03-22 08:00:21 -04:00
SenseiKiwi 687bb73fae Updated SK-FractalCage
* Added a small treasure room that opens when the puzzle is solved and
made the exits in the corners slightly more apparent by placing redstone
lamps.
* Tweaked the redstone a little to correct for a brief signal cutoff.
* Tried to add fireworks that would shoot out when the puzzle was
solved, but it was too hard to secure them against theft while also
getting consistent explosions.
2014-03-20 05:31:02 -04:00
SenseiKiwi 7258ffa7dc Updated pistonFallRuins
Updated the dungeon pistonFallRuins so that it causes less extreme lag
by slowing down and spacing out the timing for the piston traps. Also
reinforced the dungeon against tampering and added lava inside each
piston drop.
2014-03-19 23:08:25 -04:00
SenseiKiwi 8ebaa0f493 Completed Subtree Searches for Dungeon Packs
Completed the implementation of searching through dungeon subtrees to
avoid duplicates in "nearby" rooms
2014-03-19 13:15:30 -04:00
SenseiKiwi 5c44ddefe9 Added Hidden Chests to Snow and Swamp Hubs
Added hidden chests as is the tradition for biome-themed pockets.
2014-03-19 11:53:33 -04:00