Commit Graph
1100 Commits
Author SHA1 Message Date
SenseiKiwi a4d0f39390 Minor Change
Cleaned up comments for BaseItemDoor.tryToPlaceDoor()
2014-06-25 15:08:30 -04:00
SenseiKiwi e4e84644ac Changed Door Item Mapping Code
1. Changed EventHookContainer to remove a check against
BaseItemDoor.getDoorToPlace().  The checks performed there can be done
in BaseItemDoor.tryToPlaceDoor(), which removes the need for callers to
know more internal details about how doors are handled. I moved the
checks inside.
2. Renamed vanillaDoorMapping to doorItemMapping. It now maps dim door
items to themselves to remove the need for various checks we were
performing. Updated BaseItemDoor's constructor to reflect this change.
3. Removed BaseItemDoor.getDoorToPlace() and integrated its
functionality into BaseItemDoor.tryToPlaceDoor().
4. Changed BaseItemDoor.tryToPlaceDoor() so that it simply returns false
if a given item stack cannot be used to place any doors. We don't need
to check if the item is an ItemDoor or anything like that now.
2014-06-25 14:56:59 -04:00
SenseiKiwi 660ff4255e Code Cleaning
1. Cleaned up some spacing and unused imports in EventHookContainer.
Also changed an indirect reference to BaseItemDoor.trytoPlaceDoor() to a
direct reference seeing as the function is static and should be accessed
that way.
2. Renamed getDoortoItemMapping() to getDoorBlock(). The original named
had a minor capitalization mistake and implied that it would return a
mapping table or would associate doors to items. The function actually
associates items to door blocks.
2014-06-25 14:33:19 -04:00
StevenRS11 1410d4b251 made versioning slightly better 2014-06-25 14:13:49 -04:00
SenseiKiwi 161da193ad Merge remote-tracking branch 'upstream/master' 2014-06-25 14:04:56 -04:00
SenseiKiwi 4d39d13703 Changes to Monolith Behavior
1. Stopped Monoliths from teleporting players while in Limbo. This was a
serious issue on some modpacks if players got unlucky.
2. Decreased the required Monolith aggro level to start spawning
particles around a target player. The required level was so high,
combined with the current Monolith speed, that players would hardly see
the particles.
3. Disabled Monolith sounds in Limbo. Some of the sounds were really
annoying in Limbo. Usually they only get to play for a moment before a
player is teleported, but since no teleports occur in Limbo and the area
is full of Monoliths, the constant noise is aggravating. It would also
drown out the background music.
2014-06-25 14:04:08 -04:00
StevenRS11 18666f58b1 Added versioning to save files and DimensionType 2014-06-25 04:37:40 -04:00
StevenRS11 9e720cb458 Changed linkTypes to linkType, an enum 2014-06-25 02:12:07 -04:00
StevenRS11 968653e4ab fixed typo in DimDataProcessor and DungeonHelper 2014-06-20 14:13:33 -04:00
StevenRS11 eeb5f9aea1 added json validation for saves 2014-06-20 14:04:07 -04:00
StevenRS11 117ed69bf7 added dimdata schema 2014-06-20 13:46:36 -04:00
StevenRS11 0d53f6c029 Actually fix door crash 2014-05-31 06:43:28 -04:00
StevenRS11 dccb12116d Naming improvements
Clarified naming in DDLock and associated methods. Still not quite done.
2014-05-31 06:39:26 -04:00
StevenRS11 e8fa928c50 lock tweaks
Changed how locks are modified so all modifications occur through
NewDimData
2014-05-29 19:04:23 -04:00
SenseiKiwi f9331e4f2d Merge remote-tracking branch 'upstream/master' 2014-05-29 17:20:30 -04:00
StevenRS11 7da3b7fc62 Patched a door crash bug
thanks LClouds
2014-05-26 22:23:36 -04:00
StevenRS11 77241e6f90 limbo fix 2014-05-26 22:14:20 -04:00
StevenRS11 844950b39e teaked personal pocket generation rules 2014-05-26 21:31:14 -04:00
StevenRS11 16d7bfcda6 personal pockets DONE 2014-05-26 19:38:01 -04:00
StevenRS11 d8fecd07b3 render tweaks 2014-05-22 01:48:21 -04:00
StevenRS11 86cfcdeee8 last few changes 2014-05-22 01:37:04 -04:00
StevenRS11 3f6e32dcbf last tweaks done 2014-05-22 01:03:17 -04:00
StevenRS11 3fcc55b5e1 finished networking changes for locks 2014-05-22 00:15:27 -04:00
StevenRS11 ef860e295e more stuffs
Lock render is still wip, as are most things. That said, I can render
monolith eyes anywhere now.
2014-05-20 19:13:26 -04:00
StevenRS11 8f9dfea947 added locking doors and cleaned up 2014-05-20 03:17:32 -04:00
StevenRS11 ac9b3d73e8 Various
Fixed bug in converting old saves
Started color work
2014-05-16 21:42:59 -04:00
SenseiKiwi 8d1028ccb5 Changes to CraftingManager
* Fixed a mistake in the crafting recipe for Golden Dim Doors
* Removed static import of fields from mod_pocketDim. There were already
qualified references to those fields in some areas. We should be
consistent.
2014-05-15 06:45:26 -04:00
StevenRS11 d020dd384b toString ftw 2014-05-15 05:53:28 -04:00
StevenRS11 8562456203 Merge pull request #162 from SenseiKiwi/master
Tweaked Monolith Aggro Rate
2014-05-06 03:48:03 -04:00
SenseiKiwi af77f8b2dc Fighting with Git
Someday git won't randomly explode all over my face
2014-05-06 03:45:21 -04:00
SenseiKiwi 3a2c87cce9 Tweaked Monolith Aggro Rate
* Decreased aggro rate to 3 to compensate for Monoliths pre-aggroing up
to aggroCap
* Clarified aggroCap selection
2014-05-06 03:32:14 -04:00
StevenRS11 03ab75b80c tweak 2014-05-06 03:32:14 -04:00
StevenRS11 f4efa7dca2 codemunching 2014-05-06 03:32:13 -04:00
StevenRS11 79edf1004b tweak 2014-05-06 03:08:46 -04:00
StevenRS11 aab818d948 codemunching 2014-05-06 02:23:03 -04:00
StevenRS11 68f2654000 Merge pull request #160 from SenseiKiwi/master
More Changes to Monoliths
2014-05-05 22:38:46 -04:00
SenseiKiwi f427e66f6e More Changes to Monoliths
* Fixed issue with Monoliths detecting players through walls
* Changed aggro values from bytes to shorts
* Fixed aggro updates so that aggro levels can decrease
* Fixed upper bound on aggro clamping
* Added client/server-side checks to a few functions to save on
performing pointless checks, such as making calculations for spawning
particles on the server
2014-05-05 22:37:14 -04:00
StevenRS11 472704fe51 Merge pull request #159 from SenseiKiwi/master
Various Updates
2014-05-05 20:02:09 -04:00
SenseiKiwi 928adab4cf Minor Change in RiftRegenerator
Removed an unnecessary cast in RiftRegenerator
2014-05-05 19:56:21 -04:00
SenseiKiwi ef2e9cc561 Merge remote-tracking branch 'upstream/master' 2014-05-05 19:55:43 -04:00
SenseiKiwi 7cabf75128 Overhauled Monoliths
Removed lots of obsolete and unused code from Monoliths. The code is
subdivided more clearly now. The aggro level is sent over a data watcher
instead of sending the texture state.
2014-05-05 19:55:16 -04:00
StevenRS11 9003d924ea Fixed Door Render 2014-05-05 19:10:58 -04:00
SenseiKiwi b15a8af299 Minor Change
Minor change to a line in CustomLimboPopulator. We should access static
fields through their classes, not instances.
2014-04-30 04:40:33 -04:00
StevenRS11 19be17fa44 Merge pull request #156 from SenseiKiwi/master
Fixed Golden Door Item ID Mishandling
2014-04-29 13:15:51 -04:00
SenseiKiwi 871d2ff1c2 Fixed Golden Door Item ID Mishandling
Keybounce noticed that he was having a persistent item ID conflict with
DD's Golden Doors - the normal doors not the dimensional variant. I
discovered that we have been assigning them the same ID as the Golden
Door block ever since they were first introduced 7 months ago. It didn't
break immediately since Forge adds +256 to item IDs.
2014-04-19 04:28:12 -04:00
StevenRS11 3664e707cf Fixed minor issues
Doors render right now
No longer placing doors on left clicks
2014-04-15 07:27:08 -04:00
StevenRS11 be7cd9d186 More eye tweaks 2014-04-15 04:30:31 -04:00
StevenRS11 d86433ef46 fixed monoliths
everything was terrible
2014-04-13 23:52:51 -04:00
StevenRS11 0da8247f61 Merge pull request #154 from SenseiKiwi/master
Fixed Bugs
2014-04-13 17:01:32 -04:00
SenseiKiwi 642db248c3 Merge remote-tracking branch 'upstream/master' 2014-04-13 16:57:40 -04:00