Commit Graph
849 Commits
Author SHA1 Message Date
StevenRS11 58842048d4 Added dungeonData shell for saving 2013-11-05 02:36:12 -05:00
StevenRS11 69809df4c3 Added versioning to savedata 2013-11-05 00:36:38 -05:00
StevenRS11 b1503be63e Deserializing Savedata completed 2013-11-04 23:57:43 -05:00
StevenRS11 cbfb64622e optimizing door render code 2013-10-18 15:12:52 -04:00
StevenRS11 2f7b713f5e Added custom ambient music to limbo 2013-10-17 22:43:38 -04:00
StevenRS11 9418ed59df Started packing save data. At least it writes 2013-10-17 04:00:32 -04:00
StevenRS11 3376c1d772 Fixed network code
Everything seems to work fine now
2013-10-16 19:48:45 -04:00
StevenRS11 c08fa15f40 Working on server client 2013-10-16 17:17:46 -04:00
StevenRS11 2f98bf91e8 More work on rift remover
Reverted most changes back to SenseiKiwi's code, but fixed it not
raytracing.
2013-10-15 21:11:44 -04:00
StevenRS11 3e74f60807 Working on client/server madness 2013-10-15 20:37:27 -04:00
StevenRS11 be89913263 Merge pull request #90 from agaricusb/patch-1
Fix possible NPE in RiftRegenerator.regenerate()
2013-10-15 15:12:19 -07:00
StevenRS11 7a36e78769 small fixes
Fixed chunkloader bug
Fixed doors not tping non player entites because of orientation
2013-10-15 15:40:37 -04:00
StevenRS11 5bfd40f2b2 Temporary workaround for dungeon resetting 2013-10-09 23:42:55 -04:00
StevenRS11 b0c7c03fc6 Just was trying something 2013-10-09 19:18:36 -04:00
StevenRS11 9420b8edf2 Deleting dungeons is still buggy 2013-10-09 19:07:58 -04:00
StevenRS11 b9bd42a345 Fixed rift remover regression
still need to handle updating the other clients
2013-10-09 16:23:58 -04:00
agaricusb 66ad5a798f Fix possible NPE in RiftRegenerator.regenerate() 2013-10-06 19:10:04 -07:00
StevenRS11 e421987338 Finished ResetCommand, first pass on blackList 2013-10-03 23:44:50 -04:00
StevenRS11 69864ea9ad Working on dungeon deletion 2013-10-02 00:52:18 -04:00
StevenRS11 eef5117c04 Readded commands
Also implemented dungeon regeneration
2013-10-01 22:50:43 -04:00
StevenRS11 d046bd88ea Tweaked how dungeons skip around
Dungeons send the player consistently in the direction they *face* now.
Allows for better travel using them, and also ensures that if they die,
they will be farther away.
2013-10-01 16:36:34 -04:00
StevenRS11 ca07a38eff Made respawning in limbo much less nice.
Takes entrance coords and THEN adds the spawnFuzz. Its much closer to
how it used to be.
2013-10-01 16:20:07 -04:00
StevenRS11 491dc3b615 Rift sigs account for special blocks now 2013-09-30 07:07:24 -04:00
StevenRS11 ee35c365e2 complaining 2013-09-30 05:20:00 -04:00
StevenRS11 e859d2c12e readded constructor 2013-09-30 00:59:59 -04:00
StevenRS11 76e564486d Merge branch 'DevBranch' of https://github.com/StevenRS11/DimDoors into DevBranch 2013-09-30 00:58:17 -04:00
StevenRS11 0484040e26 last time 2013-09-30 00:58:14 -04:00
StevenRS11 94bbc2d658 fixed collision 2013-09-30 00:57:27 -04:00
StevenRS11 2203239c81 Merging changes 2013-09-30 00:41:12 -04:00
StevenRS11 f47a9d8b99 Added orientation to linkdata and door regen 2013-09-30 00:21:52 -04:00
StevenRS11 25446453cb Merge pull request #88 from SenseiKiwi/rewrite
Progress on the New Save Format and Minor Fixes
2013-09-11 20:14:50 -07:00
SenseiKiwi b5973f58eb Deletes IItemDimDoor
Doesn't seem like we need it... and it's in the wrong package. Respect
the packages! õ_Õ
2013-09-11 22:18:24 -04:00
SenseiKiwi a92cd2fba7 Merge remote-tracking branch 'upstream/DevBranch' into rewrite 2013-09-11 22:15:05 -04:00
SenseiKiwi c2fa4964f8 Progress on New Save Format
Integrated the base code for our new save format. It still needs more
work but at least some substance is there. Ignore the file not found
messages that come up when trying to save the world's data - since we're
not actually writing files, an exception occurs when we some later code
tries to move non-existent save files.

Also moved the FileFilter functionality out of DungeonHelper and into
its own class, FileFilters, since it's finally needed more broadly.
2013-09-11 22:13:42 -04:00
StevenRS11 670b9a2902 Fixed door obstruction check to not trap people 2013-09-11 02:51:49 -04:00
SenseiKiwi 1d3038288b Minor Fix in BlockDimWall
Fixed an issue that skyboy had pointed out long ago about us using
ItemBlock.itemID as a block ID instead of ItemBlock.getBlockID(). That's
potentially hazardous because that function was introduced specifically
so mods could override it and decouple item IDs from block IDs.
2013-09-11 02:30:31 -04:00
SenseiKiwi 6f905050f2 Minor Change
Removed unused import
2013-09-11 01:21:12 -04:00
StevenRS11 78785047af Gold door completed, doors check for obstructions 2013-09-11 00:22:16 -04:00
SenseiKiwi b73e79e5c2 Merge remote-tracking branch 'upstream/DevBranch' into rewrite 2013-09-10 15:51:00 -04:00
StevenRS11 08b36054ce Gold dim door working
Needs to gen the right type of door.
2013-09-10 15:50:15 -04:00
SenseiKiwi 687e66e23f Merge remote-tracking branch 'upstream/DevBranch' into rewrite 2013-09-10 15:49:06 -04:00
StevenRS11 52aa836f75 Added gold dim doors, fixes
Deleted the sun and adding gold dim doors
2013-09-10 04:32:19 -04:00
SenseiKiwi b9edf3326d Merge remote-tracking branch 'upstream/DevBranch' into rewrite 2013-09-09 20:36:48 -04:00
StevenRS11 79349e9add Fixed door collision for minecarts 2013-09-09 16:47:47 -04:00
StevenRS11 678b5dac73 Tweaked a bit more 2013-09-09 05:33:21 -04:00
StevenRS11 46fc5a34f2 Fixed excessive scaling on DimDoors 2013-09-09 05:31:00 -04:00
StevenRS11 9d42565452 Revert "Working on render for DimDoors"
This reverts commit 2d085f60b8.
2013-09-09 05:29:53 -04:00
StevenRS11 17450dff60 Revert "OMGOMGOMG"
This reverts commit a368d85b54.
2013-09-09 05:29:44 -04:00
SenseiKiwi 51e396aa6b Merge remote-tracking branch 'upstream/DevBranch' into rewrite 2013-09-09 03:58:34 -04:00
StevenRS11 a368d85b54 OMGOMGOMG 2013-09-09 03:55:07 -04:00