finished update, starting testing builds
This commit is contained in:
262
StevenDimDoors/mod_pocketDim/world/CustomCaveGen.java
Normal file
262
StevenDimDoors/mod_pocketDim/world/CustomCaveGen.java
Normal file
@@ -0,0 +1,262 @@
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package StevenDimDoors.mod_pocketDim.world;
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import java.util.Random;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import net.minecraft.block.Block;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.MapGenBase;
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public class CustomCaveGen extends MapGenBase
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{
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/**
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* Generates a larger initial cave node than usual. Called 25% of the time.
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*/
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protected void generateLargeCaveNode(long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10)
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{
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this.generateCaveNode(par1, par3, par4, par5ArrayOfByte, par6, par8, par10, 1.0F + this.rand.nextFloat() * 6.0F, 0.0F, 0.0F, -1, -1, 0.5D);
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}
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/**
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* Generates a node in the current cave system recursion tree.
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*/
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protected void generateCaveNode(long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10, float par12, float par13, float par14, int par15, int par16, double par17)
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{
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double var19 = (double)(par3 * 16 + 8);
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double var21 = (double)(par4 * 16 + 8);
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float var23 = 0.0F;
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float var24 = 0.0F;
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Random var25 = new Random(par1);
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if (par16 <= 0)
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{
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int var26 = this.range * 16 - 16;
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par16 = var26 - var25.nextInt(var26 / 4);
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}
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boolean var54 = false;
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if (par15 == -1)
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{
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par15 = par16 / 2;
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var54 = true;
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}
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int var27 = var25.nextInt(par16 / 2) + par16 / 4;
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for (boolean var28 = var25.nextInt(6) == 0; par15 < par16; ++par15)
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{
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double var29 = 1.5D + (double)(MathHelper.sin((float)par15 * (float)Math.PI / (float)par16) * par12 * 1.0F);
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double var31 = var29 * par17;
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float var33 = MathHelper.cos(par14);
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float var34 = MathHelper.sin(par14);
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par6 += (double)(MathHelper.cos(par13) * var33);
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par8 += (double)var34;
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par10 += (double)(MathHelper.sin(par13) * var33);
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if (var28)
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{
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par14 *= 0.92F;
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}
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else
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{
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par14 *= 0.7F;
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}
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par14 += var24 * 0.1F;
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par13 += var23 * 0.1F;
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var24 *= 0.9F;
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var23 *= 0.75F;
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var24 += (var25.nextFloat() - var25.nextFloat()) * var25.nextFloat() * 2.0F;
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var23 += (var25.nextFloat() - var25.nextFloat()) * var25.nextFloat() * 4.0F;
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if (!var54 && par15 == var27 && par12 > 1.0F && par16 > 0)
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{
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this.generateCaveNode(var25.nextLong(), par3, par4, par5ArrayOfByte, par6, par8, par10, var25.nextFloat() * 0.5F + 0.5F, par13 - ((float)Math.PI / 2F), par14 / 3.0F, par15, par16, 1.0D);
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this.generateCaveNode(var25.nextLong(), par3, par4, par5ArrayOfByte, par6, par8, par10, var25.nextFloat() * 0.5F + 0.5F, par13 + ((float)Math.PI / 2F), par14 / 3.0F, par15, par16, 1.0D);
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return;
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}
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if (var54 || var25.nextInt(4) != 0)
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{
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double var35 = par6 - var19;
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double var37 = par10 - var21;
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double var39 = (double)(par16 - par15);
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double var41 = (double)(par12 + 2.0F + 16.0F);
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if (var35 * var35 + var37 * var37 - var39 * var39 > var41 * var41)
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{
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return;
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}
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if (par6 >= var19 - 16.0D - var29 * 2.0D && par10 >= var21 - 16.0D - var29 * 2.0D && par6 <= var19 + 16.0D + var29 * 2.0D && par10 <= var21 + 16.0D + var29 * 2.0D)
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{
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int var55 = MathHelper.floor_double(par6 - var29) - par3 * 16 - 1;
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int var36 = MathHelper.floor_double(par6 + var29) - par3 * 16 + 1;
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int var57 = MathHelper.floor_double(par8 - var31) - 1;
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int var38 = MathHelper.floor_double(par8 + var31) + 1;
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int var56 = MathHelper.floor_double(par10 - var29) - par4 * 16 - 1;
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int var40 = MathHelper.floor_double(par10 + var29) - par4 * 16 + 1;
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if (var55 < 0)
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{
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var55 = 0;
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}
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if (var36 > 16)
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{
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var36 = 16;
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}
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if (var57 < 1)
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{
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var57 = 1;
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}
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if (var38 > 120)
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{
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var38 = 120;
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}
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if (var56 < 0)
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{
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var56 = 0;
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}
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if (var40 > 16)
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{
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var40 = 16;
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}
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boolean var58 = false;
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int var42;
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int var45;
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for (var42 = var55; !var58 && var42 < var36; ++var42)
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{
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for (int var43 = var56; !var58 && var43 < var40; ++var43)
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{
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for (int var44 = var38 + 1; !var58 && var44 >= var57 - 1; --var44)
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{
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var45 = (var42 * 16 + var43) * 128 + var44;
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if (var44 >= 0 && var44 < 128)
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{
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if (par5ArrayOfByte[var45] == Block.waterMoving.blockID || par5ArrayOfByte[var45] == Block.waterStill.blockID)
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{
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var58 = true;
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}
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if (var44 != var57 - 1 && var42 != var55 && var42 != var36 - 1 && var43 != var56 && var43 != var40 - 1)
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{
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var44 = var57;
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}
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}
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}
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}
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}
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if (!var58)
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{
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for (var42 = var55; var42 < var36; ++var42)
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{
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double var59 = ((double)(var42 + par3 * 16) + 0.5D - par6) / var29;
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for (var45 = var56; var45 < var40; ++var45)
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{
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double var46 = ((double)(var45 + par4 * 16) + 0.5D - par10) / var29;
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int var48 = (var42 * 16 + var45) * 128 + var38;
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boolean var49 = false;
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if (var59 * var59 + var46 * var46 < 1.0D)
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{
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for (int var50 = var38 - 1; var50 >= var57; --var50)
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{
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double var51 = ((double)var50 + 0.5D - par8) / var31;
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if (var51 > -0.7D && var59 * var59 + var51 * var51 + var46 * var46 < 1.0D)
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{
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byte var53 = par5ArrayOfByte[var48];
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if (var53 == Block.grass.blockID)
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{
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var49 = true;
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}
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if (var53 == mod_pocketDim.blockLimboID|| var53 == Block.dirt.blockID || var53 == Block.grass.blockID)
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{
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if (var50 < 10)
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{
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par5ArrayOfByte[var48] = (byte)Block.lavaMoving.blockID;
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}
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else
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{
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par5ArrayOfByte[var48] = 0;
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if (var49 && par5ArrayOfByte[var48 - 1] == Block.dirt.blockID)
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{
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par5ArrayOfByte[var48 - 1] = this.worldObj.getBiomeGenForCoords(var42 + par3 * 16, var45 + par4 * 16).topBlock;
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}
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}
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}
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}
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--var48;
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}
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}
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}
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}
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if (var54)
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{
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break;
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}
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}
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}
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}
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}
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}
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/**
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* Recursively called by generate() (generate) and optionally by itself.
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*/
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protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte)
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{
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int var7 = this.rand.nextInt(this.rand.nextInt(this.rand.nextInt(40) + 1) + 1);
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if (this.rand.nextInt(15) != 0)
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{
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var7 = 0;
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}
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for (int var8 = 0; var8 < var7; ++var8)
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{
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double var9 = (double)(par2 * 16 + this.rand.nextInt(16));
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double var11 = (double)this.rand.nextInt(this.rand.nextInt(120) + 8);
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double var13 = (double)(par3 * 16 + this.rand.nextInt(16));
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int var15 = 1;
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if (this.rand.nextInt(4) == 0)
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{
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this.generateLargeCaveNode(this.rand.nextLong(), par4, par5, par6ArrayOfByte, var9, var11, var13);
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var15 += this.rand.nextInt(4);
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}
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for (int var16 = 0; var16 < var15; ++var16)
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{
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float var17 = this.rand.nextFloat() * (float)Math.PI * 2.0F;
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float var18 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F;
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float var19 = this.rand.nextFloat() * 2.0F + this.rand.nextFloat();
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if (this.rand.nextInt(10) == 0)
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{
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var19 *= this.rand.nextFloat() * this.rand.nextFloat() * 3.0F + 1.0F;
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}
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this.generateCaveNode(this.rand.nextLong(), par4, par5, par6ArrayOfByte, var9, var11, var13, var19, var17, var18, 0, 0, 1.0D);
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}
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}
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}
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}
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@@ -3,7 +3,6 @@ package StevenDimDoors.mod_pocketDim.world;
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import java.util.List;
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import java.util.Random;
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import StevenDimDoors.mod_pocketDim.CustomCaveGen;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import net.minecraft.block.Block;
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@@ -1,7 +1,6 @@
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package StevenDimDoors.mod_pocketDim.world;
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import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
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import StevenDimDoors.mod_pocketDim.limboSkyProvider;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayerMP;
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221
StevenDimDoors/mod_pocketDim/world/limboSkyProvider.java
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221
StevenDimDoors/mod_pocketDim/world/limboSkyProvider.java
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@@ -0,0 +1,221 @@
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package StevenDimDoors.mod_pocketDim.world;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.Vec3;
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import net.minecraftforge.client.IRenderHandler;
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public class limboSkyProvider extends IRenderHandler
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{
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int starGLCallList;
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int glSkyList;
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int glSkyList2;
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@Override
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public void render(float par1, WorldClient world, Minecraft mc)
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{
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starGLCallList = GLAllocation.generateDisplayLists(3);
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glSkyList = this.starGLCallList + 1;
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glSkyList2 = this.starGLCallList + 2;
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GL11.glDisable(GL11.GL_FOG);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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RenderHelper.disableStandardItemLighting();
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GL11.glDepthMask(false);
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mc.renderEngine.bindTexture("/misc/tunnel.png");
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Tessellator tessellator = Tessellator.instance;
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if (mc.theWorld.provider.isSurfaceWorld())
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{
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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Vec3 vec3 = world.getSkyColor(mc.renderViewEntity, par1);
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float f1 = (float)vec3.xCoord;
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float f2 = (float)vec3.yCoord;
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float f3 = (float)vec3.zCoord;
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float f4;
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if (mc.gameSettings.anaglyph)
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{
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float f5 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
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float f6 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
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f4 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
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f1 = f5;
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f2 = f6;
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f3 = f4;
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}
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GL11.glColor3f(f1, f2, f3);
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Tessellator tessellator1 = Tessellator.instance;
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GL11.glDepthMask(false);
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GL11.glEnable(GL11.GL_FOG);
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GL11.glColor3f(f1, f2, f3);
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GL11.glCallList(this.glSkyList);
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GL11.glDisable(GL11.GL_FOG);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
float[] afloat = world.provider.calcSunriseSunsetColors(world.getCelestialAngle(par1), par1);
|
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float f7;
|
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float f8;
|
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float f9;
|
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float f10;
|
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|
||||
if (afloat != null)
|
||||
{
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||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glPushMatrix();
|
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GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
|
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GL11.glRotatef(MathHelper.sin(world.getCelestialAngleRadians(par1)) < 0.0F ? 180.0F : 0.0F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F);
|
||||
f4 = afloat[0];
|
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f7 = afloat[1];
|
||||
f8 = afloat[2];
|
||||
float f11;
|
||||
|
||||
if (mc.gameSettings.anaglyph)
|
||||
{
|
||||
f9 = (f4 * 30.0F + f7 * 59.0F + f8 * 11.0F) / 100.0F;
|
||||
f10 = (f4 * 30.0F + f7 * 70.0F) / 100.0F;
|
||||
f11 = (f4 * 30.0F + f8 * 70.0F) / 100.0F;
|
||||
f4 = f9;
|
||||
f7 = f10;
|
||||
f8 = f11;
|
||||
}
|
||||
|
||||
tessellator1.startDrawing(6);
|
||||
tessellator1.setColorRGBA_F(f4, f7, f8, afloat[3]);
|
||||
tessellator1.addVertex(0.0D, 100.0D, 0.0D);
|
||||
byte b0 = 16;
|
||||
tessellator1.setColorRGBA_F(afloat[0], afloat[1], afloat[2], 0.0F);
|
||||
|
||||
for (int j = 0; j <= b0; ++j)
|
||||
{
|
||||
f11 = (float)j * (float)Math.PI * 2.0F / (float)b0;
|
||||
float f12 = MathHelper.sin(f11);
|
||||
float f13 = MathHelper.cos(f11);
|
||||
tessellator1.addVertex((double)(f12 * 120.0F), (double)(f13 * 120.0F), (double)(-f13 * 40.0F * afloat[3]));
|
||||
}
|
||||
|
||||
tessellator1.draw();
|
||||
GL11.glPopMatrix();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
}
|
||||
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
|
||||
GL11.glPushMatrix();
|
||||
f4 = 1.0F - world.getRainStrength(par1);
|
||||
f7 = 0.0F;
|
||||
f8 = 0.0F;
|
||||
f9 = 0.0F;
|
||||
GL11.glColor4f(1.0F, 1.0F, 1.0F, f4);
|
||||
GL11.glTranslatef(f7, f8, f9);
|
||||
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(world.getCelestialAngle(par1) * 360.0F, 1.0F, 0.0F, 0.0F);
|
||||
f10 = 30.0F;
|
||||
mc.renderEngine.bindTexture("/mods/DimDoors/textures/other/limboSun.png");
|
||||
tessellator1.startDrawingQuads();
|
||||
tessellator1.addVertexWithUV((double)(-f10), 100.0D, (double)(-f10), 0.0D, 0.0D);
|
||||
tessellator1.addVertexWithUV((double)f10, 100.0D, (double)(-f10), 1.0D, 0.0D);
|
||||
tessellator1.addVertexWithUV((double)f10, 100.0D, (double)f10, 1.0D, 1.0D);
|
||||
tessellator1.addVertexWithUV((double)(-f10), 100.0D, (double)f10, 0.0D, 1.0D);
|
||||
tessellator1.draw();
|
||||
f10 = 20.0F;
|
||||
mc.renderEngine.bindTexture("/mods/DimDoors/textures/other/limboMoon.png");
|
||||
int k = world.getMoonPhase();
|
||||
int l = k % 4;
|
||||
int i1 = k / 4 % 2;
|
||||
float f14 = (float)(l + 0) ;
|
||||
float f15 = (float)(i1 + 0);
|
||||
float f16 = (float)(l + 1) ;
|
||||
float f17 = (float)(i1 + 1);
|
||||
tessellator1.startDrawingQuads();
|
||||
tessellator1.addVertexWithUV((double)(-f10), -100.0D, (double)f10, (double)f16, (double)f17);
|
||||
tessellator1.addVertexWithUV((double)f10, -100.0D, (double)f10, (double)f14, (double)f17);
|
||||
tessellator1.addVertexWithUV((double)f10, -100.0D, (double)(-f10), (double)f14, (double)f15);
|
||||
tessellator1.addVertexWithUV((double)(-f10), -100.0D, (double)(-f10), (double)f16, (double)f15);
|
||||
tessellator1.draw();
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
float f18 = world.getStarBrightness(par1) * f4;
|
||||
|
||||
if (f18 > 0.0F)
|
||||
{
|
||||
GL11.glColor4f(f18, f18, f18, f18);
|
||||
GL11.glCallList(this.starGLCallList);
|
||||
}
|
||||
|
||||
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
GL11.glEnable(GL11.GL_ALPHA_TEST);
|
||||
GL11.glEnable(GL11.GL_FOG);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glColor3f(0.0F, 0.0F, 0.0F);
|
||||
double d0 = mc.thePlayer.getPosition(par1).yCoord - world.getHorizon();
|
||||
|
||||
if (d0 < 0.0D)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.0F, 12.0F, 0.0F);
|
||||
GL11.glCallList(this.glSkyList2);
|
||||
GL11.glPopMatrix();
|
||||
f8 = 1.0F;
|
||||
f9 = -((float)(d0 + 65.0D));
|
||||
f10 = -f8;
|
||||
tessellator1.startDrawingQuads();
|
||||
tessellator1.setColorRGBA_I(0, 255);
|
||||
tessellator1.addVertex((double)(-f8), (double)f9, (double)f8);
|
||||
tessellator1.addVertex((double)f8, (double)f9, (double)f8);
|
||||
tessellator1.addVertex((double)f8, (double)f10, (double)f8);
|
||||
tessellator1.addVertex((double)(-f8), (double)f10, (double)f8);
|
||||
tessellator1.addVertex((double)(-f8), (double)f10, (double)(-f8));
|
||||
tessellator1.addVertex((double)f8, (double)f10, (double)(-f8));
|
||||
tessellator1.addVertex((double)f8, (double)f9, (double)(-f8));
|
||||
tessellator1.addVertex((double)(-f8), (double)f9, (double)(-f8));
|
||||
tessellator1.addVertex((double)f8, (double)f10, (double)(-f8));
|
||||
tessellator1.addVertex((double)f8, (double)f10, (double)f8);
|
||||
tessellator1.addVertex((double)f8, (double)f9, (double)f8);
|
||||
tessellator1.addVertex((double)f8, (double)f9, (double)(-f8));
|
||||
tessellator1.addVertex((double)(-f8), (double)f9, (double)(-f8));
|
||||
tessellator1.addVertex((double)(-f8), (double)f9, (double)f8);
|
||||
tessellator1.addVertex((double)(-f8), (double)f10, (double)f8);
|
||||
tessellator1.addVertex((double)(-f8), (double)f10, (double)(-f8));
|
||||
tessellator1.addVertex((double)(-f8), (double)f10, (double)(-f8));
|
||||
tessellator1.addVertex((double)(-f8), (double)f10, (double)f8);
|
||||
tessellator1.addVertex((double)f8, (double)f10, (double)f8);
|
||||
tessellator1.addVertex((double)f8, (double)f10, (double)(-f8));
|
||||
tessellator1.draw();
|
||||
}
|
||||
|
||||
if (world.provider.isSkyColored())
|
||||
{
|
||||
GL11.glColor3f(f1 * 0.2F + 0.04F, f2 * 0.2F + 0.04F, f3 * 0.6F + 0.1F);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glColor3f(f1, f2, f3);
|
||||
}
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.0F, -((float)(d0 - 16.0D)), 0.0F);
|
||||
GL11.glCallList(this.glSkyList2);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glDepthMask(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -4,7 +4,7 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import StevenDimDoors.mod_pocketDim.DimData;
|
||||
import StevenDimDoors.mod_pocketDim.dimHelper;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
|
||||
import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
|
||||
|
||||
import net.minecraft.entity.EnumCreatureType;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package StevenDimDoors.mod_pocketDim.world;
|
||||
|
||||
import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
|
||||
import StevenDimDoors.mod_pocketDim.dimHelper;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.util.Vec3;
|
||||
|
||||
Reference in New Issue
Block a user