Cleaned MobMonolith

Cleaned up the code in MobMonolith a little. Removed some unused
variables shuffled functions around.
This commit is contained in:
SenseiKiwi
2014-01-21 01:24:01 -04:00
parent 6bf70aebdb
commit 7a30151a8c

View File

@@ -27,28 +27,14 @@ import StevenDimDoors.mod_pocketDim.world.PocketProvider;
public class MobMonolith extends EntityFlying implements IMob public class MobMonolith extends EntityFlying implements IMob
{ {
float soundTime = 0;
public int aggro = 0; public int aggro = 0;
byte textureState = 0; private float soundTime = 0;
float entityCollisionReduction = 100; private byte textureState = 0;
float scaleFactor = 0; private float scaleFactor = 0;
int aggroMax; private int aggroMax;
int destX = 0; // unused fields?
int destY = 0;
int destZ = 0;
@Override private static DDProperties properties = null;
protected void damageEntity(DamageSource par1DamageSource, float par2)
{
return;
}
@Override
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
return false;
}
public MobMonolith(World par1World) public MobMonolith(World par1World)
{ {
super(par1World); super(par1World);
@@ -61,7 +47,17 @@ public class MobMonolith extends EntityFlying implements IMob
properties = DDProperties.instance(); properties = DDProperties.instance();
} }
private static DDProperties properties = null; @Override
protected void damageEntity(DamageSource par1DamageSource, float par2)
{
return;
}
@Override
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
return false;
}
@Override @Override
public boolean canDespawn() public boolean canDespawn()