Overhauled Tick Sending by CommonTickHandler
Overhauled the way in which CommonTickHandler triggers tick-based actions such as Limbo decay, spawning Monoliths, and regenerating rifts. Now CommonTickHandler implements an interface called IRegularTickSender, which indicates that it will periodically call on classes that implement IRegulatTickReceiver to perform some task. I added classes for each regularly scheduled task we were performing: MonolithSpawner and RiftRegenerator, plus converted LimboDecay to a normal class instead of a static class. Modified several classes so that they have access to the MonolithSpawner instance to request MonolithSpawning when needed. This improves the structure of our code and gets us away from the way we did things before, which was accessing a public static list inside CommonTickHandler from other classes and adding arrays to specify chunk coordinates. We should not be exposing the internal state of classes like that! And we should be using clearly defined objects to pass information.
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@@ -3,15 +3,6 @@ package StevenDimDoors.mod_pocketDim.world;
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import java.util.List;
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import java.util.Random;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import StevenDimDoors.mod_pocketDim.ticking.CommonTickHandler;
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import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.util.IProgressUpdate;
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import net.minecraft.util.MathHelper;
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@@ -31,6 +22,9 @@ import net.minecraft.world.gen.structure.MapGenVillage;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.Event.Result;
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import net.minecraftforge.event.terraingen.ChunkProviderEvent;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.ticking.CommonTickHandler;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvider
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{
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@@ -110,20 +104,21 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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// caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
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}
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private static DDProperties properties = null;
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private DDProperties properties;
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private MonolithSpawner spawner;
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public LimboGenerator(World par1World, long par2)
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public LimboGenerator(World world, long seed, MonolithSpawner spawner, DDProperties properties)
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{
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super(par1World, par2, false);
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//par2 = 90899090;
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this.rand = new Random(par2);
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this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16); //base terrain
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this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16); //hillyness
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this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 80); //seems to adjust the size of features, how stretched things are -default 8
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this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
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this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
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this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
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this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
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super(world, seed, false);
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LimboGenerator.rand = new Random(seed);
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this.noiseGen1 = new NoiseGeneratorOctaves(LimboGenerator.rand, 16); //base terrain
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this.noiseGen2 = new NoiseGeneratorOctaves(LimboGenerator.rand, 16); //hillyness
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this.noiseGen3 = new NoiseGeneratorOctaves(LimboGenerator.rand, 80); //seems to adjust the size of features, how stretched things are -default 8
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this.noiseGen4 = new NoiseGeneratorOctaves(LimboGenerator.rand, 4);
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this.noiseGen5 = new NoiseGeneratorOctaves(LimboGenerator.rand, 10);
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this.noiseGen6 = new NoiseGeneratorOctaves(LimboGenerator.rand, 16);
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this.mobSpawnerNoise = new NoiseGeneratorOctaves(LimboGenerator.rand, 8);
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NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise};
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// noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);
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@@ -134,11 +129,11 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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this.noiseGen5 = noiseGens[4];
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this.noiseGen6 = noiseGens[5];
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this.mobSpawnerNoise = noiseGens[6];
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// TODO Auto-generated constructor stub
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this.worldObj=par1World;
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this.worldObj = world;
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if (properties == null)
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properties = DDProperties.instance();
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this.spawner = spawner;
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this.properties = properties;
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}
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@Override
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@@ -153,24 +148,23 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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}
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@Override
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public Chunk provideChunk(int par1, int par2)
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public Chunk provideChunk(int chunkX, int chunkZ)
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{
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this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
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//TODO: Wtf? Why do you reinitialize the seed when we already initialized it in the constructor?! ~SenseiKiwi
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LimboGenerator.rand.setSeed((long) chunkX * 341873128712L + (long) chunkZ * 132897987541L);
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byte[] var3 = new byte[32768];
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this.generateTerrain(par1, par2, var3);
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Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
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this.generateTerrain(chunkX, chunkZ, var3);
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Chunk var4 = new Chunk(this.worldObj, var3, chunkX, chunkZ);
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var4.generateSkylightMap();
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if(!var4.isTerrainPopulated)
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if (!var4.isTerrainPopulated)
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{
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var4.isTerrainPopulated=true;
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CommonTickHandler.chunksToPopulate.add(new int[] {properties.LimboDimensionID,par1,par2});
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spawner.registerChunkForPopulation(properties.LimboDimensionID, chunkX, chunkZ);
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}
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return var4;
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}
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@Override
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public Chunk loadChunk(int var1, int var2) {
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// TODO Auto-generated method stub
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@@ -12,6 +12,7 @@ import net.minecraftforge.client.IRenderHandler;
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import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@@ -23,14 +24,15 @@ public class LimboProvider extends WorldProvider
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}
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private IRenderHandler skyRenderer;
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private DDProperties properties = null;
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private DDProperties properties;
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private MonolithSpawner spawner;
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public LimboProvider()
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{
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this.hasNoSky = false;
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this.skyRenderer = new limboSkyProvider();
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if (properties == null)
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properties = DDProperties.instance();
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this.spawner = mod_pocketDim.spawner;
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this.properties = mod_pocketDim.properties;
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}
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@SideOnly(Side.CLIENT)
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@@ -39,12 +41,10 @@ public class LimboProvider extends WorldProvider
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return this.skyRenderer;
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}
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@Override
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protected void registerWorldChunkManager()
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{
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super.worldChunkMgr = new WorldChunkManagerHell(mod_pocketDim.limboBiome,1,1);
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//this.dimensionId = ConfigAtum.dimensionID;
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}
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@Override
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@@ -154,7 +154,8 @@ public class LimboProvider extends WorldProvider
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@Override
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public IChunkProvider createChunkGenerator()
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{
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return new LimboGenerator(worldObj, 45);
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//TODO: ...We're passing the LimboGenerator a fixed seed. We should be passing the world seed! @_@ ~SenseiKiwi
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return new LimboGenerator(worldObj, 45, spawner, properties);
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}
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public boolean canBlockFreeze(int x, int y, int z, boolean byWater)
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@@ -1,41 +1,29 @@
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package StevenDimDoors.mod_pocketDim.world;
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import java.util.List;
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import java.util.Random;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.network.packet.Packet34EntityTeleport;
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import net.minecraft.world.ChunkPosition;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.ChunkProviderGenerate;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DimData;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import StevenDimDoors.mod_pocketDim.ticking.CommonTickHandler;
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import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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public class PocketGenerator extends ChunkProviderGenerate implements IChunkProvider
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{
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private World worldObj;
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private DDProperties properties = null;
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private MonolithSpawner spawner;
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public PocketGenerator(World par1World, long par2, boolean par4)
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public PocketGenerator(World par1World, long par2, boolean par4, MonolithSpawner spawner)
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{
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super(par1World, par2, par4);
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this.worldObj = par1World;
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if (properties == null)
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properties = DDProperties.instance();
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this.spawner = spawner;
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}
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@Override
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@@ -58,8 +46,8 @@ public class PocketGenerator extends ChunkProviderGenerate implements IChunkProv
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if(!chunk.isTerrainPopulated)
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{
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chunk.isTerrainPopulated=true;
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CommonTickHandler.chunksToPopulate.add(new int[] {chunk.worldObj.provider.dimensionId,chunkX,chunkZ});
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chunk.isTerrainPopulated = true;
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spawner.registerChunkForPopulation(worldObj.provider.dimensionId, chunkX, chunkZ);
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}
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return chunk;
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@@ -77,6 +65,7 @@ public class PocketGenerator extends ChunkProviderGenerate implements IChunkProv
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}
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@SuppressWarnings("rawtypes")
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@Override
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public List getPossibleCreatures(EnumCreatureType var1, int var2, int var3, int var4)
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{
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@@ -1,16 +1,16 @@
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package StevenDimDoors.mod_pocketDim.world;
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import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.WorldProvider;
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import net.minecraft.world.biome.WorldChunkManagerHell;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraftforge.common.DimensionManager;
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import StevenDimDoors.mod_pocketDim.CloudRenderBlank;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@@ -24,13 +24,14 @@ public class pocketProvider extends WorldProvider
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public boolean isSavingSchematic= false;
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public int dimToSave;
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private static DDProperties properties = null;
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private DDProperties properties;
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private MonolithSpawner spawner;
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public pocketProvider()
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{
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this.hasNoSky=true;
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if (properties == null)
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properties = DDProperties.instance();
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this.hasNoSky = true;
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this.spawner = mod_pocketDim.spawner;
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this.properties = mod_pocketDim.properties;
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}
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@Override
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@@ -79,7 +80,7 @@ public class pocketProvider extends WorldProvider
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@Override
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public IChunkProvider createChunkGenerator()
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{
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return new PocketGenerator(worldObj, dimensionId, false);
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return new PocketGenerator(worldObj, dimensionId, false, spawner);
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}
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@Override
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