Fixed Rotation in SchematicLoader

Fixed reference to CommandRegenPocket - should be CommandResetDungeons.
Autofixed indentation in SchematicLoader. I wanted to commit that change
before doing any more code changes but I forgot. Then I fixed the code
that calculates the coordinate offsets so our dungeons rotate right. It
was pretty simple - all I had to do was move the xCooe and zCooe
calculations into the loops so they're recalculated to account for
rotation. I rearranged the loops for optimal performance.
This commit is contained in:
SenseiKiwi
2013-06-26 00:45:20 -04:00
parent 6e3c93fa17
commit 471114415b
2 changed files with 102 additions and 106 deletions

View File

@@ -37,15 +37,15 @@ public class SchematicLoader
private Random rand = new Random();
public HashMap<Integer,HashMap<Integer, HashMap<Integer,Integer>>> rotationMap = new HashMap<Integer,HashMap<Integer, HashMap<Integer,Integer>>>();
public int transMeta;
private DDProperties properties = DDProperties.instance();
public SchematicLoader() { }
public int transformMetadata(int metadata, int orientation, int blockID)
@@ -733,17 +733,17 @@ public class SchematicLoader
public void generateSchematic(int incX, int incY, int incZ, int orientation, int destDimID, int originDimID, String schematicPath)
{
short width=0;
short height=0;
short length=0;
//list of combined blockIds
short[] blocks = new short[0];
//block metaData
byte[] blockData = new byte[0];
//first 4 bytes of the block ID
byte[] blockId = new byte[0];
@@ -756,19 +756,19 @@ public class SchematicLoader
NBTTagList entities;
NBTTagList tileEntities=null;
//the wooden door leading into the pocket
Point3D incomingLink= new Point3D(0,0,0);
//the iron dim doors leading to more pockets
ArrayList<Point3D> sideLinks = new ArrayList<Point3D>();
//the wooden dim doors leading to the surface
ArrayList<Point3D> exitLinks = new ArrayList<Point3D>();
//the locations to spawn monoliths
ArrayList<Point3D> monolithSpawns = new ArrayList<Point3D>();
//load the schematic from disk
try
{
@@ -793,7 +793,7 @@ public class SchematicLoader
width = nbtdata.getShort("Width");
height = nbtdata.getShort("Height");
length = nbtdata.getShort("Length");
//load block info
blockId = nbtdata.getByteArray("Blocks");
blockData = nbtdata.getByteArray("Data");
@@ -814,7 +814,7 @@ public class SchematicLoader
entities = nbtdata.getTagList("Entities");
tileentities = nbtdata.getTagList("TileEntities");
**/
**/
input.close();
//combine the split block IDs into a single short[]
@@ -871,16 +871,16 @@ public class SchematicLoader
{
for ( z = 0; z < length; ++z)
{
int index = y * width * length + z * width + x;
int blockToReplace=blocks[index];
int blockMetaData=blockData[index];
//NBTTagList tileEntity = tileEntities;
//int size = tileEntity.tagCount();
if(blockToReplace==Block.doorIron.blockID&&blocks[ (y-1) * width * length + z * width + x]==Block.doorIron.blockID)
{
sideLinks.add(new Point3D(x,y,z));
@@ -900,56 +900,52 @@ public class SchematicLoader
else if(blockToReplace==Block.endPortalFrame.blockID)
{
monolithSpawns.add(new Point3D(x,y,z));
}
}
}
}
//determines necessary rotation, reflection, and translation to build the .schematic by finding the difference between the
//.schematic incomingLink location which is relative to the .schematic only, and comparing it with the world incoming link coordinates
//must also factor in the orientation of the incoming door.
if(orientation==0) //TODO currently broken, only orientation 3 works atm
{
xCooe=-incomingLink.getX()+incX;
yCooe=-incomingLink.getY()+incY;
zCooe=-incomingLink.getZ()+incZ;
}
if(orientation==1)//TODO currently broken, only orientation 3 works atm
{
xCooe=-incomingLink.getX()+incX;
yCooe=-incomingLink.getY()+incY;
zCooe=-incomingLink.getZ()+incZ;
}
if(orientation==2)//TODO currently broken, only orientation 3 works atm
{
xCooe=-incomingLink.getX()+incX;
yCooe=-incomingLink.getY()+incY;
zCooe=-incomingLink.getZ()+incZ;
}
if(orientation==3)//TODO this only works because it is the default orientation of the pocket dim
{
xCooe=-incomingLink.getX()+incX;
yCooe=-incomingLink.getY()+incY;
zCooe=-incomingLink.getZ()+incZ;
}
//Compute the Y-axis translation that places our structure correctly
yCooe = incY - incomingLink.getY();
//loop to actually place the blocks
for ( x = 0; x < width; ++x)
//Loop to actually place the blocks
for ( x = 0; x < width; x++)
{
for ( y = 0; y < height; ++y)
for ( z = 0; z < length; z++)
{
for ( z = 0; z < length; ++z)
//Compute the X-axis and Z-axis translations that will shift
//and rotate our structure properly.
switch (orientation)
{
case 0:
xCooe = -incomingLink.getX() + incX;
zCooe = -incomingLink.getZ() + incZ;
break;
case 1:
xCooe = -incomingLink.getX() + incX;
zCooe = -incomingLink.getZ() + incZ;
break;
case 2:
xCooe = -incomingLink.getX() + incX;
zCooe = -incomingLink.getZ() + incZ;
break;
case 3:
xCooe = -incomingLink.getX() + incX;
zCooe = -incomingLink.getZ() + incZ;
break;
}
for ( y = 0; y < height; y++)
{
int index = y * width * length + z * width + x;
int blockToReplace=blocks[index];
int blockMetaData=blockData[index];
NBTTagList tileEntity = tileEntities;
//replace tagging blocks with air, and mob blocks with FoR
if(blockToReplace==Block.endPortalFrame.blockID)
{
@@ -959,7 +955,7 @@ public class SchematicLoader
{
blockToReplace=mod_pocketDim.blockDimWall.blockID;
}
//place blocks and metaData
if(blockToReplace>0)
{
@@ -990,23 +986,23 @@ public class SchematicLoader
{
tile.readFromNBT(tag);
}
**/
//fill chests
if(world.getBlockTileEntity(x+xCooe, y+yCooe, z+zCooe) instanceof TileEntityChest)
{
TileEntityChest chest = (TileEntityChest) world.getBlockTileEntity(x+xCooe, y+yCooe, z+zCooe);
ChestGenHooks info = DDLoot.DungeonChestInfo;
WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), (TileEntityChest)world.getBlockTileEntity(x+xCooe, y+yCooe, z+zCooe), info.getCount(rand));
}
//fill dispensers
if(world.getBlockTileEntity(x+xCooe, y+yCooe, z+zCooe) instanceof TileEntityDispenser)
{
TileEntityDispenser dispenser = (TileEntityDispenser) world.getBlockTileEntity(x+xCooe, y+yCooe, z+zCooe);
dispenser.addItem(new ItemStack(Item.arrow, 64));
**/
}
//fill chests
if(world.getBlockTileEntity(x+xCooe, y+yCooe, z+zCooe) instanceof TileEntityChest)
{
TileEntityChest chest = (TileEntityChest) world.getBlockTileEntity(x+xCooe, y+yCooe, z+zCooe);
ChestGenHooks info = DDLoot.DungeonChestInfo;
WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), (TileEntityChest)world.getBlockTileEntity(x+xCooe, y+yCooe, z+zCooe), info.getCount(rand));
}
//fill dispensers
if(world.getBlockTileEntity(x+xCooe, y+yCooe, z+zCooe) instanceof TileEntityDispenser)
{
TileEntityDispenser dispenser = (TileEntityDispenser) world.getBlockTileEntity(x+xCooe, y+yCooe, z+zCooe);
dispenser.addItem(new ItemStack(Item.arrow, 64));
}
}
}
}
@@ -1016,39 +1012,39 @@ public class SchematicLoader
//generate the LinkData defined by the door placement, Iron Dim doors first
for(Point3D point : sideLinks)
{
int depth = dimHelper.instance.getDimDepth(originDimID);
int xNoise = 0;
int zNoise =0;
switch(world.getBlockMetadata(point.getX()+xCooe, point.getY()+yCooe-1, point.getZ()+zCooe))
{
case 0:
xNoise = (int)rand.nextInt(depth+1*200)+depth*50;
zNoise = (int)rand.nextInt(depth+1*20)-(10)*depth;
break;
case 1:
xNoise = (int)rand.nextInt(depth+1*20)-(10)*depth;
zNoise = (int) rand.nextInt(depth+1*200)+depth*50;
int depth = dimHelper.instance.getDimDepth(originDimID);
int xNoise = 0;
int zNoise =0;
switch(world.getBlockMetadata(point.getX()+xCooe, point.getY()+yCooe-1, point.getZ()+zCooe))
{
case 0:
xNoise = (int)rand.nextInt(depth+1*200)+depth*50;
zNoise = (int)rand.nextInt(depth+1*20)-(10)*depth;
break;
case 2:
xNoise = - (rand.nextInt(depth+1*200)+depth*50);
zNoise = (int)rand.nextInt(depth+1*20)-(10)*depth;
break;
case 1:
xNoise = (int)rand.nextInt(depth+1*20)-(10)*depth;
zNoise = (int) rand.nextInt(depth+1*200)+depth*50;
break;
case 3:
xNoise = (int)rand.nextInt(depth+1*20)-(10)*depth;
zNoise = -(rand.nextInt(depth+1*200)+depth*50);
break;
case 2:
xNoise = - (rand.nextInt(depth+1*200)+depth*50);
zNoise = (int)rand.nextInt(depth+1*20)-(10)*depth;
break;
}
break;
case 3:
xNoise = (int)rand.nextInt(depth+1*20)-(10)*depth;
zNoise = -(rand.nextInt(depth+1*200)+depth*50);
LinkData sideLink = new LinkData(destDimID,0,point.getX()+xCooe, point.getY()+yCooe, point.getZ()+zCooe,xNoise+point.getX()+xCooe, point.getY()+yCooe+1, zNoise+point.getZ()+zCooe,true,world.getBlockMetadata(point.getX()+xCooe, point.getY()+yCooe-1, point.getZ()+zCooe));
dimHelper.instance.createPocket(sideLink, true, true);
break;
}
LinkData sideLink = new LinkData(destDimID,0,point.getX()+xCooe, point.getY()+yCooe, point.getZ()+zCooe,xNoise+point.getX()+xCooe, point.getY()+yCooe+1, zNoise+point.getZ()+zCooe,true,world.getBlockMetadata(point.getX()+xCooe, point.getY()+yCooe-1, point.getZ()+zCooe));
dimHelper.instance.createPocket(sideLink, true, true);
}
//generate linkData for wooden dim doors leading to the overworld
for(Point3D point : exitLinks)
{
@@ -1064,7 +1060,7 @@ public class SchematicLoader
else if((rand.nextBoolean()&&randomLink!=null))
{
sideLink.destDimID=randomLink.locDimID;
// System.out.println("randomLink");
// System.out.println("randomLink");
}
sideLink.destYCoord=yCoordHelper.getFirstUncovered(sideLink.destDimID, point.getX()+xCooe,10,point.getZ()+zCooe);
@@ -1075,7 +1071,7 @@ public class SchematicLoader
}
sideLink.linkOrientation=world.getBlockMetadata(point.getX()+xCooe, point.getY()+yCooe-1, point.getZ()+zCooe);
dimHelper.instance.createLink(sideLink);
dimHelper.instance.createLink(sideLink.destDimID , sideLink.locDimID, sideLink.destXCoord, sideLink.destYCoord, sideLink.destZCoord, sideLink.locXCoord, sideLink.locYCoord, sideLink.locZCoord, dimHelper.instance.flipDoorMetadata(sideLink.linkOrientation));
@@ -1093,7 +1089,7 @@ public class SchematicLoader
E.printStackTrace();
}
}
//spawn monoliths
for(Point3D point : monolithSpawns)
{
@@ -1102,7 +1098,7 @@ public class SchematicLoader
world.spawnEntityInWorld(mob);
}
}
public void generateDungeonPocket(LinkData link)
{
String filePath=DungeonHelper.instance().defaultBreak.schematicPath;
@@ -1124,15 +1120,15 @@ public class SchematicLoader
{
return;
}
int cX;
int cZ;
int cY;
Chunk chunk;
cX = x >> 4;
cZ = z >> 4;
cY=y >>4;
cZ = z >> 4;
cY=y >>4;
int chunkX=(x % 16)< 0 ? ((x) % 16)+16 : ((x) % 16);
int chunkZ=((z) % 16)< 0 ? ((z) % 16)+16 : ((z) % 16);

View File

@@ -391,7 +391,7 @@ public class mod_pocketDim
@ServerStarting
public void serverStarting(FMLServerStartingEvent event)
{
CommandRegenPocket.instance().register(event);
CommandResetDungeons.instance().register(event);
CommandCreateDungeonRift.instance().register(event);
CommandDeleteAllLinks.instance().register(event);
CommandDeleteDimensionData.instance().register(event);