Fixed door placement on rifts,
working on biomes and mob
This commit is contained in:
@@ -6,6 +6,7 @@ import net.minecraftforge.client.MinecraftForgeClient;
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import StevenDimDoors.mod_pocketDim.CommonProxy;
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import StevenDimDoors.mod_pocketDim.TileEntityDimDoor;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
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public class ClientProxy extends CommonProxy
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@@ -15,10 +16,12 @@ public class ClientProxy extends CommonProxy
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{
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//MinecraftForgeClient.preloadTexture(BLOCK_PNG);
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MinecraftForgeClient.preloadTexture(WARP_PNG);
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MinecraftForgeClient.preloadTexture(RIFT_PNG);
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());
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//MinecraftForgeClient.preloadTexture(RIFT2_PNG);
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RenderingRegistry.registerEntityRenderingHandler(MobObelisk.class, new RenderMobObelisk(.5F));
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@@ -32,9 +35,9 @@ public class ClientProxy extends CommonProxy
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MinecraftForgeClient.preloadTexture(WARP_PNG);
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MinecraftForgeClient.preloadTexture(RIFT_PNG);
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());
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62
StevenDimDoors/mod_pocketDimClient/ModelMobObelisk.java
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62
StevenDimDoors/mod_pocketDimClient/ModelMobObelisk.java
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@@ -0,0 +1,62 @@
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// Date: 2/4/2013 6:55:29 PM
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package StevenDimDoors.mod_pocketDimClient;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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public class ModelMobObelisk extends ModelBase
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{
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//fields
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ModelRenderer wholemonolith;
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public ModelMobObelisk()
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{
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textureWidth = 256;
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textureHeight = 256;
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wholemonolith = new ModelRenderer(this, 0, 1);
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wholemonolith.addBox(0F, 0F, 0F, 64, 144, 16);
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wholemonolith.setRotationPoint(-32F, -72F, -8F);
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wholemonolith.setTextureSize(256, 256);
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wholemonolith.mirror = true;
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setRotation(wholemonolith, 0F, 0F, 0F);
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}
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@Override
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public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
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{
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super.render(par1Entity, par2, par3, par4, par5, par4, par7);
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setRotationAngles(par2, par3, par4, par5, par6,par7, par1Entity);
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wholemonolith.render(par7);
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}
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//@Override
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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@Override
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public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
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{
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super.setRotationAngles( par1, par2, par3, par4, par5, par6, par7Entity);
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}
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}
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38
StevenDimDoors/mod_pocketDimClient/RenderMobObelisk.java
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38
StevenDimDoors/mod_pocketDimClient/RenderMobObelisk.java
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@@ -0,0 +1,38 @@
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package StevenDimDoors.mod_pocketDimClient;
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import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
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import net.minecraft.client.renderer.entity.RenderLiving;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderMobObelisk extends RenderLiving
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{
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protected ModelMobObelisk obeliskModel;
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public RenderMobObelisk(float f)
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{
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super(new ModelMobObelisk(), f);
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this.obeliskModel = (ModelMobObelisk)this.mainModel;
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}
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public void renderMobObelisk(MobObelisk mobObelisk, double d, double d1, double d2,
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float f, float f1)
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{
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super.doRenderLiving( mobObelisk, d, d1, d2, f, f1);
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}
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public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2,
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float f, float f1)
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{
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renderMobObelisk((MobObelisk)entityliving, d, d1, d2, f, f1);
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}
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public void doRender(Entity entity, double d, double d1, double d2,
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float f, float f1)
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{
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renderMobObelisk((MobObelisk)entity, d, d1, d2, f, f1);
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}
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}
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