Files
DimDoors/StevenDimDoors/mod_pocketDimClient/ModelMobObelisk.java
StevenRS11 42f7057f3d Fixed door placement on rifts,
working on biomes and mob
2013-05-21 14:49:14 -04:00

63 lines
1.5 KiB
Java

// Date: 2/4/2013 6:55:29 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package StevenDimDoors.mod_pocketDimClient;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelMobObelisk extends ModelBase
{
//fields
ModelRenderer wholemonolith;
public ModelMobObelisk()
{
textureWidth = 256;
textureHeight = 256;
wholemonolith = new ModelRenderer(this, 0, 1);
wholemonolith.addBox(0F, 0F, 0F, 64, 144, 16);
wholemonolith.setRotationPoint(-32F, -72F, -8F);
wholemonolith.setTextureSize(256, 256);
wholemonolith.mirror = true;
setRotation(wholemonolith, 0F, 0F, 0F);
}
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
{
super.render(par1Entity, par2, par3, par4, par5, par4, par7);
setRotationAngles(par2, par3, par4, par5, par6,par7, par1Entity);
wholemonolith.render(par7);
}
//@Override
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
{
super.setRotationAngles( par1, par2, par3, par4, par5, par6, par7Entity);
}
}