Changes to Rift Regeneration

Moved a little of the regeneration code to BlockRift to reduce duplicate
code. Changed RiftRegenerator to iterate over loaded worlds instead of
all worlds. Removed forced rift generation call in
EventHookContainer.onWorldLoad() - I feel it would have minimal
benefits. Rifts now drop World Thread upon regeneration. Generally
cleaned up the code in FastRiftRegenerator and RiftRegenerator.
This commit is contained in:
SenseiKiwi
2014-03-04 06:41:36 -04:00
parent 0b14dbf453
commit 310efb9781
4 changed files with 48 additions and 49 deletions

View File

@@ -135,11 +135,6 @@ public class EventHookContainer
PocketManager.load();
}
if (PocketManager.isLoaded())
{
RiftRegenerator.regenerateRiftsInAllWorlds();
}
if (event.world != null)
{
this.playMusicForDim(event.world);

View File

@@ -43,7 +43,8 @@ public class BlockRift extends Block implements ITileEntityProvider
private static final int BLOCK_SEARCH_CHANCE = 50;
private static final int MAX_BLOCK_DESTRUCTION_CHANCE = 100;
private static final int BLOCK_DESTRUCTION_CHANCE = 50;
private static final int WORLD_THREAD_PROBABILITY = 10;
private static final int WORLD_THREAD_CHANCE = 5;
private static final int MAX_WORLD_THREAD_CHANCE = 100;
private final DDProperties properties;
private final ArrayList<Integer> blocksImmuneToRift;
@@ -191,30 +192,25 @@ public class BlockRift extends Block implements ITileEntityProvider
if (!isBlockImmune(world, current.getX(), current.getY(), current.getZ()) &&
random.nextInt(MAX_BLOCK_DESTRUCTION_CHANCE) < BLOCK_DESTRUCTION_CHANCE)
{
this.spawnWorldThread(world.getBlockId(current.getX(), current.getY(), current.getZ()), world, x, y, z);
this.spawnWorldThread(world.getBlockId(current.getX(), current.getY(), current.getZ()), world, x, y, z, random);
world.destroyBlock(current.getX(), current.getY(), current.getZ(), false);
}
}
}
}
private void spawnWorldThread(int blockID,World worldObj,int x,int y,int z )
private void spawnWorldThread(int blockID, World world, int x, int y, int z, Random random)
{
if(blockID == 0||!(worldObj.rand.nextInt(100)<this.WORLD_THREAD_PROBABILITY))
if (blockID != 0 && (random.nextInt(MAX_WORLD_THREAD_CHANCE) < WORLD_THREAD_CHANCE)
&& !(Block.blocksList[blockID] instanceof BlockFlowing ||
Block.blocksList[blockID] instanceof BlockFluid ||
Block.blocksList[blockID] instanceof IFluidBlock))
{
return;
ItemStack thread = new ItemStack(mod_pocketDim.itemWorldThread, 1);
world.spawnEntityInWorld(new EntityItem(world, x, y, z, thread));
}
if(Block.blocksList[blockID] instanceof BlockFlowing||
Block.blocksList[blockID] instanceof BlockFluid||
Block.blocksList[blockID] instanceof IFluidBlock)
{
return;
}
ItemStack thread = new ItemStack(mod_pocketDim.itemWorldThread,1);
EntityItem threadEntity = new EntityItem(worldObj, x,y,z, thread);
worldObj.spawnEntityInWorld(threadEntity);
}
private void addAdjacentBlocks(int x, int y, int z, int distance, HashMap<Point3D, Integer> pointDistances, Queue<Point3D> points)
{
Point3D[] neighbors = new Point3D[] {
@@ -235,6 +231,16 @@ public class BlockRift extends Block implements ITileEntityProvider
}
}
public void regenerateRift(World world, int x, int y, int z, Random random)
{
if (!this.isBlockImmune(world, x, y, z) && world.getChunkProvider().chunkExists(x >> 4, z >> 4))
{
int blockID = world.getBlockId(x, y, z);
world.setBlock(x, y, z, properties.RiftBlockID);
this.spawnWorldThread(blockID, world, x, y, z, random);
}
}
/**
* Lets pistons push through rifts, destroying them
*/

View File

@@ -3,6 +3,7 @@ package StevenDimDoors.mod_pocketDim.ticking;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
import net.minecraft.world.World;
import net.minecraftforge.common.DimensionManager;
@@ -12,7 +13,9 @@ import StevenDimDoors.mod_pocketDim.util.Point4D;
public class FastRiftRegenerator implements IRegularTickReceiver {
private static final int RIFT_REGENERATION_INTERVAL = 10; //Regenerate random rifts every 10 ticks
private static final int RIFT_REGENERATION_INTERVAL = 10; //Regenerate scheduled rifts every 10 ticks
private static Random random = new Random();
private ArrayList<Point4D> locationsToRegen = new ArrayList<Point4D>();
public FastRiftRegenerator(IRegularTickSender sender)
@@ -23,31 +26,24 @@ public class FastRiftRegenerator implements IRegularTickReceiver {
@Override
public void notifyTick()
{
regenerateRiftsInAllWorlds();
regenerateScheduledRifts();
}
public void regenerateRiftsInAllWorlds()
public void regenerateScheduledRifts()
{
if (this.locationsToRegen.isEmpty())
if (!locationsToRegen.isEmpty())
{
return;
}
List<Integer> loadedWorlds = (List<Integer>) Arrays.asList(DimensionManager.getIDs());
for (Point4D point: this.locationsToRegen)
{
if (loadedWorlds.contains(point.getDimension()) && PocketManager.getLink(point) != null)
List<Integer> loadedWorlds = (List<Integer>) Arrays.asList(DimensionManager.getIDs());
for (Point4D point: locationsToRegen)
{
World world = DimensionManager.getWorld(point.getDimension());
if (!mod_pocketDim.blockRift.isBlockImmune(world, point.getX(), point.getY(), point.getZ())
&& world.getChunkProvider().chunkExists(point.getX() >> 4, point.getZ() >> 4))
if (loadedWorlds.contains(point.getDimension()) && PocketManager.getLink(point) != null)
{
world.setBlock(point.getX(), point.getY(), point.getZ(), mod_pocketDim.blockRift.blockID);
World world = DimensionManager.getWorld(point.getDimension());
mod_pocketDim.blockRift.regenerateRift(world, point.getX(), point.getY(), point.getZ(), random);
}
}
locationsToRegen.clear();
}
this.locationsToRegen.clear();
}
public void registerRiftForRegen(int x, int y, int z, int dimID)

View File

@@ -1,8 +1,11 @@
package StevenDimDoors.mod_pocketDim.ticking;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
import net.minecraft.world.World;
import net.minecraftforge.common.DimensionManager;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
@@ -13,6 +16,7 @@ public class RiftRegenerator implements IRegularTickReceiver {
private static final int RIFT_REGENERATION_INTERVAL = 200; //Regenerate random rifts every 200 ticks
private static final int RIFTS_REGENERATED_PER_DIMENSION = 5;
private static Random random = new Random();
public RiftRegenerator(IRegularTickSender sender)
{
@@ -22,16 +26,17 @@ public class RiftRegenerator implements IRegularTickReceiver {
@Override
public void notifyTick()
{
regenerateRiftsInAllWorlds();
regenerateRiftsInLoadedWorlds();
}
public static void regenerateRiftsInAllWorlds()
private static void regenerateRiftsInLoadedWorlds()
{
//Regenerate rifts that have been replaced (not permanently removed) by players
DDProperties properties = DDProperties.instance();
for (NewDimData dimension : PocketManager.getDimensions())
// Regenerate rifts that have been replaced (not permanently removed) by players
// Only do this in dimensions that are currently loaded
List<Integer> loadedWorlds = (List<Integer>) Arrays.asList(DimensionManager.getIDs());
for (Integer dimensionID : loadedWorlds)
{
NewDimData dimension = PocketManager.getDimensionData(dimensionID);
if (dimension.linkCount() > 0)
{
World world = DimensionManager.getWorld(dimension.id());
@@ -42,10 +47,7 @@ public class RiftRegenerator implements IRegularTickReceiver {
{
DimLink link = dimension.getRandomLink();
Point4D source = link.source();
if (!mod_pocketDim.blockRift.isBlockImmune(world, source.getX(), source.getY(), source.getZ())&& world.getChunkProvider().chunkExists(source.getX() >> 4, source.getZ() >> 4))
{
world.setBlock(source.getX(), source.getY(), source.getZ(), properties.RiftBlockID);
}
mod_pocketDim.blockRift.regenerateRift(world, source.getX(), source.getY(), source.getZ(), random);
}
}
}