Fixed Placement in BaseGateway

Fixed bad gateway placement in BaseGateway. Also improved code spacing a
little. This doesn't fix the block ID issue yet.
This commit is contained in:
SenseiKiwi
2014-01-14 06:48:33 -04:00
parent 76f515e207
commit 1b2a119aa7

View File

@@ -65,10 +65,10 @@ public abstract class BaseGateway
doorLocation = filter.getEntranceDoorLocation();
orientation = filter.getEntranceOrientation();
schematic.copyToWorld(world, x-schematic.getWidth()+doorLocation.getX(), y-schematic.getHeight()+doorLocation.getY(), z-schematic.getLength()+doorLocation.getZ());
schematic.copyToWorld(world, x - doorLocation.getX(), y, z - doorLocation.getZ());
//TODO debug code to easily locate the rifts
for(int c = 0; c<240; c++)
for (int c = 5; c < 240; c++)
{
world.setBlock(x, y + c, z, Block.glowStone.blockID);
}
@@ -123,10 +123,9 @@ public abstract class BaseGateway
{
return !surfaceGateway;
}
public boolean isBiomeValid(BiomeGenBase biome)
{
return this.isBiomeSpecific || this.allowedBiomeNames.contains(biome.biomeName.toLowerCase());
}
}