Fixed Placement in BaseGateway
Fixed bad gateway placement in BaseGateway. Also improved code spacing a little. This doesn't fix the block ID issue yet.
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@@ -53,11 +53,11 @@ public abstract class BaseGateway
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* Now we have a new issue- we get an index array out of bounds. One of the exported *blocks* is -69.
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*
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*/
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Point3D doorLocation= new Point3D(0,0,0);
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Point3D doorLocation = new Point3D(0, 0, 0);
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int orientation = 0;
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try
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{
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if(this.schematicPath!=null)
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if (this.schematicPath != null)
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{
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Schematic schematic = Schematic.readFromResource(schematicPath);
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schematic.applyFilter(filter);
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@@ -65,12 +65,12 @@ public abstract class BaseGateway
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doorLocation = filter.getEntranceDoorLocation();
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orientation = filter.getEntranceOrientation();
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schematic.copyToWorld(world, x-schematic.getWidth()+doorLocation.getX(), y-schematic.getHeight()+doorLocation.getY(), z-schematic.getLength()+doorLocation.getZ());
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schematic.copyToWorld(world, x - doorLocation.getX(), y, z - doorLocation.getZ());
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//TODO debug code to easily locate the rifts
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for(int c = 0; c<240; c++)
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for (int c = 5; c < 240; c++)
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{
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world.setBlock(x, y+c, z,Block.glowStone.blockID);
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world.setBlock(x, y + c, z, Block.glowStone.blockID);
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}
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}
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}
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@@ -79,7 +79,7 @@ public abstract class BaseGateway
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e.printStackTrace();
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return false;
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}
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this.generateRandomBits(world, x,y,z);
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this.generateRandomBits(world, x, y, z);
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DimLink link = PocketManager.getDimensionData(world).createLink(x, y + 1, z, LinkTypes.DUNGEON, orientation);
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PocketBuilder.generateSelectedDungeonPocket(link, mod_pocketDim.properties, this.getStartingDungeon(world.rand));
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@@ -123,10 +123,9 @@ public abstract class BaseGateway
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{
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return !surfaceGateway;
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}
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public boolean isBiomeValid(BiomeGenBase biome)
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{
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return this.isBiomeSpecific||this.allowedBiomeNames.contains(biome.biomeName.toLowerCase());
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return this.isBiomeSpecific || this.allowedBiomeNames.contains(biome.biomeName.toLowerCase());
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}
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}
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