18 lines
513 B
C#
18 lines
513 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SyncData //structure for gameobjects and data sent over to the server
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{
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public SyncData(Transform pos, string type)
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{
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this.id = System.Guid.NewGuid().ToString();
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this.transform = pos;
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this.type = type;
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}
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public Transform transform;
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public string id;
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public string type; //key in registry data that defines which gameobject to instantiate with transform: position
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}
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