Compare commits
9 Commits
6b253cb495
...
08db445a53
Author | SHA1 | Date | |
---|---|---|---|
![]() |
08db445a53 | ||
![]() |
39a9200d4a | ||
![]() |
f7926482d3 | ||
![]() |
351348a9d2 | ||
![]() |
9389114175 | ||
![]() |
2b2de1b52b | ||
![]() |
ed2e2c63ef | ||
![]() |
988f39144d | ||
![]() |
ec734b6f1e |
0
Client/Godot/empty
Normal file
0
Client/Godot/empty
Normal file
99
Client/Unity/CSNC.cs
Normal file
99
Client/Unity/CSNC.cs
Normal file
@ -0,0 +1,99 @@
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class CSNC : MonoBehaviour
|
||||
{
|
||||
public string ip;
|
||||
private class EZtransform //ez consistent serialization of transforms
|
||||
{
|
||||
public List<float> position;
|
||||
public List<float> rotation;
|
||||
|
||||
public EZtransform(Transform transform)
|
||||
{
|
||||
position = new List<float>(3);
|
||||
rotation = new List<float>(4);
|
||||
|
||||
position.Add(transform.position.x);
|
||||
position.Add(transform.position.y);
|
||||
position.Add(transform.position.z);
|
||||
|
||||
rotation.Add(transform.rotation.x);
|
||||
rotation.Add(transform.rotation.y);
|
||||
rotation.Add(transform.rotation.z);
|
||||
rotation.Add(transform.rotation.w);
|
||||
}
|
||||
|
||||
}
|
||||
private class CSNCObject
|
||||
{
|
||||
public string type;
|
||||
public EZtransform transform;
|
||||
|
||||
public CSNCObject(string type, Transform trans)
|
||||
{
|
||||
this.type = type;
|
||||
this.transform = new EZtransform(trans);
|
||||
}
|
||||
|
||||
public CSNCObject(string type, EZtransform trans)
|
||||
{
|
||||
this.type = type;
|
||||
this.transform = trans;
|
||||
}
|
||||
}
|
||||
private class SendData
|
||||
{
|
||||
public string uuid;
|
||||
public List<CSNCObject> gameObjects;
|
||||
public SendData(List<CSNCObject> gameobjects)
|
||||
{
|
||||
uuid = GameObjectRegistry.instance.uuid;
|
||||
gameObjects = gameobjects;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
ip = CHANGEME; //CHANGE THIS VALUE to the ip address
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
IEnumerator req = request();
|
||||
StartCoroutine(req);
|
||||
}
|
||||
IEnumerator request()
|
||||
{
|
||||
//Debug.Log(GameObjectRegistry.instance.registeredObjects);
|
||||
List<CSNCObject> gameObjects = new List<CSNCObject>();
|
||||
|
||||
foreach (SyncData obj in GameObjectRegistry.instance.registeredObjects)
|
||||
{
|
||||
gameObjects.Add(new CSNCObject(obj.type, obj.transform));
|
||||
}
|
||||
|
||||
SendData sendData = new SendData(gameObjects);
|
||||
//Debug.Log(JsonConvert.SerializeObject(sendData));
|
||||
using (UnityWebRequest req = UnityWebRequest.Post(ip, JsonConvert.SerializeObject(sendData), "application/json"))
|
||||
{
|
||||
req.SetRequestHeader("request-type", "csnc");
|
||||
yield return req.SendWebRequest();
|
||||
|
||||
if (req.result != UnityWebRequest.Result.Success)
|
||||
{
|
||||
Debug.LogError(req.error);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Debug.Log(req.downloadHandler.text);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Client/Unity/CSNC.cs.meta
Normal file
11
Client/Unity/CSNC.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6772f36d5b93fd5498e8f3f1d8155ff2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
59
Client/Unity/CSNC.prefab
Normal file
59
Client/Unity/CSNC.prefab
Normal file
@ -0,0 +1,59 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &9009233966360587498
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7121321073155658785}
|
||||
- component: {fileID: 7629741995735410931}
|
||||
- component: {fileID: 5596437124550187285}
|
||||
m_Layer: 0
|
||||
m_Name: CSNC
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7121321073155658785
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9009233966360587498}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &7629741995735410931
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9009233966360587498}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 1c20e30fdef1b0841aa0fdb48748a6a6, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &5596437124550187285
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9009233966360587498}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6772f36d5b93fd5498e8f3f1d8155ff2, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
7
Client/Unity/CSNC.prefab.meta
Normal file
7
Client/Unity/CSNC.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd3a56f07635e3c46b71afc5c7cf0e2f
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
15
Client/Unity/ClientSyncBehavior.cs
Normal file
15
Client/Unity/ClientSyncBehavior.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ClientSyncBehavior : MonoBehaviour
|
||||
{
|
||||
|
||||
public string id; //the id of the gameobject (as of gameobjectregistry) to synchronize across clients
|
||||
|
||||
void Start()
|
||||
{
|
||||
GameObjectRegistry.instance.registeredObjects.Add(new SyncData(transform, id));
|
||||
}
|
||||
|
||||
}
|
11
Client/Unity/ClientSyncBehavior.cs.meta
Normal file
11
Client/Unity/ClientSyncBehavior.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d577c3c9b709324fbfb594192714936
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
34
Client/Unity/GameObjectRegistry.cs
Normal file
34
Client/Unity/GameObjectRegistry.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameObjectRegistry : MonoBehaviour
|
||||
{
|
||||
|
||||
public static GameObjectRegistry instance; //instance of gameobject registry in scene
|
||||
public string uuid; //unique identifier for this client
|
||||
public List<GameObject> gameObjects; //list to make it easy to register new gameobjects
|
||||
public List<string> ids;
|
||||
|
||||
public Dictionary<string, GameObject> registry = new Dictionary<string, GameObject>(); //registry of game objects that can be synced (needs to be identical on both clients
|
||||
public List<SyncData> registeredObjects = new List<SyncData>(); //game objcets that are currently being synced
|
||||
|
||||
void Start()
|
||||
{
|
||||
GameObjectRegistry.instance = this;
|
||||
|
||||
uuid = System.Guid.NewGuid().ToString(); //create a uuid for this player
|
||||
|
||||
initializeRegistry();
|
||||
}
|
||||
|
||||
void initializeRegistry()
|
||||
{
|
||||
int i = 0;
|
||||
foreach (string id in ids)
|
||||
{
|
||||
registry.Add(id, gameObjects[i]);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
11
Client/Unity/GameObjectRegistry.cs.meta
Normal file
11
Client/Unity/GameObjectRegistry.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c20e30fdef1b0841aa0fdb48748a6a6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: -20
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Client/Unity/InstructionalImages/clientobjectsetup.png
Normal file
BIN
Client/Unity/InstructionalImages/clientobjectsetup.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 64 KiB |
BIN
Client/Unity/InstructionalImages/ineditor.png
Normal file
BIN
Client/Unity/InstructionalImages/ineditor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 90 KiB |
BIN
Client/Unity/InstructionalImages/ipchange.png
Normal file
BIN
Client/Unity/InstructionalImages/ipchange.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 39 KiB |
BIN
Client/Unity/InstructionalImages/scheduling.png
Normal file
BIN
Client/Unity/InstructionalImages/scheduling.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 38 KiB |
37
Client/Unity/README.md
Normal file
37
Client/Unity/README.md
Normal file
@ -0,0 +1,37 @@
|
||||
# Unity Setup
|
||||
First, set the ip of the csnc compatible server.
|
||||
|
||||

|
||||
|
||||
Then schedule the GameObjectRegistry script to be\
|
||||
(Go To: Edit / Project Settings / Script Execution Order)
|
||||
|
||||
|
||||

|
||||
|
||||
|
||||
then add the CSNC prefab to your scene
|
||||
|
||||
from here you can add references to the models that you want to synchronize across projects as per the image
|
||||
|
||||
(these are references to models that will be shown on the client, but controlled by another players client)
|
||||
|
||||

|
||||
|
||||
take note that the objects are children of the CSNC prefab and they are not enabled
|
||||
|
||||
in addition to this, the objects under CSNC have NO behaviour scripts attached to them, this is important because it may cause desynchronization if you dont know what you're doing
|
||||
|
||||
## Client Controlled GameObjects
|
||||
|
||||
Now that you have set up CSNC you can start adding client controlled GameObjects
|
||||
|
||||
it is quite trivial to add new Client Synchronized GameObjects, simply attach the "Client Sync Behavior" component to the gameobject you want to sync
|
||||
|
||||

|
||||
|
||||
As you can see, the client sync behavior is attached to the gameobject and given the id "razorblade" \
|
||||
(remember what you entered earlier from when we set up the game object registry)
|
||||
|
||||
### Congratulations!!
|
||||
And thats it!! once you have set this up the two gameobjects will be synchronized across clients (assuming you have set up the server - side)
|
14
Client/Unity/SyncData.cs
Normal file
14
Client/Unity/SyncData.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SyncData //structure for gameobjects and data sent over to the server
|
||||
{
|
||||
public SyncData(Transform pos, string type)
|
||||
{
|
||||
this.transform = pos;
|
||||
this.type = type;
|
||||
}
|
||||
public Transform transform;
|
||||
public string type; //key in registry data that defines which gameobject to instantiate with transform: position
|
||||
}
|
11
Client/Unity/SyncData.cs.meta
Normal file
11
Client/Unity/SyncData.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbe7422037114f74c80f641e2b629993
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
0
Server/Go/empty
Normal file
0
Server/Go/empty
Normal file
84
Server/Node/CSNC.js
Normal file
84
Server/Node/CSNC.js
Normal file
@ -0,0 +1,84 @@
|
||||
var gameObjectStore = {}; //object which stores CSNCgameobjects for each client
|
||||
|
||||
//below is an example of the structure of gameobjectstore
|
||||
/**
|
||||
* {
|
||||
* "2c0a48e9-40c6-4139-9697-992397773b12": [
|
||||
* {
|
||||
"type": "razorblade",
|
||||
"transform": {
|
||||
"position": [
|
||||
0.0,
|
||||
0.53,
|
||||
0.0
|
||||
],
|
||||
"rotation": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "boomerang",
|
||||
"transform": {
|
||||
"position": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"rotation": [
|
||||
-0.7071068,
|
||||
0.0,
|
||||
0.0,
|
||||
0.7071067
|
||||
]
|
||||
}
|
||||
}
|
||||
* ]
|
||||
* }
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* @param {http.ServerResponse<http.IncomingMessage>} res
|
||||
* @param {string} req
|
||||
*/
|
||||
|
||||
//reads data from client
|
||||
async function handleResponse(res, req) {
|
||||
try {
|
||||
var request = JSON.parse(req);
|
||||
let gameObjects = request.gameObjects;
|
||||
|
||||
gameObjectStore[request.uuid] = gameObjects; //store gameobjects to send to other players
|
||||
|
||||
|
||||
|
||||
res.writeHead(200);
|
||||
res.write(JSON.stringify(responseObjectHelper(request.uuid)));
|
||||
res.end();
|
||||
|
||||
} catch (err) {
|
||||
console.log("Invalid Request");
|
||||
console.log(err);
|
||||
res.end();
|
||||
}
|
||||
|
||||
}
|
||||
//preps and returns data to send back to client
|
||||
function responseObjectHelper(uuid) {
|
||||
var responseObject = {
|
||||
gameObjects: []
|
||||
};
|
||||
|
||||
for (let key in gameObjectStore) {
|
||||
if (key == uuid) continue; //dont send back players own data
|
||||
responseObject.gameObjects = responseObject.gameObjects.concat(gameObjectStore[key]);
|
||||
}
|
||||
|
||||
return responseObject;
|
||||
}
|
||||
exports.handleResponse = handleResponse;
|
Loading…
x
Reference in New Issue
Block a user