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# CSNC
Client-Sync-Net-Code for unity game objects
A set of very basic drop-in scripts for client-server games that allows 'p2p' style synchronization
Client-Sync-Net-Code for unity (but potentially not just unity) game objects
A set of very basic drop-in scripts for client-server games that allows 'p2p' style synchronization
great for synchronizing simple visual things that are mostly controlled by clients such as particles or thrown objects